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Files
OpenRCT2/src/object/StexObject.cpp
2016-07-08 22:58:38 +01:00

78 lines
2.4 KiB
C++

#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#include "../core/IStream.hpp"
#include "StexObject.h"
extern "C"
{
#include "../localisation/localisation.h"
}
enum OBJ_STRING_ID
{
OBJ_STRING_ID_SCENARIO_NAME,
OBJ_STRING_ID_PARK_NAME,
OBJ_STRING_ID_SCENARIO_DETAILS,
};
void StexObject::ReadLegacy(IStream * stream)
{
_legacyType.scenario_name = stream->ReadValue<rct_string_id>();
_legacyType.park_name = stream->ReadValue<rct_string_id>();
_legacyType.details = stream->ReadValue<rct_string_id>();
_legacyType.var_06 = stream->ReadValue<uint8>();
stream->Seek(1, STREAM_SEEK_CURRENT);
StringTable.Read(stream, OBJ_STRING_ID_SCENARIO_NAME);
StringTable.Read(stream, OBJ_STRING_ID_PARK_NAME);
StringTable.Read(stream, OBJ_STRING_ID_SCENARIO_DETAILS);
}
void StexObject::Load()
{
_legacyType.scenario_name = language_allocate_object_string(GetScenarioName());
_legacyType.park_name = language_allocate_object_string(GetParkName());
_legacyType.details = language_allocate_object_string(GetScenarioDetails());
}
void StexObject::Unload()
{
language_free_object_string(_legacyType.scenario_name);
language_free_object_string(_legacyType.park_name);
language_free_object_string(_legacyType.details);
}
const utf8 * StexObject::GetName()
{
return GetScenarioName();
}
const utf8 * StexObject::GetScenarioName()
{
return StringTable.GetString(OBJ_STRING_ID_SCENARIO_NAME);
}
const utf8 * StexObject::GetScenarioDetails()
{
return StringTable.GetString(OBJ_STRING_ID_SCENARIO_DETAILS);
}
const utf8 * StexObject::GetParkName()
{
return StringTable.GetString(OBJ_STRING_ID_PARK_NAME);
}