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Fix #11953: Incorrect shade used for wall banner text

This commit is contained in:
Duncan
2020-06-15 22:04:34 +01:00
committed by GitHub
parent 03f016e9ef
commit 78d062943b
2 changed files with 3 additions and 2 deletions

View File

@@ -36,6 +36,7 @@
- Fix: [#11640] Objects with a blank description in one language do not fall back to other languages anymore.
- Fix: [#11676] Spiral Roller Coaster has regular lift hill available.
- Fix: [#11695] Mechanics walk to tile 0, 0 at entrance only stations when trying to fix them.
- Fix: [#11953] Incorrect banner text shade colour on wall text.
- Fix: RCT1 scenarios have more items in the object list than are present in the park or the research list.
- Improved: [#6530] Allow water and land height changes on park borders.
- Improved: [#11390] Build hash written to screenshot metadata.

View File

@@ -418,11 +418,11 @@ void fence_paint(paint_session* session, uint8_t direction, int32_t height, cons
}
if (direction == 0)
{
secondaryColour = ColourMapA[secondaryColour].light;
secondaryColour = ColourMapA[secondaryColour].mid_dark;
}
else
{
secondaryColour = ColourMapA[secondaryColour].mid_dark;
secondaryColour = ColourMapA[secondaryColour].light;
}
uint16_t scrollingMode = sceneryEntry->wall.scrolling_mode + ((direction + 1) & 0x3);