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Fix #9062. Pass the correct flag for ghosts.
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@@ -2515,7 +2515,7 @@ static money32 try_place_ghost_scenery(
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auto wallPlaceAction = WallPlaceAction(
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type, { map_tile.x, map_tile.y, gSceneryPlaceZ }, edges, primaryColour, _secondaryColour, _tertiaryColour);
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wallPlaceAction.SetFlags(
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GAME_COMMAND_FLAG_GHOST | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_PATH_SCENERY);
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GAME_COMMAND_FLAG_GHOST | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND);
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wallPlaceAction.SetCallback([=](const GameAction* ga, const GameActionResult* result) {
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if (result->Error != GA_ERROR::OK)
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return;
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