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https://github.com/OpenRCT2/OpenRCT2
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Fix load game showing edge of map
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@@ -543,8 +543,9 @@ void viewport_update_position(rct_window* window)
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viewport_set_underground_flag(0, window, viewport);
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auto viewportMidPoint = ScreenCoordsXY{ window->savedViewPos.x + viewport->view_width / 2,
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window->savedViewPos.y + viewport->view_height / 2 };
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// The midpoint relies on the overflow of int16_t to properly load a save on midscreen
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auto viewportMidPoint = ScreenCoordsXY{ static_cast<int16_t>(window->savedViewPos.x + viewport->view_width / 2),
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static_cast<int16_t>(window->savedViewPos.y + viewport->view_height / 2) };
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auto mapCoord = viewport_coord_to_map_coord(viewportMidPoint.x, viewportMidPoint.y, 0);
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