mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-24 23:34:37 +01:00
Move fence functions into fence.cpp
This commit is contained in:
@@ -333,6 +333,7 @@
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<ClCompile Include="windows\maze_construction.c" />
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<ClCompile Include="world\balloon.c" />
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<ClCompile Include="world\duck.c" />
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<ClCompile Include="world\fence.cpp" />
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<ClCompile Include="world\money_effect.c" />
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<ClCompile Include="world\particle.c" />
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<ClCompile Include="util\sawyercoding.c" />
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@@ -384,7 +384,3 @@ void fence_paint(uint8 direction, sint32 height, rct_map_element * map_element)
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sub_98199C(scrolling_text_setup(stringId, scroll, scrollingMode), 0, 0, 1, 1, 13, height + 8, boundsOffset.x, boundsOffset.y, boundsOffset.z, get_current_rotation());
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}
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uint8 fence_get_animation_frame(rct_map_element *fenceElement) {
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return (fenceElement->properties.fence.animation >> 3) & 0xF;
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}
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717
src/openrct2/world/fence.cpp
Normal file
717
src/openrct2/world/fence.cpp
Normal file
@@ -0,0 +1,717 @@
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#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#include "../common.h"
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#include "../network/network.h"
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extern "C"
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{
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#include "map.h"
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#include "park.h"
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#include "scenery.h"
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#include "../cheats.h"
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#include "../game.h"
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#include "../ride/track.h"
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#include "../ride/track_data.h"
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#include "../localisation/string_ids.h"
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}
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static bool gWallAcrossTrack;
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extern "C"
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{
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uint8 fence_get_animation_frame(rct_map_element *fenceElement) {
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return (fenceElement->properties.fence.animation >> 3) & 0xF;
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}
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rct_map_element *map_get_fence_element_at(sint32 x, sint32 y, sint32 z, sint32 direction)
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{
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rct_map_element *mapElement = map_get_first_element_at(x >> 5, y >> 5);
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do {
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if (map_element_get_type(mapElement) != MAP_ELEMENT_TYPE_FENCE)
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continue;
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if (mapElement->base_height != z)
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continue;
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if (map_element_get_direction(mapElement) != direction)
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continue;
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return mapElement;
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} while (!map_element_is_last_for_tile(mapElement++));
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return NULL;
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}
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/**
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*
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* rct2: 0x006E588E
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*/
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void map_remove_walls_at(sint32 x, sint32 y, sint32 z0, sint32 z1)
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{
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rct_map_element *mapElement;
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z0 /= 8;
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z1 /= 8;
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repeat:
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mapElement = map_get_first_element_at(x >> 5, y >> 5);
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do {
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if (map_element_get_type(mapElement) != MAP_ELEMENT_TYPE_FENCE)
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continue;
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if (z0 >= mapElement->clearance_height)
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continue;
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if (z1 <= mapElement->base_height)
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continue;
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map_element_remove_banner_entry(mapElement);
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map_invalidate_tile_zoom1(x, y, mapElement->base_height * 8, mapElement->base_height * 8 + 72);
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map_element_remove(mapElement);
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goto repeat;
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} while (!map_element_is_last_for_tile(mapElement++));
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}
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/**
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*
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* rct2: 0x006E57E6
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*/
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void map_remove_walls_at_z(sint32 x, sint32 y, sint32 z)
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{
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map_remove_walls_at(x, y, z, z + 48);
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}
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/**
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*
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* rct2: 0x006E5935
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*/
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void map_remove_intersecting_walls(sint32 x, sint32 y, sint32 z0, sint32 z1, sint32 direction)
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{
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rct_map_element *mapElement;
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mapElement = map_get_first_element_at(x >> 5, y >> 5);
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do {
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if (map_element_get_type(mapElement) != MAP_ELEMENT_TYPE_FENCE)
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continue;
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if (mapElement->clearance_height <= z0 || mapElement->base_height >= z1)
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continue;
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if (direction != (mapElement->type & 3))
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continue;
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map_element_remove_banner_entry(mapElement);
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map_invalidate_tile_zoom1(x, y, mapElement->base_height * 8, mapElement->base_height * 8 + 72);
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map_element_remove(mapElement);
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mapElement--;
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} while (!map_element_is_last_for_tile(mapElement++));
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}
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/**
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*
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* rct2: 0x006E5CBA
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*/
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static bool map_place_fence_check_obstruction_with_track(rct_scenery_entry *wall, sint32 x, sint32 y, sint32 z0, sint32 z1, sint32 edge, rct_map_element *trackElement)
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{
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const rct_preview_track *trackBlock;
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sint32 z, direction;
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sint32 trackType = trackElement->properties.track.type;
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sint32 sequence = trackElement->properties.track.sequence & 0x0F;
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direction = (edge - trackElement->type) & 3;
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rct_ride *ride = get_ride(trackElement->properties.track.ride_index);
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if (ride_type_has_flag(ride->type, RIDE_TYPE_FLAG_FLAT_RIDE)) {
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if (FlatRideTrackSequenceElementAllowedWallEdges[trackType][sequence] & (1 << direction)) {
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if (!ride_type_has_flag(ride->type, RIDE_TYPE_FLAG_TRACK_NO_WALLS)) {
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return true;
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}
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}
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} else {
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if (TrackSequenceElementAllowedWallEdges[trackType][sequence] & (1 << direction)) {
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if (!ride_type_has_flag(ride->type, RIDE_TYPE_FLAG_TRACK_NO_WALLS)) {
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return true;
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}
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}
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}
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if (!(wall->wall.flags & WALL_SCENERY_IS_DOOR)) {
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return false;
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}
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if (!(RideData4[ride->type].flags & RIDE_TYPE_FLAG4_0)) {
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return false;
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}
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rct_ride_entry *rideEntry = get_ride_entry(ride->subtype);
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if (rideEntry->flags & RIDE_ENTRY_FLAG_16) {
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return false;
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}
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gWallAcrossTrack = true;
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if (z0 & 1) {
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return false;
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}
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if (sequence == 0) {
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if (TrackSequenceProperties[trackType][0] & TRACK_SEQUENCE_FLAG_DISALLOW_DOORS) {
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return false;
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}
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if (TrackDefinitions[trackType].bank_start == 0) {
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if (!(TrackCoordinates[trackType].rotation_begin & 4)) {
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direction = (trackElement->type & 3) ^ 2;
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if (direction == edge) {
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trackBlock = &TrackBlocks[trackType][sequence];
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z = TrackCoordinates[trackType].z_begin;
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z = trackElement->base_height + ((z - trackBlock->z) * 8);
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if (z == z0) {
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return true;
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}
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}
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}
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}
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}
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trackBlock = &TrackBlocks[trackType][sequence + 1];
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if (trackBlock->index != 0xFF) {
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return false;
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}
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if (TrackDefinitions[trackType].bank_end != 0) {
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return false;
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}
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direction = TrackCoordinates[trackType].rotation_end;
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if (direction & 4) {
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return false;
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}
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direction = (trackElement->type + direction) & 3;
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if (direction != edge) {
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return false;
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}
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trackBlock = &TrackBlocks[trackType][sequence];
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z = TrackCoordinates[trackType].z_end;
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z = trackElement->base_height + ((z - trackBlock->z) * 8);
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if (z != z0) {
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return false;
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}
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return true;
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}
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/**
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*
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* rct2: 0x006E5C1A
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*/
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static bool map_place_fence_check_obstruction(rct_scenery_entry *wall, sint32 x, sint32 y, sint32 z0, sint32 z1, sint32 edge)
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{
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sint32 entryType, sequence;
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rct_scenery_entry *entry;
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rct_large_scenery_tile *tile;
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gWallAcrossTrack = false;
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gMapGroundFlags = ELEMENT_IS_ABOVE_GROUND;
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if (map_is_location_at_edge(x, y)) {
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gGameCommandErrorText = STR_OFF_EDGE_OF_MAP;
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return false;
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}
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rct_map_element *mapElement = map_get_first_element_at(x / 32, y / 32);
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do {
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sint32 elementType = map_element_get_type(mapElement);
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if (elementType == MAP_ELEMENT_TYPE_SURFACE) continue;
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if (z0 >= mapElement->clearance_height) continue;
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if (z1 <= mapElement->base_height) continue;
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if (elementType == MAP_ELEMENT_TYPE_FENCE) {
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sint32 direction = mapElement->type & 3;
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if (edge == direction) {
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map_obstruction_set_error_text(mapElement);
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return false;
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}
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continue;
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}
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if ((mapElement->flags & 0x0F) == 0) continue;
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switch (elementType) {
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case MAP_ELEMENT_TYPE_ENTRANCE:
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map_obstruction_set_error_text(mapElement);
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return false;
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case MAP_ELEMENT_TYPE_PATH:
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if (mapElement->properties.path.edges & (1 << edge)) {
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map_obstruction_set_error_text(mapElement);
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return false;
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}
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break;
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case MAP_ELEMENT_TYPE_SCENERY_MULTIPLE:
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entryType = mapElement->properties.scenerymultiple.type & 0x3FF;
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sequence = mapElement->properties.scenerymultiple.type >> 10;
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entry = get_large_scenery_entry(entryType);
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tile = &entry->large_scenery.tiles[sequence];
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{
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sint32 direction = ((edge - mapElement->type) & 3) + 8;
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if (!(tile->var_7 & (1 << direction))) {
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map_obstruction_set_error_text(mapElement);
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return false;
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}
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}
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break;
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case MAP_ELEMENT_TYPE_SCENERY:
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entryType = mapElement->properties.scenery.type;
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entry = get_small_scenery_entry(entryType);
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if (entry->small_scenery.flags & SMALL_SCENERY_FLAG_ALLOW_WALLS) {
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map_obstruction_set_error_text(mapElement);
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return false;
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}
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break;
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case MAP_ELEMENT_TYPE_TRACK:
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if (!map_place_fence_check_obstruction_with_track(wall, x, y, z0, z1, edge, mapElement)) {
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return false;
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}
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break;
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}
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} while (!map_element_is_last_for_tile(mapElement++));
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return true;
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}
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enum
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{
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EDGE_SLOPE_ELEVATED = (1 << 0), // 0x01
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EDGE_SLOPE_UPWARDS = (1 << 6), // 0x40
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EDGE_SLOPE_DOWNWARDS = (1 << 7), // 0x80
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EDGE_SLOPE_UPWARDS_ELEVATED = EDGE_SLOPE_UPWARDS | EDGE_SLOPE_ELEVATED,
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EDGE_SLOPE_DOWNWARDS_ELEVATED = EDGE_SLOPE_DOWNWARDS | EDGE_SLOPE_ELEVATED,
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};
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/** rct2: 0x009A3FEC */
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static const uint8 EdgeSlopes[][4] = {
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// Top right Bottom right Bottom left Top left
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{ 0, 0, 0, 0 },
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{ 0, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_DOWNWARDS, 0 },
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{ 0, 0, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_DOWNWARDS },
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{ 0, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_ELEVATED, EDGE_SLOPE_DOWNWARDS },
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{ EDGE_SLOPE_DOWNWARDS, 0, 0, EDGE_SLOPE_UPWARDS },
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{ EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS },
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{ EDGE_SLOPE_DOWNWARDS, 0, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_ELEVATED },
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{ EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_ELEVATED, EDGE_SLOPE_ELEVATED },
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{ EDGE_SLOPE_UPWARDS, EDGE_SLOPE_DOWNWARDS, 0, 0 },
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{ EDGE_SLOPE_UPWARDS, EDGE_SLOPE_ELEVATED, EDGE_SLOPE_DOWNWARDS, 0 },
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{ EDGE_SLOPE_UPWARDS, EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_DOWNWARDS },
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{ EDGE_SLOPE_UPWARDS, EDGE_SLOPE_ELEVATED, EDGE_SLOPE_ELEVATED, EDGE_SLOPE_DOWNWARDS },
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{ EDGE_SLOPE_ELEVATED, EDGE_SLOPE_DOWNWARDS, 0, EDGE_SLOPE_UPWARDS },
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{ EDGE_SLOPE_ELEVATED, EDGE_SLOPE_ELEVATED, EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS },
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{ EDGE_SLOPE_ELEVATED, EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_ELEVATED },
|
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{ EDGE_SLOPE_ELEVATED, EDGE_SLOPE_ELEVATED, EDGE_SLOPE_ELEVATED, EDGE_SLOPE_ELEVATED },
|
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{ 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 0 },
|
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{ 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 0 },
|
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{ EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_UPWARDS_ELEVATED, EDGE_SLOPE_DOWNWARDS_ELEVATED },
|
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{ 0, 0, 0, 0 },
|
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{ 0, 0, 0, 0 },
|
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{ 0, 0, 0, 0 },
|
||||
{ EDGE_SLOPE_UPWARDS, EDGE_SLOPE_UPWARDS_ELEVATED, EDGE_SLOPE_DOWNWARDS_ELEVATED, EDGE_SLOPE_DOWNWARDS },
|
||||
{ 0, 0, 0, 0 },
|
||||
{ EDGE_SLOPE_UPWARDS_ELEVATED, EDGE_SLOPE_DOWNWARDS_ELEVATED, EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS },
|
||||
{ EDGE_SLOPE_DOWNWARDS_ELEVATED, EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_UPWARDS_ELEVATED },
|
||||
{ 0, 0, 0, 0 },
|
||||
};
|
||||
|
||||
/**
|
||||
*
|
||||
* rct2: 0x006E519A
|
||||
*/
|
||||
void game_command_place_fence(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx, sint32* esi, sint32* edi, sint32* ebp){
|
||||
rct_xyz16 position = {
|
||||
*eax & 0xFFFF,
|
||||
*ecx & 0xFFFF,
|
||||
*edi & 0xFFFF
|
||||
};
|
||||
|
||||
uint8 flags = *ebx & 0xFF;
|
||||
uint8 fence_type = (*ebx >> 8) & 0xFF;
|
||||
uint8 primary_colour = (*edx >> 8) & 0xFF;
|
||||
uint8 secondary_colour = *ebp & 0xFF;
|
||||
uint8 tertiary_colour = (*ebp >> 8) & 0xFF;
|
||||
uint8 edge = *edx & 0xFF;
|
||||
|
||||
gCommandExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
|
||||
gCommandPosition.x = position.x + 16;
|
||||
gCommandPosition.y = position.y + 16;
|
||||
gCommandPosition.z = position.z;
|
||||
|
||||
if (position.z == 0){
|
||||
gCommandPosition.z = map_element_height(position.x, position.y) & 0xFFFF;
|
||||
}
|
||||
|
||||
if (game_is_paused() && !gCheatsBuildInPauseMode){
|
||||
gGameCommandErrorText = STR_CONSTRUCTION_NOT_POSSIBLE_WHILE_GAME_IS_PAUSED;
|
||||
*ebx = MONEY32_UNDEFINED;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) &&
|
||||
!(flags & GAME_COMMAND_FLAG_7) && !gCheatsSandboxMode){
|
||||
|
||||
if (position.z == 0){
|
||||
if (!map_is_location_in_park(position.x, position.y)){
|
||||
*ebx = MONEY32_UNDEFINED;
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (!map_is_location_owned(position.x, position.y, position.z)){
|
||||
*ebx = MONEY32_UNDEFINED;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
uint8 bp = 0;
|
||||
if (position.z == 0){
|
||||
rct_map_element* map_element = map_get_surface_element_at(position.x / 32, position.y / 32);
|
||||
if (map_element == NULL){
|
||||
*ebx = MONEY32_UNDEFINED;
|
||||
return;
|
||||
}
|
||||
position.z = map_element->base_height * 8;
|
||||
|
||||
uint8 slope = map_element->properties.surface.slope & MAP_ELEMENT_SLOPE_MASK;
|
||||
bp = EdgeSlopes[slope][edge & 3];
|
||||
if (bp & EDGE_SLOPE_ELEVATED) {
|
||||
position.z += 16;
|
||||
bp &= ~(1 << 0);
|
||||
}
|
||||
}
|
||||
|
||||
rct_map_element* map_element = map_get_surface_element_at(position.x / 32, position.y / 32);
|
||||
if (map_element == NULL){
|
||||
*ebx = MONEY32_UNDEFINED;
|
||||
return;
|
||||
}
|
||||
|
||||
if (map_element->properties.surface.terrain & MAP_ELEMENT_WATER_HEIGHT_MASK){
|
||||
uint16 water_height = map_element->properties.surface.terrain & MAP_ELEMENT_WATER_HEIGHT_MASK;
|
||||
water_height *= 16;
|
||||
|
||||
if (position.z < water_height){
|
||||
gGameCommandErrorText = STR_CANT_BUILD_THIS_UNDERWATER;
|
||||
*ebx = MONEY32_UNDEFINED;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (position.z / 8 < map_element->base_height){
|
||||
gGameCommandErrorText = STR_CAN_ONLY_BUILD_THIS_ABOVE_GROUND;
|
||||
*ebx = MONEY32_UNDEFINED;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!(bp & 0xC0)){
|
||||
uint8 new_edge = (edge + 2) & 3;
|
||||
uint8 new_base_height = map_element->base_height;
|
||||
new_base_height += 2;
|
||||
if (map_element->properties.surface.slope & (1 << new_edge)){
|
||||
if (position.z / 8 < new_base_height){
|
||||
gGameCommandErrorText = STR_CAN_ONLY_BUILD_THIS_ABOVE_GROUND;
|
||||
*ebx = MONEY32_UNDEFINED;
|
||||
return;
|
||||
}
|
||||
|
||||
if (map_element->properties.surface.slope & (1 << 4)){
|
||||
new_edge = (new_edge - 1) & 3;
|
||||
|
||||
if (map_element->properties.surface.slope & (1 << new_edge)){
|
||||
new_edge = (new_edge + 2) & 3;
|
||||
if (map_element->properties.surface.slope & (1 << new_edge)){
|
||||
new_base_height += 2;
|
||||
if (position.z / 8 < new_base_height){
|
||||
gGameCommandErrorText = STR_CAN_ONLY_BUILD_THIS_ABOVE_GROUND;
|
||||
*ebx = MONEY32_UNDEFINED;
|
||||
return;
|
||||
}
|
||||
new_base_height -= 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
new_edge = (edge + 3) & 3;
|
||||
if (map_element->properties.surface.slope & (1 << new_edge)){
|
||||
if (position.z / 8 < new_base_height){
|
||||
gGameCommandErrorText = STR_CAN_ONLY_BUILD_THIS_ABOVE_GROUND;
|
||||
*ebx = MONEY32_UNDEFINED;
|
||||
return;
|
||||
}
|
||||
|
||||
if (map_element->properties.surface.slope & (1 << 4)){
|
||||
new_edge = (new_edge - 1) & 3;
|
||||
|
||||
if (map_element->properties.surface.slope & (1 << new_edge)){
|
||||
new_edge = (new_edge + 2) & 3;
|
||||
if (map_element->properties.surface.slope & (1 << new_edge)){
|
||||
new_base_height += 2;
|
||||
if (position.z / 8 < new_base_height){
|
||||
gGameCommandErrorText = STR_CAN_ONLY_BUILD_THIS_ABOVE_GROUND;
|
||||
*ebx = MONEY32_UNDEFINED;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
sint32 banner_index = 0xFF;
|
||||
rct_scenery_entry* fence = get_wall_entry(fence_type);
|
||||
// Have to check both -1 and NULL, as one can be a invalid object,
|
||||
// while the other can be invalid index
|
||||
if ((uintptr_t)fence == (uintptr_t)-1 || fence == NULL) {
|
||||
*ebx = MONEY32_UNDEFINED;
|
||||
return;
|
||||
}
|
||||
if (fence->wall.scrolling_mode != 0xFF){
|
||||
banner_index = create_new_banner(flags);
|
||||
|
||||
if (banner_index == 0xFF){
|
||||
*ebx = MONEY32_UNDEFINED;
|
||||
return;
|
||||
}
|
||||
|
||||
rct_banner* banner = &gBanners[banner_index];
|
||||
if (flags & GAME_COMMAND_FLAG_APPLY){
|
||||
banner->flags |= (1 << 3);
|
||||
banner->type = 0;
|
||||
banner->x = position.x / 32;
|
||||
banner->y = position.y / 32;
|
||||
|
||||
sint32 rideIndex = banner_get_closest_ride_index(position.x, position.y, position.z);
|
||||
if (rideIndex != -1) {
|
||||
banner->colour = rideIndex & 0xFF;
|
||||
banner->flags |= BANNER_FLAG_LINKED_TO_RIDE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
uint8 clearanceHeight = position.z / 8;
|
||||
if (bp & (EDGE_SLOPE_UPWARDS | EDGE_SLOPE_DOWNWARDS)) {
|
||||
if (fence->wall.flags & WALL_SCENERY_CANT_BUILD_ON_SLOPE){
|
||||
gGameCommandErrorText = STR_ERR_UNABLE_TO_BUILD_THIS_ON_SLOPE;
|
||||
*ebx = MONEY32_UNDEFINED;
|
||||
return;
|
||||
}
|
||||
clearanceHeight += 2;
|
||||
}
|
||||
clearanceHeight += fence->wall.height;
|
||||
|
||||
if (!(flags & GAME_COMMAND_FLAG_7) && !gCheatsDisableClearanceChecks){
|
||||
if (!map_place_fence_check_obstruction(fence, position.x, position.y, position.z / 8, clearanceHeight, edge)) {
|
||||
*ebx = MONEY32_UNDEFINED;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (!map_check_free_elements_and_reorganise(1)){
|
||||
*ebx = MONEY32_UNDEFINED;
|
||||
return;
|
||||
}
|
||||
|
||||
if (flags & GAME_COMMAND_FLAG_APPLY){
|
||||
if (gGameCommandNestLevel == 1 && !(*ebx & GAME_COMMAND_FLAG_GHOST)) {
|
||||
rct_xyz16 coord;
|
||||
coord.x = position.x + 16;
|
||||
coord.y = position.y + 16;
|
||||
coord.z = map_element_height(coord.x, coord.y);
|
||||
network_set_player_last_action_coord(network_get_player_index(game_command_playerid), coord);
|
||||
}
|
||||
|
||||
map_element = map_element_insert(position.x / 32, position.y / 32, position.z / 8, 0);
|
||||
assert(map_element != NULL);
|
||||
|
||||
map_animation_create(MAP_ANIMATION_TYPE_WALL, position.x, position.y, position.z / 8);
|
||||
|
||||
map_element->clearance_height = clearanceHeight;
|
||||
|
||||
map_element->type = bp | edge | MAP_ELEMENT_TYPE_FENCE;
|
||||
|
||||
map_element->properties.fence.colour_1 = primary_colour;
|
||||
map_element->properties.fence.colour_1 |= (secondary_colour & 7) << 5;
|
||||
map_element->flags |= (secondary_colour & 0x18) << 2;
|
||||
|
||||
if (gWallAcrossTrack) {
|
||||
map_element->properties.fence.animation |= (1 << 2);
|
||||
}
|
||||
|
||||
map_element->properties.fence.type = fence_type;
|
||||
if (banner_index != 0xFF){
|
||||
map_element->properties.fence.banner_index = banner_index;
|
||||
}
|
||||
|
||||
if (fence->wall.flags & WALL_SCENERY_HAS_TERNARY_COLOUR){
|
||||
map_element->properties.fence.colour_3 = tertiary_colour;
|
||||
}
|
||||
|
||||
if (flags & (1 << 6)){
|
||||
map_element->flags |= MAP_ELEMENT_FLAG_GHOST;
|
||||
}
|
||||
|
||||
gSceneryMapElement = map_element;
|
||||
map_invalidate_tile_zoom1(position.x, position.y, map_element->base_height * 8, map_element->base_height * 8 + 72);
|
||||
}
|
||||
|
||||
if (gParkFlags & PARK_FLAGS_NO_MONEY){
|
||||
*ebx = 0;
|
||||
}
|
||||
else{
|
||||
*ebx = fence->wall.price;
|
||||
}
|
||||
}
|
||||
|
||||
money32 map_place_fence(
|
||||
sint32 type, sint32 x, sint32 y, sint32 z, sint32 edge, sint32 primaryColour, sint32 secondaryColour, sint32 tertiaryColour, sint32 flags
|
||||
) {
|
||||
sint32 eax, ebx, ecx, edx, esi, edi, ebp;
|
||||
|
||||
eax = x;
|
||||
ebx = flags | (type << 8);
|
||||
ecx = y;
|
||||
edx = edge | (primaryColour << 8);
|
||||
edi = z;
|
||||
ebp = secondaryColour | (tertiaryColour << 8);
|
||||
game_command_place_fence(&eax, &ebx, &ecx, &edx, &esi, &edi, &ebp);
|
||||
return ebx;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
* rct2: 0x006E5597
|
||||
*/
|
||||
void game_command_remove_fence(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx, sint32* esi, sint32* edi, sint32* ebp)
|
||||
{
|
||||
sint32 x = *eax;
|
||||
sint32 y = *ecx;
|
||||
if (!map_is_location_valid(x, y)) {
|
||||
*ebx = MONEY32_UNDEFINED;
|
||||
return;
|
||||
}
|
||||
uint8 base_height = (*edx >> 8);
|
||||
uint8 direction = *edx;
|
||||
uint8 flags = *ebx & 0xFF;
|
||||
|
||||
gCommandExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
|
||||
if(!(flags & GAME_COMMAND_FLAG_GHOST) && game_is_paused() && !gCheatsBuildInPauseMode){
|
||||
gGameCommandErrorText = STR_CONSTRUCTION_NOT_POSSIBLE_WHILE_GAME_IS_PAUSED;
|
||||
*ebx = MONEY32_UNDEFINED;
|
||||
return;
|
||||
}
|
||||
if(!(flags & GAME_COMMAND_FLAG_GHOST) && !(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !gCheatsSandboxMode && !map_is_location_owned(x, y, base_height * 8)){
|
||||
*ebx = MONEY32_UNDEFINED;
|
||||
return;
|
||||
}
|
||||
|
||||
bool sceneryFound = false;
|
||||
rct_map_element* map_element = map_get_first_element_at(x / 32, y / 32);
|
||||
do {
|
||||
if (map_element_get_type(map_element) != MAP_ELEMENT_TYPE_FENCE)
|
||||
continue;
|
||||
if (map_element->base_height != base_height)
|
||||
continue;
|
||||
if ((map_element->type & MAP_ELEMENT_DIRECTION_MASK) != direction)
|
||||
continue;
|
||||
if ((flags & GAME_COMMAND_FLAG_GHOST) && !(map_element->flags & MAP_ELEMENT_FLAG_GHOST))
|
||||
continue;
|
||||
|
||||
sceneryFound = true;
|
||||
break;
|
||||
} while (!map_element_is_last_for_tile(map_element++));
|
||||
|
||||
if (!(*ebx & GAME_COMMAND_FLAG_APPLY) || (sceneryFound == false)) {
|
||||
*ebx = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
if (gGameCommandNestLevel == 1 && !(flags & GAME_COMMAND_FLAG_GHOST)) {
|
||||
rct_xyz16 coord;
|
||||
coord.x = x + 16;
|
||||
coord.y = y + 16;
|
||||
coord.z = map_element_height(coord.x, coord.y);
|
||||
network_set_player_last_action_coord(network_get_player_index(game_command_playerid), coord);
|
||||
}
|
||||
|
||||
map_element_remove_banner_entry(map_element);
|
||||
map_invalidate_tile_zoom1(x, y, map_element->base_height * 8, (map_element->base_height * 8) + 72);
|
||||
map_element_remove(map_element);
|
||||
*ebx = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* rct2: 0x006E56B5
|
||||
*/
|
||||
void game_command_set_fence_colour(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx, sint32* esi, sint32* edi, sint32* ebp)
|
||||
{
|
||||
gCommandExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
|
||||
sint32 x = *eax;
|
||||
sint32 y = *ecx;
|
||||
uint8 map_element_direction = *edx;
|
||||
uint8 base_height = *edx >> 8;
|
||||
uint8 colour1 = *ebx >> 8;
|
||||
uint8 colour2 = *ebp;
|
||||
uint8 colour3 = *ebp >> 8;
|
||||
uint8 flags = *ebx & 0xFF;
|
||||
sint32 z = base_height * 8;
|
||||
|
||||
gCommandPosition.x = x + 16;
|
||||
gCommandPosition.y = y + 16;
|
||||
gCommandPosition.z = z;
|
||||
|
||||
if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) &&
|
||||
!map_is_location_in_park(x, y) &&
|
||||
!gCheatsSandboxMode) {
|
||||
|
||||
*ebx = MONEY32_UNDEFINED;
|
||||
return;
|
||||
}
|
||||
|
||||
rct_map_element* map_element = map_get_fence_element_at(x, y, base_height, map_element_direction);
|
||||
|
||||
if (map_element == NULL) {
|
||||
*ebx = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
if ((flags & GAME_COMMAND_FLAG_GHOST) && !(map_element->flags & MAP_ELEMENT_FLAG_GHOST)) {
|
||||
*ebx = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
if(flags & GAME_COMMAND_FLAG_APPLY){
|
||||
rct_scenery_entry* scenery_entry = get_wall_entry(map_element->properties.fence.type);
|
||||
map_element->properties.fence.colour_1 &= 0xE0;
|
||||
map_element->properties.fence.colour_1 |= colour1;
|
||||
map_element->properties.fence.colour_1 &= 0x1F;
|
||||
map_element->flags &= 0x9F;
|
||||
map_element->properties.fence.colour_1 |= (colour2 & 0x7) * 32;
|
||||
map_element->flags |= (colour2 & 0x18) * 4;
|
||||
|
||||
if(scenery_entry->wall.flags & WALL_SCENERY_HAS_TERNARY_COLOUR){
|
||||
map_element->properties.fence.colour_3 = colour3;
|
||||
}
|
||||
map_invalidate_tile_zoom1(x, y, z, z + 72);
|
||||
}
|
||||
|
||||
*ebx = 0;
|
||||
}
|
||||
}
|
||||
@@ -128,13 +128,10 @@ rct_xyz16 gCommandPosition;
|
||||
|
||||
uint8 gUnk9E2E28;
|
||||
|
||||
static bool gWallAcrossTrack;
|
||||
|
||||
static void map_update_grass_length(sint32 x, sint32 y, rct_map_element *mapElement);
|
||||
static void map_set_grass_length(sint32 x, sint32 y, rct_map_element *mapElement, sint32 length);
|
||||
static void clear_elements_at(sint32 x, sint32 y);
|
||||
static void translate_3d_to_2d(sint32 rotation, sint32 *x, sint32 *y);
|
||||
static void map_obstruction_set_error_text(rct_map_element *mapElement);
|
||||
|
||||
void rotate_map_coordinates(sint16 *x, sint16 *y, sint32 rotation)
|
||||
{
|
||||
@@ -1201,65 +1198,6 @@ void game_command_set_scenery_colour(sint32* eax, sint32* ebx, sint32* ecx, sint
|
||||
*ebx = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* rct2: 0x006E56B5
|
||||
*/
|
||||
void game_command_set_fence_colour(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx, sint32* esi, sint32* edi, sint32* ebp)
|
||||
{
|
||||
gCommandExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
|
||||
sint32 x = *eax;
|
||||
sint32 y = *ecx;
|
||||
uint8 map_element_direction = *edx;
|
||||
uint8 base_height = *edx >> 8;
|
||||
uint8 colour1 = *ebx >> 8;
|
||||
uint8 colour2 = *ebp;
|
||||
uint8 colour3 = *ebp >> 8;
|
||||
uint8 flags = *ebx & 0xFF;
|
||||
sint32 z = base_height * 8;
|
||||
|
||||
gCommandPosition.x = x + 16;
|
||||
gCommandPosition.y = y + 16;
|
||||
gCommandPosition.z = z;
|
||||
|
||||
if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) &&
|
||||
!map_is_location_in_park(x, y) &&
|
||||
!gCheatsSandboxMode) {
|
||||
|
||||
*ebx = MONEY32_UNDEFINED;
|
||||
return;
|
||||
}
|
||||
|
||||
rct_map_element* map_element = map_get_fence_element_at(x, y, base_height, map_element_direction);
|
||||
|
||||
if (map_element == NULL) {
|
||||
*ebx = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
if ((flags & GAME_COMMAND_FLAG_GHOST) && !(map_element->flags & MAP_ELEMENT_FLAG_GHOST)) {
|
||||
*ebx = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
if(flags & GAME_COMMAND_FLAG_APPLY){
|
||||
rct_scenery_entry* scenery_entry = get_wall_entry(map_element->properties.fence.type);
|
||||
map_element->properties.fence.colour_1 &= 0xE0;
|
||||
map_element->properties.fence.colour_1 |= colour1;
|
||||
map_element->properties.fence.colour_1 &= 0x1F;
|
||||
map_element->flags &= 0x9F;
|
||||
map_element->properties.fence.colour_1 |= (colour2 & 0x7) * 32;
|
||||
map_element->flags |= (colour2 & 0x18) * 4;
|
||||
|
||||
if(scenery_entry->wall.flags & WALL_SCENERY_HAS_TERNARY_COLOUR){
|
||||
map_element->properties.fence.colour_3 = colour3;
|
||||
}
|
||||
map_invalidate_tile_zoom1(x, y, z, z + 72);
|
||||
}
|
||||
|
||||
*ebx = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* rct2: 0x006B909A
|
||||
@@ -2803,68 +2741,6 @@ void game_command_set_water_height(sint32* eax, sint32* ebx, sint32* ecx, sint32
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* rct2: 0x006E5597
|
||||
*/
|
||||
void game_command_remove_fence(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx, sint32* esi, sint32* edi, sint32* ebp)
|
||||
{
|
||||
sint32 x = *eax;
|
||||
sint32 y = *ecx;
|
||||
if (!map_is_location_valid(x, y)) {
|
||||
*ebx = MONEY32_UNDEFINED;
|
||||
return;
|
||||
}
|
||||
uint8 base_height = (*edx >> 8);
|
||||
uint8 direction = *edx;
|
||||
uint8 flags = *ebx & 0xFF;
|
||||
|
||||
gCommandExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
|
||||
if(!(flags & GAME_COMMAND_FLAG_GHOST) && game_is_paused() && !gCheatsBuildInPauseMode){
|
||||
gGameCommandErrorText = STR_CONSTRUCTION_NOT_POSSIBLE_WHILE_GAME_IS_PAUSED;
|
||||
*ebx = MONEY32_UNDEFINED;
|
||||
return;
|
||||
}
|
||||
if(!(flags & GAME_COMMAND_FLAG_GHOST) && !(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !gCheatsSandboxMode && !map_is_location_owned(x, y, base_height * 8)){
|
||||
*ebx = MONEY32_UNDEFINED;
|
||||
return;
|
||||
}
|
||||
|
||||
bool sceneryFound = false;
|
||||
rct_map_element* map_element = map_get_first_element_at(x / 32, y / 32);
|
||||
do {
|
||||
if (map_element_get_type(map_element) != MAP_ELEMENT_TYPE_FENCE)
|
||||
continue;
|
||||
if (map_element->base_height != base_height)
|
||||
continue;
|
||||
if ((map_element->type & MAP_ELEMENT_DIRECTION_MASK) != direction)
|
||||
continue;
|
||||
if ((flags & GAME_COMMAND_FLAG_GHOST) && !(map_element->flags & MAP_ELEMENT_FLAG_GHOST))
|
||||
continue;
|
||||
|
||||
sceneryFound = true;
|
||||
break;
|
||||
} while (!map_element_is_last_for_tile(map_element++));
|
||||
|
||||
if (!(*ebx & GAME_COMMAND_FLAG_APPLY) || (sceneryFound == false)) {
|
||||
*ebx = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
if (gGameCommandNestLevel == 1 && !(flags & GAME_COMMAND_FLAG_GHOST)) {
|
||||
rct_xyz16 coord;
|
||||
coord.x = x + 16;
|
||||
coord.y = y + 16;
|
||||
coord.z = map_element_height(coord.x, coord.y);
|
||||
network_set_player_last_action_coord(network_get_player_index(game_command_playerid), coord);
|
||||
}
|
||||
|
||||
map_element_remove_banner_entry(map_element);
|
||||
map_invalidate_tile_zoom1(x, y, map_element->base_height * 8, (map_element->base_height * 8) + 72);
|
||||
map_element_remove(map_element);
|
||||
*ebx = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* rct2: 0x006B9E6D
|
||||
@@ -3283,488 +3159,11 @@ void game_command_place_scenery(sint32* eax, sint32* ebx, sint32* ecx, sint32* e
|
||||
}
|
||||
}
|
||||
|
||||
static bool map_is_location_at_edge(sint32 x, sint32 y)
|
||||
bool map_is_location_at_edge(sint32 x, sint32 y)
|
||||
{
|
||||
return x < 32 || y < 32 || x >= ((256 - 1) * 32) || y >= ((256 - 1) * 32);
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* rct2: 0x006E5CBA
|
||||
*/
|
||||
static bool map_place_fence_check_obstruction_with_track(rct_scenery_entry *wall, sint32 x, sint32 y, sint32 z0, sint32 z1, sint32 edge, rct_map_element *trackElement)
|
||||
{
|
||||
const rct_preview_track *trackBlock;
|
||||
sint32 z, direction;
|
||||
|
||||
sint32 trackType = trackElement->properties.track.type;
|
||||
sint32 sequence = trackElement->properties.track.sequence & 0x0F;
|
||||
direction = (edge - trackElement->type) & 3;
|
||||
rct_ride *ride = get_ride(trackElement->properties.track.ride_index);
|
||||
|
||||
if (ride_type_has_flag(ride->type, RIDE_TYPE_FLAG_FLAT_RIDE)) {
|
||||
if (FlatRideTrackSequenceElementAllowedWallEdges[trackType][sequence] & (1 << direction)) {
|
||||
if (!ride_type_has_flag(ride->type, RIDE_TYPE_FLAG_TRACK_NO_WALLS)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (TrackSequenceElementAllowedWallEdges[trackType][sequence] & (1 << direction)) {
|
||||
if (!ride_type_has_flag(ride->type, RIDE_TYPE_FLAG_TRACK_NO_WALLS)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!(wall->wall.flags & WALL_SCENERY_IS_DOOR)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!(RideData4[ride->type].flags & RIDE_TYPE_FLAG4_0)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
rct_ride_entry *rideEntry = get_ride_entry(ride->subtype);
|
||||
if (rideEntry->flags & RIDE_ENTRY_FLAG_16) {
|
||||
return false;
|
||||
}
|
||||
|
||||
gWallAcrossTrack = true;
|
||||
if (z0 & 1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (sequence == 0) {
|
||||
if (TrackSequenceProperties[trackType][0] & TRACK_SEQUENCE_FLAG_DISALLOW_DOORS) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (TrackDefinitions[trackType].bank_start == 0) {
|
||||
if (!(TrackCoordinates[trackType].rotation_begin & 4)) {
|
||||
direction = (trackElement->type & 3) ^ 2;
|
||||
if (direction == edge) {
|
||||
trackBlock = &TrackBlocks[trackType][sequence];
|
||||
z = TrackCoordinates[trackType].z_begin;
|
||||
z = trackElement->base_height + ((z - trackBlock->z) * 8);
|
||||
if (z == z0) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
trackBlock = &TrackBlocks[trackType][sequence + 1];
|
||||
if (trackBlock->index != 0xFF) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (TrackDefinitions[trackType].bank_end != 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
direction = TrackCoordinates[trackType].rotation_end;
|
||||
if (direction & 4) {
|
||||
return false;
|
||||
}
|
||||
|
||||
direction = (trackElement->type + direction) & 3;
|
||||
if (direction != edge) {
|
||||
return false;
|
||||
}
|
||||
|
||||
trackBlock = &TrackBlocks[trackType][sequence];
|
||||
z = TrackCoordinates[trackType].z_end;
|
||||
z = trackElement->base_height + ((z - trackBlock->z) * 8);
|
||||
if (z != z0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* rct2: 0x006E5C1A
|
||||
*/
|
||||
static bool map_place_fence_check_obstruction(rct_scenery_entry *wall, sint32 x, sint32 y, sint32 z0, sint32 z1, sint32 edge)
|
||||
{
|
||||
sint32 entryType, sequence;
|
||||
rct_scenery_entry *entry;
|
||||
rct_large_scenery_tile *tile;
|
||||
|
||||
gWallAcrossTrack = false;
|
||||
gMapGroundFlags = ELEMENT_IS_ABOVE_GROUND;
|
||||
if (map_is_location_at_edge(x, y)) {
|
||||
gGameCommandErrorText = STR_OFF_EDGE_OF_MAP;
|
||||
return false;
|
||||
}
|
||||
|
||||
rct_map_element *mapElement = map_get_first_element_at(x / 32, y / 32);
|
||||
do {
|
||||
sint32 elementType = map_element_get_type(mapElement);
|
||||
if (elementType == MAP_ELEMENT_TYPE_SURFACE) continue;
|
||||
if (z0 >= mapElement->clearance_height) continue;
|
||||
if (z1 <= mapElement->base_height) continue;
|
||||
if (elementType == MAP_ELEMENT_TYPE_FENCE) {
|
||||
sint32 direction = mapElement->type & 3;
|
||||
if (edge == direction) {
|
||||
map_obstruction_set_error_text(mapElement);
|
||||
return false;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
if ((mapElement->flags & 0x0F) == 0) continue;
|
||||
|
||||
switch (elementType) {
|
||||
case MAP_ELEMENT_TYPE_ENTRANCE:
|
||||
map_obstruction_set_error_text(mapElement);
|
||||
return false;
|
||||
case MAP_ELEMENT_TYPE_PATH:
|
||||
if (mapElement->properties.path.edges & (1 << edge)) {
|
||||
map_obstruction_set_error_text(mapElement);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case MAP_ELEMENT_TYPE_SCENERY_MULTIPLE:
|
||||
entryType = mapElement->properties.scenerymultiple.type & 0x3FF;
|
||||
sequence = mapElement->properties.scenerymultiple.type >> 10;
|
||||
entry = get_large_scenery_entry(entryType);
|
||||
tile = &entry->large_scenery.tiles[sequence];
|
||||
|
||||
sint32 direction = ((edge - mapElement->type) & 3) + 8;
|
||||
if (!(tile->var_7 & (1 << direction))) {
|
||||
map_obstruction_set_error_text(mapElement);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case MAP_ELEMENT_TYPE_SCENERY:
|
||||
entryType = mapElement->properties.scenery.type;
|
||||
entry = get_small_scenery_entry(entryType);
|
||||
if (entry->small_scenery.flags & SMALL_SCENERY_FLAG_ALLOW_WALLS) {
|
||||
map_obstruction_set_error_text(mapElement);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case MAP_ELEMENT_TYPE_TRACK:
|
||||
if (!map_place_fence_check_obstruction_with_track(wall, x, y, z0, z1, edge, mapElement)) {
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
} while (!map_element_is_last_for_tile(mapElement++));
|
||||
return true;
|
||||
}
|
||||
|
||||
enum
|
||||
{
|
||||
EDGE_SLOPE_ELEVATED = (1 << 0), // 0x01
|
||||
EDGE_SLOPE_UPWARDS = (1 << 6), // 0x40
|
||||
EDGE_SLOPE_DOWNWARDS = (1 << 7), // 0x80
|
||||
|
||||
EDGE_SLOPE_UPWARDS_ELEVATED = EDGE_SLOPE_UPWARDS | EDGE_SLOPE_ELEVATED,
|
||||
EDGE_SLOPE_DOWNWARDS_ELEVATED = EDGE_SLOPE_DOWNWARDS | EDGE_SLOPE_ELEVATED,
|
||||
};
|
||||
|
||||
/** rct2: 0x009A3FEC */
|
||||
static const uint8 EdgeSlopes[][4] = {
|
||||
// Top right Bottom right Bottom left Top left
|
||||
{ 0, 0, 0, 0 },
|
||||
{ 0, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_DOWNWARDS, 0 },
|
||||
{ 0, 0, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_DOWNWARDS },
|
||||
{ 0, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_ELEVATED, EDGE_SLOPE_DOWNWARDS },
|
||||
{ EDGE_SLOPE_DOWNWARDS, 0, 0, EDGE_SLOPE_UPWARDS },
|
||||
{ EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS },
|
||||
{ EDGE_SLOPE_DOWNWARDS, 0, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_ELEVATED },
|
||||
{ EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_ELEVATED, EDGE_SLOPE_ELEVATED },
|
||||
{ EDGE_SLOPE_UPWARDS, EDGE_SLOPE_DOWNWARDS, 0, 0 },
|
||||
{ EDGE_SLOPE_UPWARDS, EDGE_SLOPE_ELEVATED, EDGE_SLOPE_DOWNWARDS, 0 },
|
||||
{ EDGE_SLOPE_UPWARDS, EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_DOWNWARDS },
|
||||
{ EDGE_SLOPE_UPWARDS, EDGE_SLOPE_ELEVATED, EDGE_SLOPE_ELEVATED, EDGE_SLOPE_DOWNWARDS },
|
||||
{ EDGE_SLOPE_ELEVATED, EDGE_SLOPE_DOWNWARDS, 0, EDGE_SLOPE_UPWARDS },
|
||||
{ EDGE_SLOPE_ELEVATED, EDGE_SLOPE_ELEVATED, EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS },
|
||||
{ EDGE_SLOPE_ELEVATED, EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_ELEVATED },
|
||||
{ EDGE_SLOPE_ELEVATED, EDGE_SLOPE_ELEVATED, EDGE_SLOPE_ELEVATED, EDGE_SLOPE_ELEVATED },
|
||||
{ 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 0 },
|
||||
{ EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_UPWARDS_ELEVATED, EDGE_SLOPE_DOWNWARDS_ELEVATED },
|
||||
{ 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 0 },
|
||||
{ EDGE_SLOPE_UPWARDS, EDGE_SLOPE_UPWARDS_ELEVATED, EDGE_SLOPE_DOWNWARDS_ELEVATED, EDGE_SLOPE_DOWNWARDS },
|
||||
{ 0, 0, 0, 0 },
|
||||
{ EDGE_SLOPE_UPWARDS_ELEVATED, EDGE_SLOPE_DOWNWARDS_ELEVATED, EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS },
|
||||
{ EDGE_SLOPE_DOWNWARDS_ELEVATED, EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_UPWARDS_ELEVATED },
|
||||
{ 0, 0, 0, 0 },
|
||||
};
|
||||
|
||||
/**
|
||||
*
|
||||
* rct2: 0x006E519A
|
||||
*/
|
||||
void game_command_place_fence(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx, sint32* esi, sint32* edi, sint32* ebp){
|
||||
rct_xyz16 position = {
|
||||
.x = *eax & 0xFFFF,
|
||||
.y = *ecx & 0xFFFF,
|
||||
.z = *edi & 0xFFFF
|
||||
};
|
||||
|
||||
uint8 flags = *ebx & 0xFF;
|
||||
uint8 fence_type = (*ebx >> 8) & 0xFF;
|
||||
uint8 primary_colour = (*edx >> 8) & 0xFF;
|
||||
uint8 secondary_colour = *ebp & 0xFF;
|
||||
uint8 tertiary_colour = (*ebp >> 8) & 0xFF;
|
||||
uint8 edge = *edx & 0xFF;
|
||||
|
||||
gCommandExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
|
||||
gCommandPosition.x = position.x + 16;
|
||||
gCommandPosition.y = position.y + 16;
|
||||
gCommandPosition.z = position.z;
|
||||
|
||||
if (position.z == 0){
|
||||
gCommandPosition.z = map_element_height(position.x, position.y) & 0xFFFF;
|
||||
}
|
||||
|
||||
if (game_is_paused() && !gCheatsBuildInPauseMode){
|
||||
gGameCommandErrorText = STR_CONSTRUCTION_NOT_POSSIBLE_WHILE_GAME_IS_PAUSED;
|
||||
*ebx = MONEY32_UNDEFINED;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) &&
|
||||
!(flags & GAME_COMMAND_FLAG_7) && !gCheatsSandboxMode){
|
||||
|
||||
if (position.z == 0){
|
||||
if (!map_is_location_in_park(position.x, position.y)){
|
||||
*ebx = MONEY32_UNDEFINED;
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (!map_is_location_owned(position.x, position.y, position.z)){
|
||||
*ebx = MONEY32_UNDEFINED;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
uint8 bp = 0;
|
||||
if (position.z == 0){
|
||||
rct_map_element* map_element = map_get_surface_element_at(position.x / 32, position.y / 32);
|
||||
if (map_element == NULL){
|
||||
*ebx = MONEY32_UNDEFINED;
|
||||
return;
|
||||
}
|
||||
position.z = map_element->base_height * 8;
|
||||
|
||||
uint8 slope = map_element->properties.surface.slope & MAP_ELEMENT_SLOPE_MASK;
|
||||
bp = EdgeSlopes[slope][edge & 3];
|
||||
if (bp & EDGE_SLOPE_ELEVATED) {
|
||||
position.z += 16;
|
||||
bp &= ~(1 << 0);
|
||||
}
|
||||
}
|
||||
|
||||
rct_map_element* map_element = map_get_surface_element_at(position.x / 32, position.y / 32);
|
||||
if (map_element == NULL){
|
||||
*ebx = MONEY32_UNDEFINED;
|
||||
return;
|
||||
}
|
||||
|
||||
if (map_element->properties.surface.terrain & MAP_ELEMENT_WATER_HEIGHT_MASK){
|
||||
uint16 water_height = map_element->properties.surface.terrain & MAP_ELEMENT_WATER_HEIGHT_MASK;
|
||||
water_height *= 16;
|
||||
|
||||
if (position.z < water_height){
|
||||
gGameCommandErrorText = STR_CANT_BUILD_THIS_UNDERWATER;
|
||||
*ebx = MONEY32_UNDEFINED;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (position.z / 8 < map_element->base_height){
|
||||
gGameCommandErrorText = STR_CAN_ONLY_BUILD_THIS_ABOVE_GROUND;
|
||||
*ebx = MONEY32_UNDEFINED;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!(bp & 0xC0)){
|
||||
uint8 new_edge = (edge + 2) & 3;
|
||||
uint8 new_base_height = map_element->base_height;
|
||||
new_base_height += 2;
|
||||
if (map_element->properties.surface.slope & (1 << new_edge)){
|
||||
if (position.z / 8 < new_base_height){
|
||||
gGameCommandErrorText = STR_CAN_ONLY_BUILD_THIS_ABOVE_GROUND;
|
||||
*ebx = MONEY32_UNDEFINED;
|
||||
return;
|
||||
}
|
||||
|
||||
if (map_element->properties.surface.slope & (1 << 4)){
|
||||
new_edge = (new_edge - 1) & 3;
|
||||
|
||||
if (map_element->properties.surface.slope & (1 << new_edge)){
|
||||
new_edge = (new_edge + 2) & 3;
|
||||
if (map_element->properties.surface.slope & (1 << new_edge)){
|
||||
new_base_height += 2;
|
||||
if (position.z / 8 < new_base_height){
|
||||
gGameCommandErrorText = STR_CAN_ONLY_BUILD_THIS_ABOVE_GROUND;
|
||||
*ebx = MONEY32_UNDEFINED;
|
||||
return;
|
||||
}
|
||||
new_base_height -= 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
new_edge = (edge + 3) & 3;
|
||||
if (map_element->properties.surface.slope & (1 << new_edge)){
|
||||
if (position.z / 8 < new_base_height){
|
||||
gGameCommandErrorText = STR_CAN_ONLY_BUILD_THIS_ABOVE_GROUND;
|
||||
*ebx = MONEY32_UNDEFINED;
|
||||
return;
|
||||
}
|
||||
|
||||
if (map_element->properties.surface.slope & (1 << 4)){
|
||||
new_edge = (new_edge - 1) & 3;
|
||||
|
||||
if (map_element->properties.surface.slope & (1 << new_edge)){
|
||||
new_edge = (new_edge + 2) & 3;
|
||||
if (map_element->properties.surface.slope & (1 << new_edge)){
|
||||
new_base_height += 2;
|
||||
if (position.z / 8 < new_base_height){
|
||||
gGameCommandErrorText = STR_CAN_ONLY_BUILD_THIS_ABOVE_GROUND;
|
||||
*ebx = MONEY32_UNDEFINED;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
sint32 banner_index = 0xFF;
|
||||
rct_scenery_entry* fence = get_wall_entry(fence_type);
|
||||
// Have to check both -1 and NULL, as one can be a invalid object,
|
||||
// while the other can be invalid index
|
||||
if ((uintptr_t)fence == (uintptr_t)-1 || fence == NULL) {
|
||||
*ebx = MONEY32_UNDEFINED;
|
||||
return;
|
||||
}
|
||||
if (fence->wall.scrolling_mode != 0xFF){
|
||||
banner_index = create_new_banner(flags);
|
||||
|
||||
if (banner_index == 0xFF){
|
||||
*ebx = MONEY32_UNDEFINED;
|
||||
return;
|
||||
}
|
||||
|
||||
rct_banner* banner = &gBanners[banner_index];
|
||||
if (flags & GAME_COMMAND_FLAG_APPLY){
|
||||
banner->flags |= (1 << 3);
|
||||
banner->type = 0;
|
||||
banner->x = position.x / 32;
|
||||
banner->y = position.y / 32;
|
||||
|
||||
sint32 rideIndex = banner_get_closest_ride_index(position.x, position.y, position.z);
|
||||
if (rideIndex != -1) {
|
||||
banner->colour = rideIndex & 0xFF;
|
||||
banner->flags |= BANNER_FLAG_LINKED_TO_RIDE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
uint8 clearanceHeight = position.z / 8;
|
||||
if (bp & (EDGE_SLOPE_UPWARDS | EDGE_SLOPE_DOWNWARDS)) {
|
||||
if (fence->wall.flags & WALL_SCENERY_CANT_BUILD_ON_SLOPE){
|
||||
gGameCommandErrorText = STR_ERR_UNABLE_TO_BUILD_THIS_ON_SLOPE;
|
||||
*ebx = MONEY32_UNDEFINED;
|
||||
return;
|
||||
}
|
||||
clearanceHeight += 2;
|
||||
}
|
||||
clearanceHeight += fence->wall.height;
|
||||
|
||||
if (!(flags & GAME_COMMAND_FLAG_7) && !gCheatsDisableClearanceChecks){
|
||||
if (!map_place_fence_check_obstruction(fence, position.x, position.y, position.z / 8, clearanceHeight, edge)) {
|
||||
*ebx = MONEY32_UNDEFINED;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (!map_check_free_elements_and_reorganise(1)){
|
||||
*ebx = MONEY32_UNDEFINED;
|
||||
return;
|
||||
}
|
||||
|
||||
if (flags & GAME_COMMAND_FLAG_APPLY){
|
||||
if (gGameCommandNestLevel == 1 && !(*ebx & GAME_COMMAND_FLAG_GHOST)) {
|
||||
rct_xyz16 coord;
|
||||
coord.x = position.x + 16;
|
||||
coord.y = position.y + 16;
|
||||
coord.z = map_element_height(coord.x, coord.y);
|
||||
network_set_player_last_action_coord(network_get_player_index(game_command_playerid), coord);
|
||||
}
|
||||
|
||||
map_element = map_element_insert(position.x / 32, position.y / 32, position.z / 8, 0);
|
||||
assert(map_element != NULL);
|
||||
|
||||
map_animation_create(MAP_ANIMATION_TYPE_WALL, position.x, position.y, position.z / 8);
|
||||
|
||||
map_element->clearance_height = clearanceHeight;
|
||||
|
||||
map_element->type = bp | edge | MAP_ELEMENT_TYPE_FENCE;
|
||||
|
||||
map_element->properties.fence.colour_1 = primary_colour;
|
||||
map_element->properties.fence.colour_1 |= (secondary_colour & 7) << 5;
|
||||
map_element->flags |= (secondary_colour & 0x18) << 2;
|
||||
|
||||
if (gWallAcrossTrack) {
|
||||
map_element->properties.fence.animation |= (1 << 2);
|
||||
}
|
||||
|
||||
map_element->properties.fence.type = fence_type;
|
||||
if (banner_index != 0xFF){
|
||||
map_element->properties.fence.banner_index = banner_index;
|
||||
}
|
||||
|
||||
if (fence->wall.flags & WALL_SCENERY_HAS_TERNARY_COLOUR){
|
||||
map_element->properties.fence.colour_3 = tertiary_colour;
|
||||
}
|
||||
|
||||
if (flags & (1 << 6)){
|
||||
map_element->flags |= MAP_ELEMENT_FLAG_GHOST;
|
||||
}
|
||||
|
||||
gSceneryMapElement = map_element;
|
||||
map_invalidate_tile_zoom1(position.x, position.y, map_element->base_height * 8, map_element->base_height * 8 + 72);
|
||||
}
|
||||
|
||||
if (gParkFlags & PARK_FLAGS_NO_MONEY){
|
||||
*ebx = 0;
|
||||
}
|
||||
else{
|
||||
*ebx = fence->wall.price;
|
||||
}
|
||||
}
|
||||
|
||||
money32 map_place_fence(
|
||||
sint32 type, sint32 x, sint32 y, sint32 z, sint32 edge, sint32 primaryColour, sint32 secondaryColour, sint32 tertiaryColour, sint32 flags
|
||||
) {
|
||||
sint32 eax, ebx, ecx, edx, esi, edi, ebp;
|
||||
|
||||
eax = x;
|
||||
ebx = flags | (type << 8);
|
||||
ecx = y;
|
||||
edx = edge | (primaryColour << 8);
|
||||
edi = z;
|
||||
ebp = secondaryColour | (tertiaryColour << 8);
|
||||
game_command_place_fence(&eax, &ebx, &ecx, &edx, &esi, &edi, &ebp);
|
||||
return ebx;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* rct2: 0x006B893C
|
||||
@@ -4277,7 +3676,7 @@ bool map_element_check_address(const rct_map_element * const element)
|
||||
*
|
||||
* rct2: 0x0068BB18
|
||||
*/
|
||||
static void map_obstruction_set_error_text(rct_map_element *mapElement)
|
||||
void map_obstruction_set_error_text(rct_map_element *mapElement)
|
||||
{
|
||||
rct_string_id errorStringId;
|
||||
rct_ride *ride;
|
||||
@@ -4447,32 +3846,6 @@ sint32 map_can_construct_at(sint32 x, sint32 y, sint32 zLow, sint32 zHigh, uint8
|
||||
return map_can_construct_with_clear_at(x, y, zLow, zHigh, NULL, bl, 0, NULL);
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* rct2: 0x006E5935
|
||||
*/
|
||||
void map_remove_intersecting_walls(sint32 x, sint32 y, sint32 z0, sint32 z1, sint32 direction)
|
||||
{
|
||||
rct_map_element *mapElement;
|
||||
|
||||
mapElement = map_get_first_element_at(x >> 5, y >> 5);
|
||||
do {
|
||||
if (map_element_get_type(mapElement) != MAP_ELEMENT_TYPE_FENCE)
|
||||
continue;
|
||||
|
||||
if (mapElement->clearance_height <= z0 || mapElement->base_height >= z1)
|
||||
continue;
|
||||
|
||||
if (direction != (mapElement->type & 3))
|
||||
continue;
|
||||
|
||||
map_element_remove_banner_entry(mapElement);
|
||||
map_invalidate_tile_zoom1(x, y, mapElement->base_height * 8, mapElement->base_height * 8 + 72);
|
||||
map_element_remove(mapElement);
|
||||
mapElement--;
|
||||
} while (!map_element_is_last_for_tile(mapElement++));
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates grass length, scenery age and jumping fountains.
|
||||
*
|
||||
@@ -4900,22 +4273,6 @@ rct_map_element *map_get_large_scenery_segment(sint32 x, sint32 y, sint32 z, sin
|
||||
return NULL;
|
||||
}
|
||||
|
||||
rct_map_element *map_get_fence_element_at(sint32 x, sint32 y, sint32 z, sint32 direction)
|
||||
{
|
||||
rct_map_element *mapElement = map_get_first_element_at(x >> 5, y >> 5);
|
||||
do {
|
||||
if (map_element_get_type(mapElement) != MAP_ELEMENT_TYPE_FENCE)
|
||||
continue;
|
||||
if (mapElement->base_height != z)
|
||||
continue;
|
||||
if (map_element_get_direction(mapElement) != direction)
|
||||
continue;
|
||||
|
||||
return mapElement;
|
||||
} while (!map_element_is_last_for_tile(mapElement++));
|
||||
return NULL;
|
||||
}
|
||||
|
||||
rct_map_element *map_get_park_entrance_element_at(sint32 x, sint32 y, sint32 z, bool ghost)
|
||||
{
|
||||
rct_map_element* mapElement = map_get_first_element_at(x >> 5, y >> 5);
|
||||
@@ -5026,42 +4383,6 @@ bool sign_set_colour(sint32 x, sint32 y, sint32 z, sint32 direction, sint32 sequ
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* rct2: 0x006E588E
|
||||
*/
|
||||
void map_remove_walls_at(sint32 x, sint32 y, sint32 z0, sint32 z1)
|
||||
{
|
||||
rct_map_element *mapElement;
|
||||
|
||||
z0 /= 8;
|
||||
z1 /= 8;
|
||||
repeat:
|
||||
mapElement = map_get_first_element_at(x >> 5, y >> 5);
|
||||
do {
|
||||
if (map_element_get_type(mapElement) != MAP_ELEMENT_TYPE_FENCE)
|
||||
continue;
|
||||
if (z0 >= mapElement->clearance_height)
|
||||
continue;
|
||||
if (z1 <= mapElement->base_height)
|
||||
continue;
|
||||
|
||||
map_element_remove_banner_entry(mapElement);
|
||||
map_invalidate_tile_zoom1(x, y, mapElement->base_height * 8, mapElement->base_height * 8 + 72);
|
||||
map_element_remove(mapElement);
|
||||
goto repeat;
|
||||
} while (!map_element_is_last_for_tile(mapElement++));
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* rct2: 0x006E57E6
|
||||
*/
|
||||
void map_remove_walls_at_z(sint32 x, sint32 y, sint32 z)
|
||||
{
|
||||
map_remove_walls_at(x, y, z, z + 48);
|
||||
}
|
||||
|
||||
static void translate_3d_to_2d(sint32 rotation, sint32 *x, sint32 *y)
|
||||
{
|
||||
sint32 rx, ry;
|
||||
|
||||
@@ -538,6 +538,8 @@ rct_map_element *map_get_track_element_at_of_type_from_ride(sint32 x, sint32 y,
|
||||
rct_map_element *map_get_track_element_at_from_ride(sint32 x, sint32 y, sint32 z, sint32 rideIndex);
|
||||
rct_map_element *map_get_track_element_at_with_direction_from_ride(sint32 x, sint32 y, sint32 z, sint32 direction, sint32 rideIndex);
|
||||
|
||||
bool map_is_location_at_edge(sint32 x, sint32 y);
|
||||
void map_obstruction_set_error_text(rct_map_element *mapElement);
|
||||
uint8 fence_get_animation_frame(rct_map_element *fenceElement);
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user