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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-16 03:23:15 +01:00

Fix #17205: Crash in mapgen when base terrain is not selected

This commit is contained in:
Hielke Morsink
2022-05-15 00:00:47 +02:00
parent 4857cabca2
commit 71318dbcb3
2 changed files with 29 additions and 14 deletions

View File

@@ -19,6 +19,7 @@
- Fix: [#17099] Object selection thumbnail box is one pixel too tall.
- Fix: [#17104] Changing map size does not invalidate park size.
- Fix: [#17197] Segfault when extracting files from the GOG installer.
- Fix: [#17205] Map generator sometimes crashes when not all standard terrain objects are available.
0.4.0 (2022-04-25)
------------------------------------------------------------------------

View File

@@ -144,12 +144,23 @@ void mapgen_generate(mapgen_settings* settings)
auto mapSize = settings->mapSize;
auto waterLevel = settings->water_level;
const auto selectedFloor = TerrainSurfaceObject::GetById(settings->floor);
std::string floorTexture = selectedFloor != nullptr ? std::string(selectedFloor->GetIdentifier()) : "";
std::string_view floorTexture = selectedFloor != nullptr ? selectedFloor->GetIdentifier() : "";
const auto selectedEdge = TerrainEdgeObject::GetById(settings->wall);
std::string edgeTexture = selectedFloor != nullptr ? std::string(selectedEdge->GetIdentifier()) : "";
std::string_view edgeTexture = selectedFloor != nullptr ? selectedEdge->GetIdentifier() : "";
if (floorTexture.empty())
floorTexture = BaseTerrain[util_rand() % std::size(BaseTerrain)];
{
std::vector<std::string_view> availableTerrains;
std::copy_if(std::begin(BaseTerrain), std::end(BaseTerrain), std::back_inserter(availableTerrains), [](auto terrain) {
return object_manager_get_loaded_object(ObjectEntryDescriptor(terrain)) != nullptr;
});
if (availableTerrains.empty())
// Fall back to the first available surface texture that is available in the park
floorTexture = TerrainSurfaceObject::GetById(0)->GetIdentifier();
else
floorTexture = availableTerrains[util_rand() % availableTerrains.size()];
}
if (edgeTexture.empty())
{
@@ -160,6 +171,10 @@ void mapgen_generate(mapgen_settings* settings)
edgeTexture = "rct2.terrain_edge.ice";
else
edgeTexture = "rct2.terrain_edge.rock";
// Fall back to the first available edge texture that is available in the park
if (object_manager_get_loaded_object(ObjectEntryDescriptor(edgeTexture)) == nullptr)
edgeTexture = TerrainEdgeObject::GetById(0)->GetIdentifier();
}
auto floorTextureId = object_manager_get_loaded_object_entry_index(ObjectEntryDescriptor(floorTexture));
@@ -205,18 +220,17 @@ void mapgen_generate(mapgen_settings* settings)
mapgen_set_water_level(waterLevel);
// Add sandy beaches
std::string beachTexture = std::string(floorTexture);
if (settings->floor == -1 && floorTexture == "rct2.terrain_surface.grass")
std::string_view beachTexture = floorTexture;
if (settings->floor == -1 && floorTexture == "rct2.terrain_surface.grass" && (util_rand() & 1))
{
switch (util_rand() % 4)
{
case 0:
beachTexture = "rct2.terrain_surface.sand";
break;
case 1:
beachTexture = "rct2.terrain_surface.sand_brown";
break;
}
std::vector<std::string_view> availableBeachTextures;
if (object_manager_get_loaded_object(ObjectEntryDescriptor("rct2.terrain_surface.sand")) != nullptr)
availableBeachTextures.push_back("rct2.terrain_surface.sand");
if (object_manager_get_loaded_object(ObjectEntryDescriptor("rct2.terrain_surface.sand_brown")) != nullptr)
availableBeachTextures.push_back("rct2.terrain_surface.sand_brown");
if (!availableBeachTextures.empty())
beachTexture = availableBeachTextures[util_rand() % availableBeachTextures.size()];
}
auto beachTextureId = object_manager_get_loaded_object_entry_index(ObjectEntryDescriptor(beachTexture));