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Fix claxon audio bug on crossings that span multiple tiles
Co-Authored-By: Aaron van Geffen <604665+AaronVanGeffen@users.noreply.github.com>
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@@ -8771,6 +8771,7 @@ void Vehicle::UpdateCrossings() const
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if (!playedClaxon && !pathElement->IsBlockedByVehicle())
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{
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Claxon();
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playedClaxon = true;
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}
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crossingBonus = 4;
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pathElement->SetIsBlockedByVehicle(true);
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