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Fix #14247: Scenarios from RCT1 allow hiring too many staff
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@@ -59,6 +59,7 @@
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- Fix: [#13961] Animation for Guests sliding down Spiral Slide is missing on close zoom levels.
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- Fix: [#14012] 'Finish 5 roller coasters' goal is listed incorrectly in scenario selector.
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- Fix: [#14095] Holding down [-][+] buttons does not decrease/increase number of circuits.
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- Fix: [#14247] Scenarios from RCT1 allow hiring too many staff.
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- Improved: [#6022] Allow up to 128 ride objects to be selected in track designer.
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- Improved: [#12917] Changed peep movement so that they stay more spread out over the full width of single tile paths.
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- Improved: [#13386] A GUI error message is now displayed if the language files are missing.
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@@ -1388,11 +1388,14 @@ private:
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}
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}
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// The RCT2/OpenRCT2 structures are bigger than in RCT1, so set them to zero
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// The RCT2/OpenRCT2 structures are bigger than in RCT1, so initialise them to zero
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std::fill(std::begin(gStaffModes), std::end(gStaffModes), StaffMode::None);
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std::fill(std::begin(gStaffPatrolAreas), std::end(gStaffPatrolAreas), 0);
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std::fill(std::begin(_s4.staff_modes), std::end(_s4.staff_modes), 0);
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for (int32_t i = 0; i < RCT1_MAX_STAFF; i++)
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{
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gStaffModes[i] = static_cast<StaffMode>(_s4.staff_modes[i]);
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}
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for (auto peep : EntityList<Staff>(EntityListId::Peep))
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{
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