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Merge pull request #992 from duncanspumpkin/fix_mechanics
Fix mechanics prioritising inspecting over fixing
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@@ -44,7 +44,9 @@ enum STAFF_ORDERS{
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STAFF_ORDERS_SWEEPING = (1 << 0),
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STAFF_ORDERS_WATER_FLOWERS = (1 << 1),
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STAFF_ORDERS_EMPTY_BINS = (1 << 2),
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STAFF_ORDERS_MOWING = (1 << 3)
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STAFF_ORDERS_MOWING = (1 << 3),
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STAFF_ORDERS_INSPECT_RIDES = (1 << 0),
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STAFF_ORDERS_FIX_RIDES = (1 << 1)
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};
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void game_command_update_staff_colour(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp);
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@@ -1714,14 +1714,18 @@ rct_peep *find_closest_mechanic(int x, int y, int forInspection)
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if (peep->staff_type != STAFF_TYPE_MECHANIC)
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continue;
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if (forInspection) {
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if ((peep->state == PEEP_STATE_HEADING_TO_INSPECTION && peep->sub_state >= 4) && peep->state != PEEP_STATE_PATROLLING)
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if (!forInspection) {
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if (peep->state == PEEP_STATE_HEADING_TO_INSPECTION){
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if (peep->sub_state >= 4)
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continue;
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}
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else if (peep->state != PEEP_STATE_PATROLLING)
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continue;
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if (!(peep->staff_orders & 2))
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if (!(peep->staff_orders & STAFF_ORDERS_FIX_RIDES))
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continue;
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} else {
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if (peep->state != PEEP_STATE_PATROLLING || !(peep->staff_orders & 1))
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if (peep->state != PEEP_STATE_PATROLLING || !(peep->staff_orders & STAFF_ORDERS_INSPECT_RIDES))
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continue;
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}
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