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Fix #8090: Bug with maze design saving

The exit wasn't being saved - ride_get_entrance_location was mistakenly called twice
This commit is contained in:
tombomp
2018-10-15 21:58:59 +01:00
committed by Michael Steenbeek
parent 102a2ee234
commit 6992be87c3
2 changed files with 2 additions and 1 deletions

View File

@@ -944,7 +944,7 @@ static bool track_design_save_to_td6_for_maze(uint8_t rideIndex, rct_track_td6*
maze++;
numMazeElements++;
location = ride_get_entrance_location(rideIndex, 0);
location = ride_get_exit_location(rideIndex, 0);
if (location.isNull())
{
gGameCommandErrorText = STR_TRACK_TOO_LARGE_OR_TOO_MUCH_SCENERY;