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Fix #6497: Boat hire boats do not return to station
Credit goes to @duncanspumpkin
This commit is contained in:
committed by
Michael Steenbeek
parent
2ec1c71c9f
commit
6695a4ce13
@@ -51,7 +51,7 @@ typedef struct GameAction GameAction;
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// This define specifies which version of network stream current build uses.
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// It is used for making sure only compatible builds get connected, even within
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// single OpenRCT2 version.
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#define NETWORK_STREAM_VERSION "16"
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#define NETWORK_STREAM_VERSION "17"
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#define NETWORK_STREAM_ID OPENRCT2_VERSION "-" NETWORK_STREAM_VERSION
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#ifdef __cplusplus
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@@ -4588,8 +4588,8 @@ static void vehicle_update_boat_location(rct_vehicle * vehicle)
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if (scenario_rand() & 1)
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{
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LocationXY16 destLocation = {
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static_cast<uint8>(returnPosition.x * 32 - TileDirectionDelta[returnDirection].x + 16),
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static_cast<uint8>(returnPosition.y * 32 - TileDirectionDelta[returnDirection].y + 16)
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static_cast<sint16>(returnPosition.x * 32 - TileDirectionDelta[returnDirection].x + 16),
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static_cast<sint16>(returnPosition.y * 32 - TileDirectionDelta[returnDirection].y + 16)
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};
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destLocation.x -= vehicle->x;
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