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Fix nested query not working in paused game state.

This commit is contained in:
Matt
2019-03-01 08:26:03 +01:00
parent 453855993d
commit 6350a3b0b4

View File

@@ -131,7 +131,7 @@ namespace GameActions
Guard::ArgumentNotNull(action);
uint16_t actionFlags = action->GetActionFlags();
if (!CheckActionInPausedMode(actionFlags))
if (topLevel == true && !CheckActionInPausedMode(actionFlags))
{
GameActionResult::Ptr result = std::make_unique<GameActionResult>();