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https://github.com/OpenRCT2/OpenRCT2
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Fix #20616: Confirmation button in track designer's quit prompt has the wrong text
Wrapped the logic for determining the text to be displayed on title and buttons of the save prompt in an if condition, so it's not run for the pure quit prompt.
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@@ -2,6 +2,7 @@
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------------------------------------------------------------------------
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- Improved: [#18632] Land ownership and construction rights are now shown on top of the water.
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- Improved: [#20951] Activate OpenRCT2 window after using native file dialog on macOS.
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- Fix: [#20616] Confirmation button in the track designer’s quit prompt has the wrong text.
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- Fix: [#21145] [Plugin] setInterval/setTimeout handle conflict.
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- Fix: [#21158] [Plugin] Potential crash using setInterval/setTimeout within the callback.
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- Fix: [#21171] [Plugin] Crash creating entities with no more entity slots available.
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@@ -89,14 +89,10 @@ public:
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void OnOpen() override
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{
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if (gScreenFlags & (SCREEN_FLAGS_TRACK_DESIGNER | SCREEN_FLAGS_TRACK_MANAGER))
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{
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widgets = _quitPromptWidgets;
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}
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else
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{
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widgets = _savePromptWidgets;
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}
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bool canSave = !(gScreenFlags & (SCREEN_FLAGS_TRACK_DESIGNER | SCREEN_FLAGS_TRACK_MANAGER));
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widgets = canSave ? _savePromptWidgets : _quitPromptWidgets;
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InitScrollWidgets();
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// Pause the game if not network play.
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@@ -108,17 +104,20 @@ public:
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WindowInvalidateByClass(WindowClass::TopToolbar);
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StringId stringId = window_save_prompt_labels[EnumValue(_promptMode)][0];
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if (stringId == STR_LOAD_GAME_PROMPT_TITLE && gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR)
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if (canSave)
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{
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stringId = STR_LOAD_LANDSCAPE_PROMPT_TITLE;
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StringId stringId = window_save_prompt_labels[EnumValue(_promptMode)][0];
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if (stringId == STR_LOAD_GAME_PROMPT_TITLE && gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR)
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{
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stringId = STR_LOAD_LANDSCAPE_PROMPT_TITLE;
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}
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else if (stringId == STR_QUIT_GAME_PROMPT_TITLE && gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR)
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{
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stringId = STR_QUIT_SCENARIO_EDITOR;
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}
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widgets[WIDX_TITLE].text = stringId;
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widgets[WIDX_LABEL].text = window_save_prompt_labels[EnumValue(_promptMode)][1];
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}
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else if (stringId == STR_QUIT_GAME_PROMPT_TITLE && gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR)
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{
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stringId = STR_QUIT_SCENARIO_EDITOR;
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}
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widgets[WIDX_TITLE].text = stringId;
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widgets[WIDX_LABEL].text = window_save_prompt_labels[EnumValue(_promptMode)][1];
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}
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void OnClose() override
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