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Fix #10822: Can place too many peep spawns (#10889)

This commit is contained in:
Michael Steenbeek
2020-03-08 21:17:41 +01:00
committed by GitHub
parent bc3d87e476
commit 60f768e966
2 changed files with 2 additions and 1 deletions

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@@ -31,6 +31,7 @@
- Fix: [#10705] Apply multithreaded rendering to all viewports.
- Fix: [#10739] Mountain tool overlay for even-numbered selections.
- Fix: [#10752] Mute button state not correctly set at startup.
- Fix: [#10822] Can place too many peep spawns.
- Improved: [#682] The staff patrol area is now drawn on the water, instead of on the surface under water.
- Improved: [#10858] Added horizontal grid lines to finance charts.
- Removed: [#6898] LOADMM and LOADRCT1 title sequence commands (use LOADSC instead).

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@@ -35,7 +35,7 @@ constexpr const int32_t MINIMUM_LAND_HEIGHT_BIG = MINIMUM_LAND_HEIGHT * COORDS_Z
#define MAX_TILE_ELEMENTS 196096 // 0x30000
#define MAX_TILE_TILE_ELEMENT_POINTERS (MAXIMUM_MAP_SIZE_TECHNICAL * MAXIMUM_MAP_SIZE_TECHNICAL)
#define MAX_PEEP_SPAWNS 8
#define MAX_PEEP_SPAWNS 2
#define PEEP_SPAWN_UNDEFINED 0xFFFF
#define TILE_ELEMENT_LARGE_TYPE_MASK 0x3FF