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Fix #15299: Breakpad crash dumps are created in game directory

This commit is contained in:
Silent
2021-10-05 18:23:06 +02:00
parent 4d27417fd2
commit 5fcbc3a53d

View File

@@ -324,9 +324,9 @@ static bool OnCrash(
static std::wstring GetDumpDirectory()
{
auto env = GetContext()->GetPlatformEnvironment();
auto crashPath = env->GetDirectoryPath(DIRBASE::OPENRCT2, DIRID::CRASH);
auto crashPath = env->GetDirectoryPath(DIRBASE::USER, DIRID::CRASH);
auto result = String::ToWideChar(crashPath.c_str());
auto result = String::ToWideChar(crashPath);
return result;
}