mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-15 11:03:00 +01:00
Mediate objects to send over from server
This commit is contained in:
@@ -39,6 +39,7 @@ public:
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uint32 PingTime = 0;
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NetworkKey Key;
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std::vector<uint8> Challenge;
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std::vector<std::string> RequestedObjects;
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NetworkConnection();
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~NetworkConnection();
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@@ -68,6 +68,7 @@ bool NetworkPacket::CommandRequiresAuth()
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case NETWORK_COMMAND_AUTH:
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case NETWORK_COMMAND_TOKEN:
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case NETWORK_COMMAND_GAMEINFO:
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case NETWORK_COMMAND_OBJECTS:
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return false;
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default:
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return true;
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@@ -56,6 +56,7 @@ enum NETWORK_COMMAND
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NETWORK_COMMAND_GROUPLIST,
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NETWORK_COMMAND_EVENT,
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NETWORK_COMMAND_TOKEN,
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NETWORK_COMMAND_OBJECTS,
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NETWORK_COMMAND_MAX,
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NETWORK_COMMAND_INVALID = -1
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};
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@@ -50,6 +50,8 @@ int _pickup_peep_old_x = SPRITE_LOCATION_NULL;
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#include "../core/Path.hpp"
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#include "../core/String.hpp"
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#include "../core/Util.hpp"
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#include "../object/ObjectRepository.h"
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#include "../rct2/S6Exporter.h"
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extern "C" {
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#include "../config.h"
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@@ -116,6 +118,7 @@ Network::Network()
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client_command_handlers[NETWORK_COMMAND_EVENT] = &Network::Client_Handle_EVENT;
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client_command_handlers[NETWORK_COMMAND_GAMEINFO] = &Network::Client_Handle_GAMEINFO;
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client_command_handlers[NETWORK_COMMAND_TOKEN] = &Network::Client_Handle_TOKEN;
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client_command_handlers[NETWORK_COMMAND_OBJECTS] = &Network::Client_Handle_OBJECTS;
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server_command_handlers.resize(NETWORK_COMMAND_MAX, 0);
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server_command_handlers[NETWORK_COMMAND_AUTH] = &Network::Server_Handle_AUTH;
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server_command_handlers[NETWORK_COMMAND_CHAT] = &Network::Server_Handle_CHAT;
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@@ -123,6 +126,7 @@ Network::Network()
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server_command_handlers[NETWORK_COMMAND_PING] = &Network::Server_Handle_PING;
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server_command_handlers[NETWORK_COMMAND_GAMEINFO] = &Network::Server_Handle_GAMEINFO;
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server_command_handlers[NETWORK_COMMAND_TOKEN] = &Network::Server_Handle_TOKEN;
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server_command_handlers[NETWORK_COMMAND_OBJECTS] = &Network::Server_Handle_OBJECTS;
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OpenSSL_add_all_algorithms();
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}
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@@ -858,6 +862,19 @@ void Network::Client_Send_AUTH(const char* name, const char* password, const cha
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server_connection.QueuePacket(std::move(packet));
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}
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void Network::Client_Send_OBJECTS(const std::vector<std::string> &objects)
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{
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log_verbose("client requests %u objects", uint32(objects.size()));
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std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
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*packet << (uint32)NETWORK_COMMAND_OBJECTS << (uint32)objects.size();
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for (uint32 i = 0; i < objects.size(); i++)
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{
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log_verbose("client requests object %s", objects[i].c_str());
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packet->Write((const uint8 *)objects[i].c_str(), 8);
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}
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server_connection.QueuePacket(std::move(packet));
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}
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void Network::Server_Send_TOKEN(NetworkConnection& connection)
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{
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std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
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@@ -866,6 +883,20 @@ void Network::Server_Send_TOKEN(NetworkConnection& connection)
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connection.QueuePacket(std::move(packet));
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}
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void Network::Server_Send_OBJECTS(NetworkConnection& connection, rct_object_entry * object_list, uint32 size)
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{
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log_verbose("Server sends objects list with %u items", size);
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std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
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*packet << (uint32)NETWORK_COMMAND_OBJECTS << size;
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for (uint32 i = 0; i < size; i++)
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{
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log_verbose("Object %.8s (checksum %x)", object_list[i].name, object_list[i].checksum);
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packet->Write((const uint8 *)object_list[i].name, 8);
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*packet << object_list[i].checksum;
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}
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connection.QueuePacket(std::move(packet));
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}
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void Network::Server_Send_AUTH(NetworkConnection& connection)
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{
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uint8 new_playerid = 0;
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@@ -894,7 +925,7 @@ void Network::Server_Send_MAP(NetworkConnection* connection)
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SDL_RWops* rw = SDL_RWFromFP(temp, SDL_TRUE);
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size_t out_size;
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unsigned char *header;
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header = save_for_network(rw, out_size);
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header = save_for_network(rw, out_size, connection->RequestedObjects);
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SDL_RWclose(rw);
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if (header == nullptr) {
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connection->SetLastDisconnectReason(STR_MULTIPLAYER_CONNECTION_CLOSED);
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@@ -916,13 +947,13 @@ void Network::Server_Send_MAP(NetworkConnection* connection)
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free(header);
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}
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unsigned char * Network::save_for_network(SDL_RWops *rw_buffer, size_t &out_size) const
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unsigned char * Network::save_for_network(SDL_RWops *rw_buffer, size_t &out_size, const std::vector<std::string> &objects) const
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{
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unsigned char * header = nullptr;
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out_size = 0;
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bool RLEState = gUseRLE;
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gUseRLE = false;
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scenario_save_network(rw_buffer);
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scenario_save_network(rw_buffer, objects);
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gUseRLE = RLEState;
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int size = (int)SDL_RWtell(rw_buffer);
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std::vector<uint8> buffer(size);
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@@ -1439,9 +1470,49 @@ void Network::Server_Handle_TOKEN(NetworkConnection& connection, NetworkPacket&
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for (int i = 0; i < token_size; i++) {
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connection.Challenge[i] = (uint8)(rand() & 0xff);
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}
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rct_object_entry object_entries[OBJECT_ENTRY_COUNT];
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int count = scenario_get_num_packed_objects_to_write(object_entries);
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Server_Send_OBJECTS(connection, object_entries, count);
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Server_Send_TOKEN(connection);
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}
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void Network::Client_Handle_OBJECTS(NetworkConnection& connection, NetworkPacket& packet)
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{
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IObjectRepository * repo = GetObjectRepository();
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uint32 size;
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packet >> size;
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log_verbose("client received object list, it has %u entries", size);
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std::vector<std::string> requested_objects;
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for (uint32 i = 0; i < size; i++)
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{
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const char * name = (const char *)packet.Read(8);
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uint32 checksum;
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packet >> checksum;
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std::string s(name, name + 8);
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const ObjectRepositoryItem * ori = repo->FindObject(s.c_str());
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if (ori == nullptr || ori->ObjectEntry.checksum != checksum) {
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log_verbose("Requesting object %s with checksum %x from server",
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s.c_str(), checksum);
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requested_objects.push_back(s);
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}
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}
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Client_Send_OBJECTS(requested_objects);
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}
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void Network::Server_Handle_OBJECTS(NetworkConnection& connection, NetworkPacket& packet)
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{
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uint32 size;
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packet >> size;
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log_verbose("Client requested %u objects", size);
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for (uint32 i = 0; i < size; i++)
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{
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const char * name = (const char *)packet.Read(8);
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std::string s(name, name + 8);
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log_verbose("Client requested object %s", s.c_str());
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connection.RequestedObjects.push_back(s);
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}
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}
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void Network::Server_Handle_AUTH(NetworkConnection& connection, NetworkPacket& packet)
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{
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if (connection.AuthStatus != NETWORK_AUTH_OK) {
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@@ -142,6 +142,8 @@ public:
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void Server_Send_EVENT_PLAYER_JOINED(const char *playerName);
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void Server_Send_EVENT_PLAYER_DISCONNECTED(const char *playerName, const char *reason);
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void Client_Send_GAMEINFO();
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void Client_Send_OBJECTS(const std::vector<std::string> &objects);
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void Server_Send_OBJECTS(NetworkConnection& connection, rct_object_entry * object_list, uint32 size);
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std::vector<std::unique_ptr<NetworkPlayer>> player_list;
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std::vector<std::unique_ptr<NetworkGroup>> group_list;
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@@ -236,8 +238,10 @@ private:
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void Client_Handle_EVENT(NetworkConnection& connection, NetworkPacket& packet);
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void Client_Handle_TOKEN(NetworkConnection& connection, NetworkPacket& packet);
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void Server_Handle_TOKEN(NetworkConnection& connection, NetworkPacket& packet);
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void Client_Handle_OBJECTS(NetworkConnection& connection, NetworkPacket& packet);
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void Server_Handle_OBJECTS(NetworkConnection& connection, NetworkPacket& packet);
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unsigned char * save_for_network(SDL_RWops *buffer, size_t &out_size) const;
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unsigned char * save_for_network(SDL_RWops *buffer, size_t &out_size, const std::vector<std::string> &objects) const;
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};
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namespace Convert
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@@ -17,6 +17,8 @@
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#include "../core/Exception.hpp"
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#include "../core/IStream.hpp"
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#include "../core/String.hpp"
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#include "../object/ObjectRepository.h"
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#include "../object/Object.h"
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#include "S6Exporter.h"
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extern "C"
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@@ -90,7 +92,7 @@ void S6Exporter::SaveScenario(SDL_RWops *rw)
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void S6Exporter::Save(SDL_RWops * rw, bool isScenario)
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{
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_s6.header.type = isScenario ? S6_TYPE_SCENARIO : S6_TYPE_SAVEDGAME;
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_s6.header.num_packed_objects = ExportObjects ? scenario_get_num_packed_objects_to_write() : 0;
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_s6.header.num_packed_objects = !ExportObjects ? uint16(ExportObjectsList.size()) : scenario_get_num_packed_objects_to_write(nullptr);
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_s6.header.version = S6_RCT2_VERSION;
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_s6.header.magic_number = S6_MAGIC_NUMBER;
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@@ -124,7 +126,7 @@ void S6Exporter::Save(SDL_RWops * rw, bool isScenario)
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// 2: Write packed objects
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if (_s6.header.num_packed_objects > 0)
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{
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if (!scenario_write_packed_objects(rw))
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if (!scenario_write_packed_objects(rw, ExportObjectsList, ExportObjects))
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{
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free(buffer);
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throw Exception("Unable to pack objects.");
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@@ -226,6 +228,11 @@ void S6Exporter::Save(SDL_RWops * rw, bool isScenario)
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}
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void S6Exporter::Export()
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{
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Export(std::vector<std::string>(), true);
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}
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void S6Exporter::Export(const std::vector<std::string> &objects, bool export_all)
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{
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_s6.info = gS6Info;
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@@ -451,6 +458,92 @@ uint32 S6Exporter::GetLoanHash(money32 initialCash, money32 bankLoan, uint32 max
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return value;
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}
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// Save game state without modifying any of the state for multiplayer
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int scenario_save_network(SDL_RWops * rw, const std::vector<std::string> &objects)
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{
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viewport_set_saved_view();
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bool result = false;
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auto s6exporter = new S6Exporter();
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try
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{
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s6exporter->ExportObjects = false;
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s6exporter->ExportObjectsList = objects;
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s6exporter->Export();
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s6exporter->SaveGame(rw);
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result = true;
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}
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catch (Exception)
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{
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}
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delete s6exporter;
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if (!result)
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{
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return 0;
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}
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// Write other data not in normal save files
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SDL_RWwrite(rw, gSpriteSpatialIndex, 0x10001 * sizeof(uint16), 1);
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SDL_WriteLE32(rw, gGamePaused);
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SDL_WriteLE32(rw, _guestGenerationProbability);
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SDL_WriteLE32(rw, _suggestedGuestMaximum);
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SDL_WriteU8(rw, gCheatsSandboxMode);
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SDL_WriteU8(rw, gCheatsDisableClearanceChecks);
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SDL_WriteU8(rw, gCheatsDisableSupportLimits);
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SDL_WriteU8(rw, gCheatsDisableTrainLengthLimit);
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SDL_WriteU8(rw, gCheatsEnableChainLiftOnAllTrack);
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SDL_WriteU8(rw, gCheatsShowAllOperatingModes);
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SDL_WriteU8(rw, gCheatsShowVehiclesFromOtherTrackTypes);
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SDL_WriteU8(rw, gCheatsFastLiftHill);
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SDL_WriteU8(rw, gCheatsDisableBrakesFailure);
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SDL_WriteU8(rw, gCheatsDisableAllBreakdowns);
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SDL_WriteU8(rw, gCheatsUnlockAllPrices);
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SDL_WriteU8(rw, gCheatsBuildInPauseMode);
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SDL_WriteU8(rw, gCheatsIgnoreRideIntensity);
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SDL_WriteU8(rw, gCheatsDisableVandalism);
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SDL_WriteU8(rw, gCheatsDisableLittering);
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SDL_WriteU8(rw, gCheatsNeverendingMarketing);
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SDL_WriteU8(rw, gCheatsFreezeClimate);
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SDL_WriteU8(rw, gCheatsDisablePlantAging);
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SDL_WriteU8(rw, gCheatsAllowArbitraryRideTypeChanges);
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gfx_invalidate_screen();
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return 1;
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}
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int scenario_write_packed_objects(SDL_RWops* rw, std::vector<std::string> &objects, bool export_all)
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{
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log_verbose("exporting packed objects");
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if (export_all)
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{
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log_verbose("exporting all");
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for (int i = 0; i < OBJECT_ENTRY_COUNT; i++) {
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const rct_object_entry *entry = get_loaded_object_entry(i);
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void *entryData = get_loaded_object_chunk(i);
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if (entryData != (void*)-1 && !(entry->flags & 0xF0)) {
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if (!object_saved_packed(rw, entry)) {
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return 0;
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}
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}
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}
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} else {
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IObjectRepository * repo = GetObjectRepository();
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for (const auto &name : objects)
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{
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log_verbose("exporting object %s", name.c_str());
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const ObjectRepositoryItem *item = repo->FindObject(name.c_str());
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if (intptr_t(item->LoadedObject->GetLegacyData()) != -1 && !(item->ObjectEntry.flags & 0xF0)) {
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if (!object_saved_packed(rw, &item->ObjectEntry)) {
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return 0;
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}
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}
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}
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}
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return 1;
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}
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extern "C"
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{
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enum {
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@@ -515,57 +608,4 @@ extern "C"
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}
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return result;
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}
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// Save game state without modifying any of the state for multiplayer
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int scenario_save_network(SDL_RWops * rw)
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{
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viewport_set_saved_view();
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bool result = false;
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auto s6exporter = new S6Exporter();
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try
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{
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s6exporter->ExportObjects = true;
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s6exporter->Export();
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s6exporter->SaveGame(rw);
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result = true;
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}
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catch (Exception)
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{
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}
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delete s6exporter;
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if (!result)
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{
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return 0;
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}
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// Write other data not in normal save files
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SDL_RWwrite(rw, gSpriteSpatialIndex, 0x10001 * sizeof(uint16), 1);
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SDL_WriteLE32(rw, gGamePaused);
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SDL_WriteLE32(rw, _guestGenerationProbability);
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SDL_WriteLE32(rw, _suggestedGuestMaximum);
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SDL_WriteU8(rw, gCheatsSandboxMode);
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SDL_WriteU8(rw, gCheatsDisableClearanceChecks);
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SDL_WriteU8(rw, gCheatsDisableSupportLimits);
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SDL_WriteU8(rw, gCheatsDisableTrainLengthLimit);
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SDL_WriteU8(rw, gCheatsEnableChainLiftOnAllTrack);
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SDL_WriteU8(rw, gCheatsShowAllOperatingModes);
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SDL_WriteU8(rw, gCheatsShowVehiclesFromOtherTrackTypes);
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SDL_WriteU8(rw, gCheatsFastLiftHill);
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SDL_WriteU8(rw, gCheatsDisableBrakesFailure);
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SDL_WriteU8(rw, gCheatsDisableAllBreakdowns);
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SDL_WriteU8(rw, gCheatsUnlockAllPrices);
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SDL_WriteU8(rw, gCheatsBuildInPauseMode);
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SDL_WriteU8(rw, gCheatsIgnoreRideIntensity);
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SDL_WriteU8(rw, gCheatsDisableVandalism);
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SDL_WriteU8(rw, gCheatsDisableLittering);
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SDL_WriteU8(rw, gCheatsNeverendingMarketing);
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SDL_WriteU8(rw, gCheatsFreezeClimate);
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SDL_WriteU8(rw, gCheatsDisablePlantAging);
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SDL_WriteU8(rw, gCheatsAllowArbitraryRideTypeChanges);
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gfx_invalidate_screen();
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return 1;
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}
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}
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@@ -16,6 +16,9 @@
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#pragma once
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#include <string>
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#include <vector>
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#include "../common.h"
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extern "C"
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@@ -24,6 +27,9 @@ extern "C"
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#include "../object_list.h"
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}
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int scenario_save_network(SDL_RWops* rw, const std::vector<std::string> &objects);
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int scenario_write_packed_objects(SDL_RWops* rw, std::vector<std::string> &s, bool export_all);
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/**
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* Class to export RollerCoaster Tycoon 2 scenarios (*.SC6) and saved games (*.SV6).
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*/
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@@ -32,6 +38,7 @@ class S6Exporter final
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public:
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bool ExportObjects;
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bool RemoveTracklessRides;
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std::vector<std::string> ExportObjectsList;
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S6Exporter();
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@@ -40,6 +47,7 @@ public:
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void SaveScenario(const utf8 * path);
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void SaveScenario(SDL_RWops *rw);
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void Export();
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void Export(const std::vector<std::string> &objects, bool export_all = false);
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private:
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rct_s6_data _s6;
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@@ -696,30 +696,15 @@ int scenario_get_num_packed_objects_to_write(rct_object_entry * object_list)
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const rct_object_entry *entry = get_loaded_object_entry(i);
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||||
void *entryData = get_loaded_object_chunk(i);
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if (entryData != (void*)-1 && !(entry->flags & 0xF0)) {
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if (object_list != NULL) {
|
||||
object_list[count] = *entry;
|
||||
}
|
||||
count++;
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* rct2: 0x006AA26E
|
||||
*/
|
||||
int scenario_write_packed_objects(SDL_RWops* rw)
|
||||
{
|
||||
for (int i = 0; i < OBJECT_ENTRY_COUNT; i++) {
|
||||
const rct_object_entry *entry = get_loaded_object_entry(i);
|
||||
void *entryData = get_loaded_object_chunk(i);
|
||||
if (entryData != (void*)-1 && !(entry->flags & 0xF0)) {
|
||||
if (!object_saved_packed(rw, entry)) {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* rct2: 0x006AA039
|
||||
|
||||
@@ -416,9 +416,7 @@ unsigned int scenario_rand();
|
||||
unsigned int scenario_rand_max(unsigned int max);
|
||||
int scenario_prepare_for_save();
|
||||
int scenario_save(SDL_RWops* rw, int flags);
|
||||
int scenario_save_network(SDL_RWops* rw);
|
||||
int scenario_get_num_packed_objects_to_write(rct_object_entry *object_list);
|
||||
int scenario_write_packed_objects(SDL_RWops* rw);
|
||||
void scenario_remove_trackless_rides(rct_s6_data *s6);
|
||||
void scenario_fix_ghosts(rct_s6_data *s6);
|
||||
void scenario_set_filename(const char *value);
|
||||
|
||||
Reference in New Issue
Block a user