1
0
mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-22 14:24:33 +01:00

Merge pull request #10119 from duncanspumpkin/maze_place_ga

Maze Place Track Game Action
This commit is contained in:
Michael Steenbeek
2019-10-29 17:37:35 +01:00
committed by GitHub
6 changed files with 227 additions and 221 deletions

View File

@@ -991,77 +991,15 @@ void game_load_or_quit_no_save_prompt()
}
GAME_COMMAND_POINTER* new_game_command_table[GAME_COMMAND_COUNT] = {
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
game_command_place_track_design,
nullptr,
game_command_place_maze_design,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
NULL,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, game_command_place_track_design,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, NULL,
};

View File

@@ -68,7 +68,7 @@ enum GAME_COMMAND
GAME_COMMAND_SET_RESEARCH_FUNDING, // GA
GAME_COMMAND_PLACE_TRACK_DESIGN,
GAME_COMMAND_START_MARKETING_CAMPAIGN, // GA
GAME_COMMAND_PLACE_MAZE_DESIGN,
GAME_COMMAND_PLACE_MAZE_DESIGN, // GA
GAME_COMMAND_PLACE_BANNER, // GA
GAME_COMMAND_REMOVE_BANNER, // GA
GAME_COMMAND_SET_SCENERY_COLOUR, // GA

View File

@@ -33,6 +33,7 @@
#include "LargeSceneryRemoveAction.hpp"
#include "LargeScenerySetColourAction.hpp"
#include "LoadOrQuitAction.hpp"
#include "MazePlaceTrackAction.hpp"
#include "MazeSetTrackAction.hpp"
#include "NetworkModifyGroupAction.hpp"
#include "ParkEntranceRemoveAction.hpp"
@@ -103,6 +104,7 @@ namespace GameActions
Register<FootpathSceneryPlaceAction>();
Register<FootpathSceneryRemoveAction>();
Register<GuestSetNameAction>();
Register<MazePlaceTrackAction>();
Register<MazeSetTrackAction>();
Register<NetworkModifyGroupAction>();
Register<ParkMarketingAction>();

View File

@@ -0,0 +1,207 @@
/*****************************************************************************
* Copyright (c) 2014-2019 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#include "../management/Finance.h"
#include "../ride/RideData.h"
#include "../ride/TrackData.h"
#include "GameAction.h"
DEFINE_GAME_ACTION(MazePlaceTrackAction, GAME_COMMAND_PLACE_MAZE_DESIGN, GameActionResult)
{
private:
CoordsXYZ _loc;
NetworkRideId_t _rideIndex{ RIDE_ID_NULL };
uint16_t _mazeEntry{ 0 };
public:
MazePlaceTrackAction() = default;
MazePlaceTrackAction(CoordsXYZ location, NetworkRideId_t rideIndex, uint16_t mazeEntry)
: _loc(location)
, _rideIndex(rideIndex)
, _mazeEntry(mazeEntry)
{
}
void Serialise(DataSerialiser & stream) override
{
GameAction::Serialise(stream);
stream << DS_TAG(_loc) << DS_TAG(_rideIndex) << DS_TAG(_mazeEntry);
}
GameActionResult::Ptr Query() const override
{
auto res = std::make_unique<GameActionResult>();
res->Position.x = _loc.x + 8;
res->Position.y = _loc.y + 8;
res->Position.z = _loc.z;
res->ExpenditureType = RCT_EXPENDITURE_TYPE_RIDE_CONSTRUCTION;
res->ErrorTitle = STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE;
if (!map_check_free_elements_and_reorganise(1))
{
res->Error = GA_ERROR::NO_FREE_ELEMENTS;
res->ErrorMessage = STR_TILE_ELEMENT_LIMIT_REACHED;
return res;
}
if ((_loc.z & 0xF) != 0)
{
res->Error = GA_ERROR::UNKNOWN;
res->ErrorMessage = STR_CONSTRUCTION_ERR_UNKNOWN;
return res;
}
if (!map_is_location_owned(_loc) && !gCheatsSandboxMode)
{
res->Error = GA_ERROR::NOT_OWNED;
res->ErrorMessage = STR_LAND_NOT_OWNED_BY_PARK;
return res;
}
auto surfaceElement = map_get_surface_element_at(_loc);
if (surfaceElement == nullptr)
{
res->Error = GA_ERROR::UNKNOWN;
res->ErrorMessage = STR_INVALID_SELECTION_OF_OBJECTS;
return res;
}
uint8_t baseHeight = _loc.z / 8;
uint8_t clearanceHeight = (_loc.z + 32) / 8;
int8_t heightDifference = baseHeight - surfaceElement->base_height;
if (heightDifference >= 0 && !gCheatsDisableSupportLimits)
{
heightDifference = heightDifference >> 1;
if (heightDifference > RideData5[RIDE_TYPE_MAZE].max_height)
{
res->Error = GA_ERROR::TOO_HIGH;
res->ErrorMessage = STR_TOO_HIGH_FOR_SUPPORTS;
return res;
}
}
money32 clearCost = 0;
if (!map_can_construct_with_clear_at(
floor2(_loc.x, 32), floor2(_loc.y, 32), baseHeight, clearanceHeight, &map_place_non_scenery_clear_func,
{ 0b1111, 0 }, GetFlags(), &clearCost, CREATE_CROSSING_MODE_NONE))
{
return MakeResult(GA_ERROR::NO_CLEARANCE, res->ErrorTitle, gGameCommandErrorText, gCommonFormatArgs);
}
if (gMapGroundFlags & ELEMENT_IS_UNDERWATER)
{
res->Error = GA_ERROR::NO_CLEARANCE;
res->ErrorMessage = STR_RIDE_CANT_BUILD_THIS_UNDERWATER;
return res;
}
if (gMapGroundFlags & ELEMENT_IS_UNDERGROUND)
{
res->Error = GA_ERROR::NO_CLEARANCE;
res->ErrorMessage = STR_CAN_ONLY_BUILD_THIS_ABOVE_GROUND;
return res;
}
auto ride = get_ride(_rideIndex);
if (ride == nullptr || ride->type == RIDE_TYPE_NULL)
{
res->Error = GA_ERROR::INVALID_PARAMETERS;
res->ErrorMessage = STR_INVALID_SELECTION_OF_OBJECTS;
return res;
}
money32 price = (((RideTrackCosts[ride->type].track_price * TrackPricing[TRACK_ELEM_MAZE]) >> 16));
res->Cost = clearCost + price / 2 * 10;
return res;
}
GameActionResult::Ptr Execute() const override
{
auto res = std::make_unique<GameActionResult>();
res->Position.x = _loc.x + 8;
res->Position.y = _loc.y + 8;
res->Position.z = _loc.z;
res->ExpenditureType = RCT_EXPENDITURE_TYPE_RIDE_CONSTRUCTION;
res->ErrorTitle = STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE;
auto ride = get_ride(_rideIndex);
if (ride == nullptr)
{
res->Error = GA_ERROR::INVALID_PARAMETERS;
res->ErrorMessage = STR_NONE;
return res;
}
if (!map_check_free_elements_and_reorganise(1))
{
res->Error = GA_ERROR::NO_FREE_ELEMENTS;
res->ErrorMessage = STR_NONE;
return res;
}
uint32_t flags = GetFlags();
if (!(flags & GAME_COMMAND_FLAG_GHOST))
{
footpath_remove_litter(_loc.x, _loc.y, _loc.z);
wall_remove_at(floor2(_loc.x, 32), floor2(_loc.y, 32), _loc.z, _loc.z + 32);
}
uint8_t baseHeight = _loc.z / 8;
uint8_t clearanceHeight = (_loc.z + 32) / 8;
money32 clearCost = 0;
if (!map_can_construct_with_clear_at(
floor2(_loc.x, 32), floor2(_loc.y, 32), baseHeight, clearanceHeight, &map_place_non_scenery_clear_func,
{ 0b1111, 0 }, GetFlags() | GAME_COMMAND_FLAG_APPLY, &clearCost, CREATE_CROSSING_MODE_NONE))
{
return MakeResult(GA_ERROR::NO_CLEARANCE, res->ErrorTitle, gGameCommandErrorText, gCommonFormatArgs);
}
money32 price = (((RideTrackCosts[ride->type].track_price * TrackPricing[TRACK_ELEM_MAZE]) >> 16));
res->Cost = clearCost + price / 2 * 10;
uint16_t flooredX = floor2(_loc.x, 32);
uint16_t flooredY = floor2(_loc.y, 32);
auto tileElement = tile_element_insert({ _loc.x / 32, _loc.y / 32, baseHeight }, 0b1111);
assert(tileElement != nullptr);
tileElement->clearance_height = clearanceHeight + 4;
tileElement->SetType(TILE_ELEMENT_TYPE_TRACK);
tileElement->AsTrack()->SetTrackType(TRACK_ELEM_MAZE);
tileElement->AsTrack()->SetRideIndex(_rideIndex);
tileElement->AsTrack()->SetMazeEntry(_mazeEntry);
if (flags & GAME_COMMAND_FLAG_GHOST)
{
tileElement->SetGhost(true);
}
map_invalidate_tile_full(flooredX, flooredY);
ride->maze_tiles++;
ride->stations[0].Height = tileElement->base_height;
ride->stations[0].Start.xy = 0;
if (ride->maze_tiles == 1)
{
ride->overall_view.x = flooredX / 32;
ride->overall_view.y = flooredY / 32;
}
return res;
}
};

View File

@@ -17,6 +17,7 @@
#include "../actions/FootpathRemoveAction.hpp"
#include "../actions/LargeSceneryPlaceAction.hpp"
#include "../actions/LargeSceneryRemoveAction.hpp"
#include "../actions/MazePlaceTrackAction.hpp"
#include "../actions/RideEntranceExitPlaceAction.hpp"
#include "../actions/RideSetSetting.hpp"
#include "../actions/RideSetVehiclesAction.hpp"
@@ -1353,9 +1354,11 @@ static int32_t track_design_place_maze(TrackDesign* td6, int16_t x, int16_t y, i
gGameCommandErrorTitle = STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE;
cost = game_do_command(
mapCoord.x, flags | (maze_entry & 0xFF) << 8, mapCoord.y, ride->id | (maze_entry & 0xFF00),
GAME_COMMAND_PLACE_MAZE_DESIGN, z, 0);
auto mazePlace = MazePlaceTrackAction({ mapCoord, z }, ride->id, maze_entry);
mazePlace.SetFlags(flags);
auto res = flags & GAME_COMMAND_FLAG_APPLY ? GameActions::ExecuteNested(&mazePlace)
: GameActions::QueryNested(&mazePlace);
cost = res->Error == GA_ERROR::OK ? res->Cost : MONEY32_UNDEFINED;
break;
}
@@ -2068,135 +2071,6 @@ static money32 place_track_design(int16_t x, int16_t y, int16_t z, uint8_t flags
return cost;
}
static money32 place_maze_design(uint8_t flags, Ride* ride, uint16_t mazeEntry, int16_t x, int16_t y, int16_t z)
{
gCommandExpenditureType = RCT_EXPENDITURE_TYPE_RIDE_CONSTRUCTION;
gCommandPosition.x = x + 8;
gCommandPosition.y = y + 8;
gCommandPosition.z = z;
if (!map_check_free_elements_and_reorganise(1))
{
return MONEY32_UNDEFINED;
}
if ((z & 15) != 0)
{
return MONEY32_UNDEFINED;
}
if (!(flags & GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED))
{
if (game_is_paused() && !gCheatsBuildInPauseMode)
{
gGameCommandErrorText = STR_CONSTRUCTION_NOT_POSSIBLE_WHILE_GAME_IS_PAUSED;
return MONEY32_UNDEFINED;
}
}
if (flags & GAME_COMMAND_FLAG_APPLY)
{
if (!(flags & GAME_COMMAND_FLAG_GHOST))
{
footpath_remove_litter(x, y, z);
wall_remove_at(floor2(x, 32), floor2(y, 32), z, z + 32);
}
}
if (!gCheatsSandboxMode)
{
if (!map_is_location_owned({ x, y, z }))
{
return MONEY32_UNDEFINED;
}
}
// Check support height
if (!gCheatsDisableSupportLimits)
{
auto surfaceElement = map_get_surface_element_at({ x, y });
uint8_t supportZ = (z + 32) >> 3;
if (supportZ > surfaceElement->base_height)
{
uint8_t supportHeight = (supportZ - surfaceElement->base_height) / 2;
uint8_t maxSupportHeight = RideData5[RIDE_TYPE_MAZE].max_height;
if (supportHeight > maxSupportHeight)
{
gGameCommandErrorText = STR_TOO_HIGH_FOR_SUPPORTS;
return MONEY32_UNDEFINED;
}
}
}
money32 cost = 0;
// Clearance checks
if (!gCheatsDisableClearanceChecks)
{
int32_t fx = floor2(x, 32);
int32_t fy = floor2(y, 32);
int32_t fz0 = z >> 3;
int32_t fz1 = fz0 + 4;
if (!map_can_construct_with_clear_at(
fx, fy, fz0, fz1, &map_place_non_scenery_clear_func, { 0b1111, 0 }, flags, &cost, CREATE_CROSSING_MODE_NONE))
{
return MONEY32_UNDEFINED;
}
uint8_t elctgaw = gMapGroundFlags;
if (elctgaw & ELEMENT_IS_UNDERWATER)
{
gGameCommandErrorText = STR_RIDE_CANT_BUILD_THIS_UNDERWATER;
return MONEY32_UNDEFINED;
}
if (elctgaw & ELEMENT_IS_UNDERGROUND)
{
gGameCommandErrorText = STR_CAN_ONLY_BUILD_THIS_ABOVE_GROUND;
return MONEY32_UNDEFINED;
}
}
// Calculate price
money32 price = 0;
if (!(gParkFlags & PARK_FLAGS_NO_MONEY))
{
price = RideTrackCosts[ride->type].track_price * TrackPricing[TRACK_ELEM_MAZE];
price = (price >> 17) * 10;
}
cost += price;
if (flags & GAME_COMMAND_FLAG_APPLY)
{
// Place track element
int32_t fx = floor2(x, 32);
int32_t fy = floor2(y, 32);
int32_t fz = z >> 3;
TileElement* tileElement = tile_element_insert({ fx >> 5, fy >> 5, fz }, 0b1111);
tileElement->clearance_height = fz + 4;
tileElement->SetType(TILE_ELEMENT_TYPE_TRACK);
tileElement->AsTrack()->SetTrackType(TRACK_ELEM_MAZE);
tileElement->AsTrack()->SetRideIndex(ride->id);
tileElement->AsTrack()->SetMazeEntry(mazeEntry);
if (flags & GAME_COMMAND_FLAG_GHOST)
{
tileElement->SetGhost(true);
}
map_invalidate_element(fx, fy, tileElement);
ride->maze_tiles++;
ride->stations[0].Height = tileElement->base_height;
ride->stations[0].Start.xy = 0;
if (ride->maze_tiles == 1)
{
ride->overall_view.x = fx / 32;
ride->overall_view.y = fy / 32;
}
}
return cost;
}
/**
*
* rct2: 0x006D13FE
@@ -2214,19 +2088,6 @@ void game_command_place_track_design(
*edi = rideIndex;
}
/**
*
* rct2: 0x006CDEE4
*/
void game_command_place_maze_design(
int32_t* eax, int32_t* ebx, int32_t* ecx, int32_t* edx, [[maybe_unused]] int32_t* esi, int32_t* edi,
[[maybe_unused]] int32_t* ebp)
{
auto ride = get_ride(*edx & 0xFF);
*ebx = place_maze_design(
*ebx & 0xFF, ride, ((*ebx >> 8) & 0xFF) | (((*edx >> 8) & 0xFF) << 8), *eax & 0xFFFF, *ecx & 0xFFFF, *edi & 0xFFFF);
}
#pragma region Track Design Preview
/**

View File

@@ -207,8 +207,6 @@ int32_t place_virtual_track(
void game_command_place_track_design(
int32_t* eax, int32_t* ebx, int32_t* ecx, int32_t* edx, int32_t* esi, int32_t* edi, int32_t* ebp);
void game_command_place_maze_design(
int32_t* eax, int32_t* ebx, int32_t* ecx, int32_t* edx, int32_t* esi, int32_t* edi, int32_t* ebp);
///////////////////////////////////////////////////////////////////////////////
// Track design preview