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Temporarily fix non-ascii import
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@@ -159,7 +159,8 @@ public:
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ImportScenarioObjective();
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ImportSavedView();
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game_convert_strings_to_utf8();
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// Importing the strings is done later on, although that approach needs looking at.
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//game_convert_strings_to_utf8();
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map_count_remaining_land_rights();
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}
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