mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-18 12:33:17 +01:00
Remove old game command for MazePlaceTrack
This commit is contained in:
@@ -1041,7 +1041,7 @@ GAME_COMMAND_POINTER* new_game_command_table[GAME_COMMAND_COUNT] = {
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nullptr,
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game_command_place_track_design,
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nullptr,
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game_command_place_maze_design,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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@@ -68,7 +68,7 @@ enum GAME_COMMAND
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GAME_COMMAND_SET_RESEARCH_FUNDING, // GA
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GAME_COMMAND_PLACE_TRACK_DESIGN,
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GAME_COMMAND_START_MARKETING_CAMPAIGN, // GA
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GAME_COMMAND_PLACE_MAZE_DESIGN,
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GAME_COMMAND_PLACE_MAZE_DESIGN, // GA
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GAME_COMMAND_PLACE_BANNER, // GA
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GAME_COMMAND_REMOVE_BANNER, // GA
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GAME_COMMAND_SET_SCENERY_COLOUR, // GA
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@@ -2071,135 +2071,6 @@ static money32 place_track_design(int16_t x, int16_t y, int16_t z, uint8_t flags
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return cost;
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}
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static money32 place_maze_design(uint8_t flags, Ride* ride, uint16_t mazeEntry, int16_t x, int16_t y, int16_t z)
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{
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gCommandExpenditureType = RCT_EXPENDITURE_TYPE_RIDE_CONSTRUCTION;
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gCommandPosition.x = x + 8;
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gCommandPosition.y = y + 8;
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gCommandPosition.z = z;
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if (!map_check_free_elements_and_reorganise(1))
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{
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return MONEY32_UNDEFINED;
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}
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if ((z & 15) != 0)
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{
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return MONEY32_UNDEFINED;
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}
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if (!(flags & GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED))
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{
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if (game_is_paused() && !gCheatsBuildInPauseMode)
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{
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gGameCommandErrorText = STR_CONSTRUCTION_NOT_POSSIBLE_WHILE_GAME_IS_PAUSED;
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return MONEY32_UNDEFINED;
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}
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}
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if (flags & GAME_COMMAND_FLAG_APPLY)
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{
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if (!(flags & GAME_COMMAND_FLAG_GHOST))
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{
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footpath_remove_litter(x, y, z);
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wall_remove_at(floor2(x, 32), floor2(y, 32), z, z + 32);
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}
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}
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if (!gCheatsSandboxMode)
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{
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if (!map_is_location_owned({ x, y, z }))
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{
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return MONEY32_UNDEFINED;
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}
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}
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// Check support height
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if (!gCheatsDisableSupportLimits)
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{
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auto surfaceElement = map_get_surface_element_at({ x, y });
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uint8_t supportZ = (z + 32) >> 3;
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if (supportZ > surfaceElement->base_height)
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{
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uint8_t supportHeight = (supportZ - surfaceElement->base_height) / 2;
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uint8_t maxSupportHeight = RideData5[RIDE_TYPE_MAZE].max_height;
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if (supportHeight > maxSupportHeight)
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{
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gGameCommandErrorText = STR_TOO_HIGH_FOR_SUPPORTS;
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return MONEY32_UNDEFINED;
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}
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}
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}
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money32 cost = 0;
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// Clearance checks
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if (!gCheatsDisableClearanceChecks)
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{
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int32_t fx = floor2(x, 32);
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int32_t fy = floor2(y, 32);
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int32_t fz0 = z >> 3;
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int32_t fz1 = fz0 + 4;
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if (!map_can_construct_with_clear_at(
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fx, fy, fz0, fz1, &map_place_non_scenery_clear_func, { 0b1111, 0 }, flags, &cost, CREATE_CROSSING_MODE_NONE))
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{
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return MONEY32_UNDEFINED;
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}
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uint8_t elctgaw = gMapGroundFlags;
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if (elctgaw & ELEMENT_IS_UNDERWATER)
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{
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gGameCommandErrorText = STR_RIDE_CANT_BUILD_THIS_UNDERWATER;
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return MONEY32_UNDEFINED;
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}
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if (elctgaw & ELEMENT_IS_UNDERGROUND)
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{
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gGameCommandErrorText = STR_CAN_ONLY_BUILD_THIS_ABOVE_GROUND;
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return MONEY32_UNDEFINED;
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}
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}
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// Calculate price
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money32 price = 0;
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if (!(gParkFlags & PARK_FLAGS_NO_MONEY))
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{
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price = RideTrackCosts[ride->type].track_price * TrackPricing[TRACK_ELEM_MAZE];
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price = (price >> 17) * 10;
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}
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cost += price;
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if (flags & GAME_COMMAND_FLAG_APPLY)
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{
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// Place track element
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int32_t fx = floor2(x, 32);
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int32_t fy = floor2(y, 32);
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int32_t fz = z >> 3;
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TileElement* tileElement = tile_element_insert({ fx >> 5, fy >> 5, fz }, 0b1111);
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tileElement->clearance_height = fz + 4;
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tileElement->SetType(TILE_ELEMENT_TYPE_TRACK);
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tileElement->AsTrack()->SetTrackType(TRACK_ELEM_MAZE);
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tileElement->AsTrack()->SetRideIndex(ride->id);
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tileElement->AsTrack()->SetMazeEntry(mazeEntry);
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if (flags & GAME_COMMAND_FLAG_GHOST)
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{
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tileElement->SetGhost(true);
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}
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map_invalidate_element(fx, fy, tileElement);
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ride->maze_tiles++;
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ride->stations[0].Height = tileElement->base_height;
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ride->stations[0].Start.xy = 0;
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if (ride->maze_tiles == 1)
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{
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ride->overall_view.x = fx / 32;
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ride->overall_view.y = fy / 32;
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}
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}
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return cost;
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}
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/**
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*
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* rct2: 0x006D13FE
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@@ -2217,19 +2088,6 @@ void game_command_place_track_design(
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*edi = rideIndex;
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}
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/**
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*
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* rct2: 0x006CDEE4
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*/
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void game_command_place_maze_design(
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int32_t* eax, int32_t* ebx, int32_t* ecx, int32_t* edx, [[maybe_unused]] int32_t* esi, int32_t* edi,
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[[maybe_unused]] int32_t* ebp)
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{
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auto ride = get_ride(*edx & 0xFF);
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*ebx = place_maze_design(
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*ebx & 0xFF, ride, ((*ebx >> 8) & 0xFF) | (((*edx >> 8) & 0xFF) << 8), *eax & 0xFFFF, *ecx & 0xFFFF, *edi & 0xFFFF);
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}
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#pragma region Track Design Preview
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/**
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@@ -207,8 +207,6 @@ int32_t place_virtual_track(
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void game_command_place_track_design(
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int32_t* eax, int32_t* ebx, int32_t* ecx, int32_t* edx, int32_t* esi, int32_t* edi, int32_t* ebp);
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void game_command_place_maze_design(
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int32_t* eax, int32_t* ebx, int32_t* ecx, int32_t* edx, int32_t* esi, int32_t* edi, int32_t* ebp);
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///////////////////////////////////////////////////////////////////////////////
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// Track design preview
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