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Use gFirstTimeSave
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@@ -941,6 +941,8 @@ bool game_load_save(const utf8 *path)
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result = game_load_sv6(rw);
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} else if (extension_type == FILE_EXTENSION_SV4) {
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result = rct1_load_saved_game(path);
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if (result)
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gFirstTimeSave = 1;
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}
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SDL_RWclose(rw);
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