mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-19 21:13:05 +01:00
Fix compile errors
This commit is contained in:
@@ -19,6 +19,7 @@
|
||||
#include "../rct2.h"
|
||||
#include "../interface/window.h"
|
||||
#include "../interface/viewport.h"
|
||||
#include "../paint/map_element/map_element.h"
|
||||
|
||||
static uint8 _bakedLightTexture_lantern_0[32*32];
|
||||
static uint8 _bakedLightTexture_lantern_1[64*64];
|
||||
@@ -246,24 +247,25 @@ void lightfx_prepare_light_list()
|
||||
|
||||
rct_map_element *mapElement = 0;
|
||||
|
||||
int interactionType;
|
||||
int interactionType = 0;
|
||||
|
||||
rct_window *w = window_get_main();
|
||||
if (w != NULL) {
|
||||
// get_map_coordinates_from_pos(entry->x + offsetPattern[pat*2] / mapFrontDiv, entry->y + offsetPattern[pat*2+1] / mapFrontDiv, VIEWPORT_INTERACTION_MASK_NONE, &mapCoord.x, &mapCoord.y, &interactionType, &mapElement, NULL);
|
||||
|
||||
RCT2_GLOBAL(0x9AC154, uint16_t) = ~VIEWPORT_INTERACTION_MASK_SPRITE & 0xFFFF;
|
||||
RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_ZOOM, uint16_t) = _current_view_zoom_front;
|
||||
RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_PAINT_X, int16_t) = entry->x + offsetPattern[0 + pat * 2] / mapFrontDiv;
|
||||
RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_PAINT_Y, int16_t) = entry->y + offsetPattern[1 + pat * 2] / mapFrontDiv;
|
||||
rct_drawpixelinfo* dpi = RCT2_ADDRESS(RCT2_ADDRESS_VIEWPORT_DPI, rct_drawpixelinfo);
|
||||
dpi->x = RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_PAINT_X, int16_t);
|
||||
dpi->y = RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_PAINT_Y, int16_t);
|
||||
dpi->zoom_level = RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_ZOOM, uint16_t);
|
||||
#if 0
|
||||
_unk9AC154 = ~VIEWPORT_INTERACTION_MASK_SPRITE & 0xFFFF;
|
||||
_viewportDpi1.zoom = _current_view_zoom_front;
|
||||
_viewportDpi1.x = entry->x + offsetPattern[0 + pat * 2] / mapFrontDiv;
|
||||
_viewportDpi1.y = entry->y + offsetPattern[1 + pat * 2] / mapFrontDiv;
|
||||
rct_drawpixelinfo* dpi = &_viewportDpi2;
|
||||
dpi->x = _viewportDpi1.x;
|
||||
dpi->y = _viewportDpi1.y;
|
||||
dpi->zoom_level = _viewportDpi1.zoom;
|
||||
dpi->height = 1;
|
||||
dpi->width = 1;
|
||||
RCT2_GLOBAL(0xEE7880, uint32_t) = 0xF1A4CC;
|
||||
RCT2_GLOBAL(0x140E9A8, rct_drawpixelinfo*) = dpi;
|
||||
gEndOfPaintStructArray = 0xF1A4CC;
|
||||
unk_140E9A8 = dpi;
|
||||
painter_setup();
|
||||
viewport_paint_setup();
|
||||
sub_688217();
|
||||
@@ -271,10 +273,11 @@ void lightfx_prepare_light_list()
|
||||
|
||||
// log_warning("[%i, %i]", dpi->x, dpi->y);
|
||||
|
||||
mapCoord.x = RCT2_GLOBAL(0x9AC14C, int16_t) + tileOffsetX;
|
||||
mapCoord.y = RCT2_GLOBAL(0x9AC14E, int16_t) + tileOffsetY;
|
||||
interactionType = RCT2_GLOBAL(0x9AC148, uint8_t);
|
||||
mapCoord.x = _unk9AC14C + tileOffsetX;
|
||||
mapCoord.y = _unk9AC14E + tileOffsetY;
|
||||
interactionType = _unk9AC148;
|
||||
mapElement = RCT2_GLOBAL(0x9AC150, rct_map_element*);
|
||||
#endif
|
||||
|
||||
//RCT2_GLOBAL(0x9AC154, uint16_t) = VIEWPORT_INTERACTION_MASK_NONE;
|
||||
//RCT2_GLOBAL(0x9AC148, uint8_t) = 0;
|
||||
@@ -623,8 +626,8 @@ void lightfx_add_3d_light(uint32 lightID, uint16 lightIDqualifier, sint16 x, sin
|
||||
|
||||
void lightfx_add_3d_light_magic_from_drawing_tile(sint16 offsetX, sint16 offsetY, sint16 offsetZ, uint8 lightType)
|
||||
{
|
||||
sint16 x = RCT2_GLOBAL(0x9DE56A, sint16) + offsetX;
|
||||
sint16 y = RCT2_GLOBAL(0x9DE56C, sint16) + offsetY;
|
||||
sint16 x = gPaintMapPosition.x + offsetX;
|
||||
sint16 y = gPaintMapPosition.y + offsetY;
|
||||
|
||||
switch (get_current_rotation()) {
|
||||
case 0:
|
||||
@@ -657,11 +660,13 @@ uint32 lightfx_get_light_polution()
|
||||
|
||||
void lightfx_add_lights_magic_vehicles()
|
||||
{
|
||||
for (uint16 i = gSpriteListHead[SPRITE_LIST_VEHICLE]; i != SPRITE_INDEX_NULL; i = g_sprite_list[i].vehicle.next) {
|
||||
uint32 vehicleID = i;
|
||||
uint16 spriteIndex = gSpriteListHead[SPRITE_LIST_VEHICLE];
|
||||
while (spriteIndex != SPRITE_INDEX_NULL) {
|
||||
rct_vehicle * vehicle = &(get_sprite(spriteIndex)->vehicle);
|
||||
uint16 vehicleID = spriteIndex;
|
||||
spriteIndex = vehicle->next;
|
||||
|
||||
rct_vehicle *mother_vehicle = GET_VEHICLE(i);
|
||||
rct_vehicle *vehicle = mother_vehicle;
|
||||
rct_vehicle *mother_vehicle = vehicle;
|
||||
|
||||
rct_ride_entry *rideEntry = 0;
|
||||
const rct_ride_entry_vehicle *vehicleEntry;
|
||||
@@ -674,7 +679,7 @@ void lightfx_add_lights_magic_vehicles()
|
||||
vehicleEntry = &rideEntry->vehicles[mother_vehicle->vehicle_type];
|
||||
}
|
||||
|
||||
for (uint16 q = i; q != SPRITE_INDEX_NULL; ) {
|
||||
for (uint16 q = vehicleID; q != SPRITE_INDEX_NULL; ) {
|
||||
rct_vehicle *vehicle = GET_VEHICLE(q);
|
||||
|
||||
vehicleID = q;
|
||||
|
||||
@@ -53,8 +53,7 @@ void peep_paint(rct_peep * peep, int imageDirection)
|
||||
return;
|
||||
};
|
||||
|
||||
uint32 uniqueID = RCT2_GLOBAL(0x9DE578, uint32);
|
||||
lightfx_add_3d_light(uniqueID, 0x0000 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, peep_x, peep_y, peep_z, LIGHTFX_LIGHT_TYPE_SPOT_1);
|
||||
lightfx_add_3d_light(peep->sprite_index, 0x0000 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, peep_x, peep_y, peep_z, LIGHTFX_LIGHT_TYPE_SPOT_1);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user