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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-19 21:13:05 +01:00

Fix compile errors

This commit is contained in:
Ted John
2016-10-17 00:03:32 +01:00
parent b64f8861f4
commit 55cae4a230
2 changed files with 27 additions and 23 deletions

View File

@@ -19,6 +19,7 @@
#include "../rct2.h"
#include "../interface/window.h"
#include "../interface/viewport.h"
#include "../paint/map_element/map_element.h"
static uint8 _bakedLightTexture_lantern_0[32*32];
static uint8 _bakedLightTexture_lantern_1[64*64];
@@ -246,24 +247,25 @@ void lightfx_prepare_light_list()
rct_map_element *mapElement = 0;
int interactionType;
int interactionType = 0;
rct_window *w = window_get_main();
if (w != NULL) {
// get_map_coordinates_from_pos(entry->x + offsetPattern[pat*2] / mapFrontDiv, entry->y + offsetPattern[pat*2+1] / mapFrontDiv, VIEWPORT_INTERACTION_MASK_NONE, &mapCoord.x, &mapCoord.y, &interactionType, &mapElement, NULL);
RCT2_GLOBAL(0x9AC154, uint16_t) = ~VIEWPORT_INTERACTION_MASK_SPRITE & 0xFFFF;
RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_ZOOM, uint16_t) = _current_view_zoom_front;
RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_PAINT_X, int16_t) = entry->x + offsetPattern[0 + pat * 2] / mapFrontDiv;
RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_PAINT_Y, int16_t) = entry->y + offsetPattern[1 + pat * 2] / mapFrontDiv;
rct_drawpixelinfo* dpi = RCT2_ADDRESS(RCT2_ADDRESS_VIEWPORT_DPI, rct_drawpixelinfo);
dpi->x = RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_PAINT_X, int16_t);
dpi->y = RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_PAINT_Y, int16_t);
dpi->zoom_level = RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_ZOOM, uint16_t);
#if 0
_unk9AC154 = ~VIEWPORT_INTERACTION_MASK_SPRITE & 0xFFFF;
_viewportDpi1.zoom = _current_view_zoom_front;
_viewportDpi1.x = entry->x + offsetPattern[0 + pat * 2] / mapFrontDiv;
_viewportDpi1.y = entry->y + offsetPattern[1 + pat * 2] / mapFrontDiv;
rct_drawpixelinfo* dpi = &_viewportDpi2;
dpi->x = _viewportDpi1.x;
dpi->y = _viewportDpi1.y;
dpi->zoom_level = _viewportDpi1.zoom;
dpi->height = 1;
dpi->width = 1;
RCT2_GLOBAL(0xEE7880, uint32_t) = 0xF1A4CC;
RCT2_GLOBAL(0x140E9A8, rct_drawpixelinfo*) = dpi;
gEndOfPaintStructArray = 0xF1A4CC;
unk_140E9A8 = dpi;
painter_setup();
viewport_paint_setup();
sub_688217();
@@ -271,10 +273,11 @@ void lightfx_prepare_light_list()
// log_warning("[%i, %i]", dpi->x, dpi->y);
mapCoord.x = RCT2_GLOBAL(0x9AC14C, int16_t) + tileOffsetX;
mapCoord.y = RCT2_GLOBAL(0x9AC14E, int16_t) + tileOffsetY;
interactionType = RCT2_GLOBAL(0x9AC148, uint8_t);
mapCoord.x = _unk9AC14C + tileOffsetX;
mapCoord.y = _unk9AC14E + tileOffsetY;
interactionType = _unk9AC148;
mapElement = RCT2_GLOBAL(0x9AC150, rct_map_element*);
#endif
//RCT2_GLOBAL(0x9AC154, uint16_t) = VIEWPORT_INTERACTION_MASK_NONE;
//RCT2_GLOBAL(0x9AC148, uint8_t) = 0;
@@ -623,8 +626,8 @@ void lightfx_add_3d_light(uint32 lightID, uint16 lightIDqualifier, sint16 x, sin
void lightfx_add_3d_light_magic_from_drawing_tile(sint16 offsetX, sint16 offsetY, sint16 offsetZ, uint8 lightType)
{
sint16 x = RCT2_GLOBAL(0x9DE56A, sint16) + offsetX;
sint16 y = RCT2_GLOBAL(0x9DE56C, sint16) + offsetY;
sint16 x = gPaintMapPosition.x + offsetX;
sint16 y = gPaintMapPosition.y + offsetY;
switch (get_current_rotation()) {
case 0:
@@ -657,11 +660,13 @@ uint32 lightfx_get_light_polution()
void lightfx_add_lights_magic_vehicles()
{
for (uint16 i = gSpriteListHead[SPRITE_LIST_VEHICLE]; i != SPRITE_INDEX_NULL; i = g_sprite_list[i].vehicle.next) {
uint32 vehicleID = i;
uint16 spriteIndex = gSpriteListHead[SPRITE_LIST_VEHICLE];
while (spriteIndex != SPRITE_INDEX_NULL) {
rct_vehicle * vehicle = &(get_sprite(spriteIndex)->vehicle);
uint16 vehicleID = spriteIndex;
spriteIndex = vehicle->next;
rct_vehicle *mother_vehicle = GET_VEHICLE(i);
rct_vehicle *vehicle = mother_vehicle;
rct_vehicle *mother_vehicle = vehicle;
rct_ride_entry *rideEntry = 0;
const rct_ride_entry_vehicle *vehicleEntry;
@@ -674,7 +679,7 @@ void lightfx_add_lights_magic_vehicles()
vehicleEntry = &rideEntry->vehicles[mother_vehicle->vehicle_type];
}
for (uint16 q = i; q != SPRITE_INDEX_NULL; ) {
for (uint16 q = vehicleID; q != SPRITE_INDEX_NULL; ) {
rct_vehicle *vehicle = GET_VEHICLE(q);
vehicleID = q;

View File

@@ -53,8 +53,7 @@ void peep_paint(rct_peep * peep, int imageDirection)
return;
};
uint32 uniqueID = RCT2_GLOBAL(0x9DE578, uint32);
lightfx_add_3d_light(uniqueID, 0x0000 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, peep_x, peep_y, peep_z, LIGHTFX_LIGHT_TYPE_SPOT_1);
lightfx_add_3d_light(peep->sprite_index, 0x0000 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, peep_x, peep_y, peep_z, LIGHTFX_LIGHT_TYPE_SPOT_1);
}
#endif