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Fix tunnel portal drawing for multidim inverted track.
Mistake made from generated code. Missed in #5087. Fixes #5819.
This commit is contained in:
committed by
Michael Steenbeek
parent
7b47438f49
commit
540763ad0c
@@ -4209,7 +4209,7 @@ static void multi_dimension_rc_track_60_deg_up_to_90_deg_up(uint8 rideIndex, uin
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if (direction == 0 || direction == 3) {
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paint_util_push_tunnel_rotated(direction, height - 8, TUNNEL_4);
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}
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paint_util_set_vertical_tunnel(height + 48);
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paint_util_set_vertical_tunnel(height + 56);
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paint_util_set_segment_support_height(paint_util_rotate_segments(SEGMENT_C4 | SEGMENT_CC | SEGMENT_D0, direction), 0xFFFF, 0);
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paint_util_set_general_support_height(height + 72, 0x20);
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break;
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