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Fix tunnel portal drawing for multidim inverted track.

Mistake made from generated code. Missed in #5087. Fixes #5819.
This commit is contained in:
duncanspumpkin
2017-07-09 10:54:59 +01:00
committed by Michael Steenbeek
parent 7b47438f49
commit 540763ad0c

View File

@@ -4209,7 +4209,7 @@ static void multi_dimension_rc_track_60_deg_up_to_90_deg_up(uint8 rideIndex, uin
if (direction == 0 || direction == 3) {
paint_util_push_tunnel_rotated(direction, height - 8, TUNNEL_4);
}
paint_util_set_vertical_tunnel(height + 48);
paint_util_set_vertical_tunnel(height + 56);
paint_util_set_segment_support_height(paint_util_rotate_segments(SEGMENT_C4 | SEGMENT_CC | SEGMENT_D0, direction), 0xFFFF, 0);
paint_util_set_general_support_height(height + 72, 0x20);
break;