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Replace old edge style names in Tables.cpp
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@@ -143,22 +143,22 @@ namespace RCT1
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{
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static constexpr const uint8_t map[] =
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{
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TERRAIN_EDGE_ROCK, // #RCT2ERO
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TERRAIN_EDGE_BRICK, // #RCT1EBR
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TERRAIN_EDGE_IRON, // #RCT1EIR
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TERRAIN_EDGE_WOOD_RED, // #RCT2EWR
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TERRAIN_EDGE_GREY, // #RCT1EGY
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TERRAIN_EDGE_YELLOW, // #RCT1EYE
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TERRAIN_EDGE_WOOD_BLACK, // #RCT2EWB
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TERRAIN_EDGE_RED, // #RCT1ERE
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TERRAIN_EDGE_ICE, // #RCT2EIC
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TERRAIN_EDGE_PURPLE, // #RCT2EIC
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TERRAIN_EDGE_GREEN, // #RCT1EGR
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TERRAIN_EDGE_STONE_BROWN, // #RCT1ESN
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TERRAIN_EDGE_STONE_GREY, // #RCT1ESG
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TERRAIN_EDGE_SKYSCRAPER_A, // #RCT1ESA
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TERRAIN_EDGE_SKYSCRAPER_B, // #RCT1ESB
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TERRAIN_EDGE_ROCK // #RCT2ERO (Unused)
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TERRAIN_EDGE_ROCK, // rct2.edge.rock
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TERRAIN_EDGE_BRICK, // rct1.edge.brick
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TERRAIN_EDGE_IRON, // rct1.edge.iron
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TERRAIN_EDGE_WOOD_RED, // rct2.edge.woodred
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TERRAIN_EDGE_GREY, // rct1.aa.edge.grey
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TERRAIN_EDGE_YELLOW, // rct1.aa.edge.yellow
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TERRAIN_EDGE_WOOD_BLACK, // rct2.edge.woodblack
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TERRAIN_EDGE_RED, // rct1.aa.edge.red
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TERRAIN_EDGE_ICE, // rct2.edge.ice
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TERRAIN_EDGE_PURPLE, // rct1.ll.edge.purple
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TERRAIN_EDGE_GREEN, // rct1.ll.edge.green
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TERRAIN_EDGE_STONE_BROWN, // rct1.ll.edge.stonebrown
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TERRAIN_EDGE_STONE_GREY, // rct1.ll.edge.stonegrey
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TERRAIN_EDGE_SKYSCRAPER_A, // rct1.ll.edge.skyscrapera
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TERRAIN_EDGE_SKYSCRAPER_B, // rct1.ll.edge.skyscraperb
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TERRAIN_EDGE_ROCK // rct2.edge.rock (Unused)
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};
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Guard::ArgumentInRange<size_t>(terrainEdge, 0, std::size(map), "Unsupported RCT1 terrain edge.");
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return map[terrainEdge];
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