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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-18 12:33:17 +01:00

Apply C++ formatting to Input.cpp

This commit is contained in:
Michał Janiszewski
2017-10-10 10:57:41 +02:00
committed by Michael Steenbeek
parent f04c871515
commit 50fa761fa0

View File

@@ -14,23 +14,24 @@
*****************************************************************************/
#pragma endregion
#include <ctype.h>
#include <openrct2/common.h>
#include <SDL.h>
#include <openrct2/config/Config.h>
#include <ctype.h>
#include <openrct2/Context.h>
#include <openrct2/OpenRCT2.h>
#include <openrct2/common.h>
#include <openrct2/config/Config.h>
#include <openrct2/input.h>
#include <openrct2/interface/chat.h>
#include <openrct2/interface/console.h>
#include <openrct2/interface/window.h>
#include <openrct2/OpenRCT2.h>
#include "input.h"
#include "KeyboardShortcuts.h"
#include "input.h"
static void input_handle_console(sint32 key)
{
CONSOLE_INPUT input = CONSOLE_INPUT_NONE;
switch (key) {
switch (key)
{
case SDL_SCANCODE_ESCAPE:
input = CONSOLE_INPUT_LINE_CLEAR;
break;
@@ -50,7 +51,8 @@ static void input_handle_console(sint32 key)
input = CONSOLE_INPUT_SCROLL_NEXT;
break;
}
if (input != CONSOLE_INPUT_NONE) {
if (input != CONSOLE_INPUT_NONE)
{
console_input(input);
}
}
@@ -58,7 +60,8 @@ static void input_handle_console(sint32 key)
static void input_handle_chat(sint32 key)
{
CHAT_INPUT input = CHAT_INPUT_NONE;
switch (key) {
switch (key)
{
case SDL_SCANCODE_ESCAPE:
input = CHAT_INPUT_CLOSE;
break;
@@ -66,15 +69,16 @@ static void input_handle_chat(sint32 key)
input = CHAT_INPUT_SEND;
break;
}
if (input != CHAT_INPUT_NONE) {
if (input != CHAT_INPUT_NONE)
{
chat_input(input);
}
}
static void game_handle_key_scroll()
{
rct_window *mainWindow;
sint32 scrollX, scrollY;
rct_window * mainWindow;
sint32 scrollX, scrollY;
mainWindow = window_get_main();
if (mainWindow == NULL)
@@ -84,23 +88,27 @@ static void game_handle_key_scroll()
if (mainWindow->viewport == NULL)
return;
rct_window *textWindow;
rct_window * textWindow;
textWindow = window_find_by_class(WC_TEXTINPUT);
if (textWindow || gUsingWidgetTextBox) return;
if (gChatOpen) return;
if (textWindow || gUsingWidgetTextBox)
return;
if (gChatOpen)
return;
scrollX = 0;
scrollY = 0;
scrollX = 0;
scrollY = 0;
const uint8 * keysState = context_get_keys_state();
get_keyboard_map_scroll(keysState, &scrollX, &scrollY);
// Scroll viewport
if (scrollX != 0) {
if (scrollX != 0)
{
mainWindow->saved_view_x += scrollX * (12 << mainWindow->viewport->zoom);
input_set_flag(INPUT_FLAG_VIEWPORT_SCROLLING, true);
}
if (scrollY != 0) {
if (scrollY != 0)
{
mainWindow->saved_view_y += scrollY * (12 << mainWindow->viewport->zoom);
input_set_flag(INPUT_FLAG_VIEWPORT_SCROLLING, true);
}
@@ -121,15 +129,20 @@ static sint32 input_scancode_to_rct_keycode(sint32 sdl_key)
void input_handle_keyboard(bool isTitle)
{
if (gOpenRCT2Headless) {
if (gOpenRCT2Headless)
{
return;
}
if (!gConsoleOpen) {
if (!isTitle) {
if (!gConsoleOpen)
{
if (!isTitle)
{
// Handle mouse scrolling
if (input_get_state() == INPUT_STATE_NORMAL && gConfigGeneral.edge_scrolling) {
if (!(gInputPlaceObjectModifier & (PLACE_OBJECT_MODIFIER_SHIFT_Z | PLACE_OBJECT_MODIFIER_COPY_Z))) {
if (input_get_state() == INPUT_STATE_NORMAL && gConfigGeneral.edge_scrolling)
{
if (!(gInputPlaceObjectModifier & (PLACE_OBJECT_MODIFIER_SHIFT_Z | PLACE_OBJECT_MODIFIER_COPY_Z)))
{
game_handle_edge_scroll();
}
}
@@ -137,43 +150,55 @@ void input_handle_keyboard(bool isTitle)
// Handle modifier keys and key scrolling
gInputPlaceObjectModifier = PLACE_OBJECT_MODIFIER_NONE;
const uint8 * keysState = context_get_keys_state();
if (keysState[SDL_SCANCODE_LSHIFT] || keysState[SDL_SCANCODE_RSHIFT]) {
const uint8 * keysState = context_get_keys_state();
if (keysState[SDL_SCANCODE_LSHIFT] || keysState[SDL_SCANCODE_RSHIFT])
{
gInputPlaceObjectModifier |= PLACE_OBJECT_MODIFIER_SHIFT_Z;
}
if (keysState[SDL_SCANCODE_LCTRL] || keysState[SDL_SCANCODE_RCTRL]) {
if (keysState[SDL_SCANCODE_LCTRL] || keysState[SDL_SCANCODE_RCTRL])
{
gInputPlaceObjectModifier |= PLACE_OBJECT_MODIFIER_COPY_Z;
}
if (keysState[SDL_SCANCODE_LALT] || keysState[SDL_SCANCODE_RALT]) {
if (keysState[SDL_SCANCODE_LALT] || keysState[SDL_SCANCODE_RALT])
{
gInputPlaceObjectModifier |= 4;
}
#ifdef __MACOSX__
if (keysState[SDL_SCANCODE_LGUI] || keysState[SDL_SCANCODE_RGUI]) {
if (keysState[SDL_SCANCODE_LGUI] || keysState[SDL_SCANCODE_RGUI])
{
gInputPlaceObjectModifier |= 8;
}
#endif
if (!isTitle) {
if (!isTitle)
{
game_handle_key_scroll();
}
}
// Handle key input
sint32 key;
while (!gOpenRCT2Headless && (key = get_next_key()) != 0) {
while (!gOpenRCT2Headless && (key = get_next_key()) != 0)
{
if (key == 255)
continue;
// Reserve backtick for console
if (key == SDL_SCANCODE_GRAVE) {
if ((gConfigGeneral.debugging_tools && !context_is_input_active()) || gConsoleOpen) {
if (key == SDL_SCANCODE_GRAVE)
{
if ((gConfigGeneral.debugging_tools && !context_is_input_active()) || gConsoleOpen)
{
window_cancel_textbox();
console_toggle();
}
continue;
} else if (gConsoleOpen) {
}
else if (gConsoleOpen)
{
input_handle_console(key);
continue;
} else if (!isTitle && gChatOpen) {
}
else if (!isTitle && gChatOpen)
{
input_handle_chat(key);
continue;
}
@@ -181,16 +206,22 @@ void input_handle_keyboard(bool isTitle)
key |= gInputPlaceObjectModifier << 8;
rct_window * w = window_find_by_class(WC_TEXTINPUT);
if (w != NULL) {
if (w != NULL)
{
char keychar = input_scancode_to_rct_keycode(key & 0xFF);
window_text_input_key(w, keychar);
} else if (!gUsingWidgetTextBox) {
}
else if (!gUsingWidgetTextBox)
{
w = window_find_by_class(WC_CHANGE_KEYBOARD_SHORTCUT);
if (w != NULL) {
if (w != NULL)
{
keyboard_shortcuts_set(key);
window_close_by_class(WC_CHANGE_KEYBOARD_SHORTCUT);
window_invalidate_by_class(WC_KEYBOARD_SHORTCUT_LIST);
} else {
}
else
{
keyboard_shortcut_handle(key);
}
}