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Rename PeepActionType None1 and None2
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@@ -199,7 +199,7 @@ static bool map_animation_invalidate_small_scenery(const CoordsXYZ& loc)
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continue;
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if (peep->z != loc.z)
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continue;
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if (peep->Action < PeepActionType::None1)
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if (peep->Action < PeepActionType::Idle)
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continue;
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peep->Action = PeepActionType::CheckTime;
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