mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-06 06:32:56 +01:00
Rename our version of SDL_MIX_MAXVOLUME to MIXER_VOLUME_MAX
Keep an assert to make sure its the same as SDL in the mixer. If SDL changes it, we can either change ours or convert the number proportionally.
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@@ -54,7 +54,7 @@ namespace OpenRCT2 { namespace Audio
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AudioChannelImpl()
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{
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SetRate(1);
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SetVolume(SDL_MIX_MAXVOLUME);
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SetVolume(MIXER_VOLUME_MAX);
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SetPan(0.5f);
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}
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@@ -165,7 +165,7 @@ namespace OpenRCT2 { namespace Audio
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void SetVolume(sint32 volume) override
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{
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_volume = Math::Clamp(0, volume, SDL_MIX_MAXVOLUME);
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_volume = Math::Clamp(0, volume, MIXER_VOLUME_MAX);
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}
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float GetPan() const override
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@@ -444,7 +444,7 @@ namespace OpenRCT2 { namespace Audio
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if (startVolume != endVolume)
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{
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// Set to max since we are adjusting the volume ourselves
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mixVolume = SDL_MIX_MAXVOLUME;
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mixVolume = MIXER_VOLUME_MAX;
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// Fade between volume levels to smooth out sound and minimize clicks from sudden volume changes
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sint32 fadeLength = (sint32)len / _format.BytesPerSample();
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@@ -494,6 +494,8 @@ namespace OpenRCT2 { namespace Audio
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static void EffectFadeS16(sint16 * data, sint32 length, sint32 startvolume, sint32 endvolume)
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{
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static_assert(SDL_MIX_MAXVOLUME == MIXER_VOLUME_MAX, "Max volume differs between OpenRCT2 and SDL2");
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float startvolume_f = (float)startvolume / SDL_MIX_MAXVOLUME;
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float endvolume_f = (float)endvolume / SDL_MIX_MAXVOLUME;
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for (sint32 i = 0; i < length; i++)
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@@ -505,6 +507,8 @@ namespace OpenRCT2 { namespace Audio
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static void EffectFadeU8(uint8* data, sint32 length, sint32 startvolume, sint32 endvolume)
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{
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static_assert(SDL_MIX_MAXVOLUME == MIXER_VOLUME_MAX, "Max volume differs between OpenRCT2 and SDL2");
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float startvolume_f = (float)startvolume / SDL_MIX_MAXVOLUME;
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float endvolume_f = (float)endvolume / SDL_MIX_MAXVOLUME;
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for (sint32 i = 0; i < length; i++)
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@@ -167,7 +167,7 @@ void Mixer_SetVolume(float volume)
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sint32 DStoMixerVolume(sint32 volume)
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{
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return (sint32)(SDL_MIX_MAXVOLUME * (std::pow(10.0f, (float)volume / 2000)));
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return (sint32)(MIXER_VOLUME_MAX * (std::pow(10.0f, (float)volume / 2000)));
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}
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float DStoMixerPan(sint32 pan)
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@@ -18,8 +18,7 @@
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#include "../common.h"
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#define SDL_MIX_MAXVOLUME 128
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#define MIXER_VOLUME_MAX 128
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#define MIXER_LOOP_NONE 0
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#define MIXER_LOOP_INFINITE -1
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@@ -212,7 +212,7 @@ void chat_history_add(const char * src)
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free(buffer);
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Mixer_Play_Effect(SOUND_NEWS_ITEM, 0, SDL_MIX_MAXVOLUME, 0, 1.5f, true);
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Mixer_Play_Effect(SOUND_NEWS_ITEM, 0, MIXER_VOLUME_MAX, 0, 1.5f, true);
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}
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void chat_input(CHAT_INPUT input)
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@@ -60,7 +60,7 @@ void intro_update()
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_introStateCounter = -580;
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// Play the chain lift sound
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_soundChannel = Mixer_Play_Effect(SOUND_LIFT_7, MIXER_LOOP_INFINITE, SDL_MIX_MAXVOLUME, 0.5f, 1, true);
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_soundChannel = Mixer_Play_Effect(SOUND_LIFT_7, MIXER_LOOP_INFINITE, MIXER_VOLUME_MAX, 0.5f, 1, true);
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_chainLiftFinished = false;
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gIntroState++;
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break;
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@@ -95,7 +95,7 @@ void intro_update()
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}
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// Play the track friction sound
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_soundChannel = Mixer_Play_Effect(SOUND_TRACK_FRICTION_3, MIXER_LOOP_INFINITE, SDL_MIX_MAXVOLUME, 0.25f, 0.75, true);
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_soundChannel = Mixer_Play_Effect(SOUND_TRACK_FRICTION_3, MIXER_LOOP_INFINITE, MIXER_VOLUME_MAX, 0.25f, 0.75, true);
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}
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// Check if logo is off the screen...ish
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@@ -107,7 +107,7 @@ void intro_update()
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}
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// Play long peep scream sound
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_soundChannel = Mixer_Play_Effect(SOUND_SCREAM_1, MIXER_LOOP_NONE, SDL_MIX_MAXVOLUME, 0.5f, 1, false);
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_soundChannel = Mixer_Play_Effect(SOUND_SCREAM_1, MIXER_LOOP_NONE, MIXER_VOLUME_MAX, 0.5f, 1, false);
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gIntroState++;
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_introStateCounter = 0;
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