mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-04 13:42:55 +01:00
Pass paint session to surface_paint
This commit is contained in:
@@ -247,7 +247,7 @@ static void sub_68B3FB(paint_session * session, sint32 x, sint32 y)
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switch (map_element_get_type(map_element))
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{
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case MAP_ELEMENT_TYPE_SURFACE:
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surface_paint(direction, height, map_element);
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surface_paint(session, direction, height, map_element);
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break;
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case MAP_ELEMENT_TYPE_PATH:
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path_paint(direction, height, map_element);
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@@ -98,7 +98,7 @@ void map_element_paint_setup(paint_session * session, sint32 x, sint32 y);
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void entrance_paint(uint8 direction, sint32 height, rct_map_element* map_element);
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void banner_paint(uint8 direction, sint32 height, rct_map_element* map_element);
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void surface_paint(uint8 direction, uint16 height, rct_map_element *mapElement);
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void surface_paint(paint_session * session, uint8 direction, uint16 height, rct_map_element *mapElement);
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void path_paint(uint8 direction, uint16 height, rct_map_element *mapElement);
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void scenery_paint(uint8 direction, sint32 height, rct_map_element* mapElement);
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void fence_paint(uint8 direction, sint32 height, rct_map_element* mapElement);
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@@ -353,7 +353,7 @@ static uint8 viewport_surface_paint_setup_get_relative_slope(rct_map_element * m
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/**
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* rct2: 0x0065E890, 0x0065E946, 0x0065E9FC, 0x0065EAB2
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*/
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static void viewport_surface_smoothen_edge(enum edge_t edge, struct tile_descriptor self, struct tile_descriptor neighbour)
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static void viewport_surface_smoothen_edge(paint_session * session, enum edge_t edge, struct tile_descriptor self, struct tile_descriptor neighbour)
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{
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if (neighbour.map_element == NULL) {
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@@ -446,7 +446,7 @@ static void viewport_surface_smoothen_edge(enum edge_t edge, struct tile_descrip
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uint32 image_id = maskImageBase + byte_97B444[self.slope];
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if (paint_attach_to_previous_ps(image_id, 0, 0)) {
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attached_paint_struct * out = gPaintSession.UnkF1AD2C;
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attached_paint_struct * out = session->UnkF1AD2C;
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// set content and enable masking
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out->colour_image_id = dword_97B804[neighbour.terrain] + cl;
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out->flags |= PAINT_STRUCT_FLAG_IS_MASKED;
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@@ -554,7 +554,7 @@ static void viewport_surface_draw_land_side_top(enum edge_t edge, uint8 height,
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/**
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* rct2: 0x0065EB7D, 0x0065F0D8
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*/
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static void viewport_surface_draw_land_side_bottom(enum edge_t edge, uint8 height, uint8 edgeStyle, struct tile_descriptor self, struct tile_descriptor neighbour)
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static void viewport_surface_draw_land_side_bottom(paint_session * session, enum edge_t edge, uint8 height, uint8 edgeStyle, struct tile_descriptor self, struct tile_descriptor neighbour)
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{
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registers regs;
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@@ -577,7 +577,7 @@ static void viewport_surface_draw_land_side_bottom(enum edge_t edge, uint8 heigh
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tunnelBounds.x = 32;
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tunnelTopBoundBoxOffset.y = 31;
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tunnelArray = gPaintSession.LeftTunnels;
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tunnelArray = session->LeftTunnels;
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break;
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case EDGE_BOTTOMRIGHT:
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@@ -592,7 +592,7 @@ static void viewport_surface_draw_land_side_bottom(enum edge_t edge, uint8 heigh
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tunnelBounds.y = 32;
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tunnelTopBoundBoxOffset.x = 31;
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tunnelArray = gPaintSession.RightTunnels;
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tunnelArray = session->RightTunnels;
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break;
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default:
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@@ -714,7 +714,7 @@ static void viewport_surface_draw_land_side_bottom(enum edge_t edge, uint8 heigh
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/**
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* rct2: 0x0066039B, 0x006604F1
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*/
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static void viewport_surface_draw_water_side_top(enum edge_t edge, uint8 height, uint8 terrain, struct tile_descriptor self, struct tile_descriptor neighbour)
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static void viewport_surface_draw_water_side_top(paint_session * session, enum edge_t edge, uint8 height, uint8 terrain, struct tile_descriptor self, struct tile_descriptor neighbour)
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{
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registers regs;
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@@ -816,7 +816,7 @@ static void viewport_surface_draw_water_side_top(enum edge_t edge, uint8 height,
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/**
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* rct2: 0x0065F8B9, 0x0065FE26
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*/
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static void viewport_surface_draw_water_side_bottom(enum edge_t edge, uint8 height, uint8 edgeStyle, struct tile_descriptor self, struct tile_descriptor neighbour)
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static void viewport_surface_draw_water_side_bottom(paint_session * session, enum edge_t edge, uint8 height, uint8 edgeStyle, struct tile_descriptor self, struct tile_descriptor neighbour)
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{
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registers regs;
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@@ -839,7 +839,7 @@ static void viewport_surface_draw_water_side_bottom(enum edge_t edge, uint8 heig
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tunnelBounds.x = 32;
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tunnelTopBoundBoxOffset.y = 31;
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tunnelArray = gPaintSession.LeftTunnels;
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tunnelArray = session->LeftTunnels;
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break;
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case EDGE_BOTTOMRIGHT:
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@@ -854,7 +854,7 @@ static void viewport_surface_draw_water_side_bottom(enum edge_t edge, uint8 heig
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tunnelBounds.y = 32;
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tunnelTopBoundBoxOffset.x = 31;
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tunnelArray = gPaintSession.RightTunnels;
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tunnelArray = session->RightTunnels;
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break;
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default:
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@@ -988,12 +988,12 @@ static void viewport_surface_draw_water_side_bottom(enum edge_t edge, uint8 heig
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* @param height (dx)
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* @param map_element (esi)
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*/
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void surface_paint(uint8 direction, uint16 height, rct_map_element * mapElement)
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void surface_paint(paint_session * session, uint8 direction, uint16 height, rct_map_element * mapElement)
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{
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rct_drawpixelinfo * dpi = gPaintSession.Unk140E9A8;
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gPaintSession.InteractionType = VIEWPORT_INTERACTION_ITEM_TERRAIN;
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gPaintSession.DidPassSurface = true;
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gPaintSession.SurfaceElement = mapElement;
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rct_drawpixelinfo * dpi = session->Unk140E9A8;
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session->InteractionType = VIEWPORT_INTERACTION_ITEM_TERRAIN;
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session->DidPassSurface = true;
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session->SurfaceElement = mapElement;
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uint16 zoomLevel = dpi->zoom_level;
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@@ -1002,8 +1002,8 @@ void surface_paint(uint8 direction, uint16 height, rct_map_element * mapElement)
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uint32 surfaceShape = viewport_surface_paint_setup_get_relative_slope(mapElement, rotation);
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rct_xy16 base = {
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.x = gPaintSession.SpritePosition.x,
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.y = gPaintSession.SpritePosition.y
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.x = session->SpritePosition.x,
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.y = session->SpritePosition.y
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};
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corner_height ch = corner_heights[surfaceShape];
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@@ -1051,7 +1051,7 @@ void surface_paint(uint8 direction, uint16 height, rct_map_element * mapElement)
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if ((gCurrentViewportFlags & VIEWPORT_FLAG_LAND_HEIGHTS) && (zoomLevel == 0)) {
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sint16 x = gPaintSession.MapPosition.x, y = gPaintSession.MapPosition.y;
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sint16 x = session->MapPosition.x, y = session->MapPosition.y;
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sint32 dx = map_element_height(x + 16, y + 16) & 0xFFFF;
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dx += 3;
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@@ -1065,7 +1065,7 @@ void surface_paint(uint8 direction, uint16 height, rct_map_element * mapElement)
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bool has_surface = false;
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if (gPaintSession.VerticalTunnelHeight * 16 == height) {
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if (session->VerticalTunnelHeight * 16 == height) {
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// Vertical tunnels
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sub_98197C(1575, 0, 0, 1, 30, 39, height, -2, 1, height - 40, rotation);
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sub_98197C(1576, 0, 0, 30, 1, 0, height, 1, 31, height, rotation);
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@@ -1123,8 +1123,8 @@ void surface_paint(uint8 direction, uint16 height, rct_map_element * mapElement)
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case 6:
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// loc_660C6A
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{
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sint16 x = gPaintSession.MapPosition.x & 0x20;
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sint16 y = gPaintSession.MapPosition.y & 0x20;
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sint16 x = session->MapPosition.x & 0x20;
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sint16 y = session->MapPosition.y & 0x20;
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sint32 index = (y | (x << 1)) >> 5;
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if (branch == 6) {
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@@ -1141,13 +1141,13 @@ void surface_paint(uint8 direction, uint16 height, rct_map_element * mapElement)
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has_surface = true;
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}
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// Draw Staff Patrol Areas
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// Draw Staff Patrol Areas
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// loc_660D02
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if (gStaffDrawPatrolAreas != 0xFFFF) {
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sint32 staffIndex = gStaffDrawPatrolAreas;
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bool is_staff_list = staffIndex & 0x8000;
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uint8 staffType = staffIndex & 0x7FFF;
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sint16 x = gPaintSession.MapPosition.x, y = gPaintSession.MapPosition.y;
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sint16 x = session->MapPosition.x, y = session->MapPosition.y;
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uint32 image_id = IMAGE_TYPE_REMAP;
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uint8 patrolColour = 7;
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@@ -1173,7 +1173,7 @@ void surface_paint(uint8 direction, uint16 height, rct_map_element * mapElement)
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if (((gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) || gCheatsSandboxMode) &&
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gCurrentViewportFlags & VIEWPORT_FLAG_LAND_OWNERSHIP
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) {
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rct_xy16 pos = gPaintSession.MapPosition;
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rct_xy16 pos = session->MapPosition;
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for (sint32 i = 0; i < MAX_PEEP_SPAWNS; ++i) {
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rct2_peep_spawn * spawn = &gPeepSpawns[i];
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@@ -1193,11 +1193,11 @@ void surface_paint(uint8 direction, uint16 height, rct_map_element * mapElement)
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assert(surfaceShape < countof(byte_97B444));
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paint_attach_to_previous_ps(SPR_TERRAIN_SELECTION_SQUARE + byte_97B444[surfaceShape], 0, 0);
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} else if (mapElement->properties.surface.ownership & OWNERSHIP_AVAILABLE) {
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rct_xy16 pos = gPaintSession.MapPosition;
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paint_struct * backup = gPaintSession.UnkF1AD28;
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rct_xy16 pos = session->MapPosition;
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paint_struct * backup = session->UnkF1AD28;
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sint32 height2 = (map_element_height(pos.x + 16, pos.y + 16) & 0xFFFF) + 3;
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sub_98196C(SPR_LAND_OWNERSHIP_AVAILABLE, 16, 16, 1, 1, 0, height2, rotation);
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gPaintSession.UnkF1AD28 = backup;
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session->UnkF1AD28 = backup;
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}
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}
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@@ -1207,11 +1207,11 @@ void surface_paint(uint8 direction, uint16 height, rct_map_element * mapElement)
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assert(surfaceShape < countof(byte_97B444));
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paint_attach_to_previous_ps(SPR_TERRAIN_SELECTION_DOTTED + byte_97B444[surfaceShape], 0, 0);
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} else if (mapElement->properties.surface.ownership & OWNERSHIP_CONSTRUCTION_RIGHTS_AVAILABLE) {
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paint_struct * backup = gPaintSession.UnkF1AD28;
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rct_xy16 pos = gPaintSession.MapPosition;
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paint_struct * backup = session->UnkF1AD28;
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rct_xy16 pos = session->MapPosition;
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sint32 height2 = map_element_height(pos.x + 16, pos.y + 16) & 0xFFFF;
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sub_98196C(SPR_LAND_CONSTRUCTION_RIGHTS_AVAILABLE, 16, 16, 1, 1, 0, height2 + 3, rotation);
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gPaintSession.UnkF1AD28 = backup;
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session->UnkF1AD28 = backup;
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}
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}
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@@ -1221,7 +1221,7 @@ void surface_paint(uint8 direction, uint16 height, rct_map_element * mapElement)
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if (gMapSelectFlags & MAP_SELECT_FLAG_ENABLE) {
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// loc_660FB8:
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rct_xy16 pos = gPaintSession.MapPosition;
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rct_xy16 pos = session->MapPosition;
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if (pos.x >= gMapSelectPositionA.x &&
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pos.x <= gMapSelectPositionB.x &&
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pos.y >= gMapSelectPositionA.y &&
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@@ -1276,15 +1276,15 @@ void surface_paint(uint8 direction, uint16 height, rct_map_element * mapElement)
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sint32 image_id = (SPR_TERRAIN_SELECTION_CORNER + byte_97B444[local_surfaceShape]) | 0x21300000;
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paint_struct * backup = gPaintSession.UnkF1AD28;
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paint_struct * backup = session->UnkF1AD28;
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sub_98196C(image_id, 0, 0, 32, 32, 1, local_height, rotation);
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gPaintSession.UnkF1AD28 = backup;
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session->UnkF1AD28 = backup;
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}
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}
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}
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if (gMapSelectFlags & MAP_SELECT_FLAG_ENABLE_CONSTRUCT) {
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rct_xy16 pos = gPaintSession.MapPosition;
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rct_xy16 pos = session->MapPosition;
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rct_xy16 * tile;
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for (tile = gMapSelectionTiles; tile->x != -1; tile++) {
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@@ -1308,10 +1308,10 @@ void surface_paint(uint8 direction, uint16 height, rct_map_element * mapElement)
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&& !(gCurrentViewportFlags & VIEWPORT_FLAG_UNDERGROUND_INSIDE)
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&& !(gCurrentViewportFlags & VIEWPORT_FLAG_HIDE_BASE)
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&& gConfigGeneral.landscape_smoothing) {
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viewport_surface_smoothen_edge(EDGE_TOPLEFT, tileDescriptors[0], tileDescriptors[3]);
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viewport_surface_smoothen_edge(EDGE_TOPRIGHT, tileDescriptors[0], tileDescriptors[4]);
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viewport_surface_smoothen_edge(EDGE_BOTTOMLEFT, tileDescriptors[0], tileDescriptors[1]);
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viewport_surface_smoothen_edge(EDGE_BOTTOMRIGHT, tileDescriptors[0], tileDescriptors[2]);
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viewport_surface_smoothen_edge(session, EDGE_TOPLEFT, tileDescriptors[0], tileDescriptors[3]);
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viewport_surface_smoothen_edge(session, EDGE_TOPRIGHT, tileDescriptors[0], tileDescriptors[4]);
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viewport_surface_smoothen_edge(session, EDGE_BOTTOMLEFT, tileDescriptors[0], tileDescriptors[1]);
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viewport_surface_smoothen_edge(session, EDGE_BOTTOMRIGHT, tileDescriptors[0], tileDescriptors[2]);
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}
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@@ -1344,42 +1344,42 @@ void surface_paint(uint8 direction, uint16 height, rct_map_element * mapElement)
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#ifdef __MINGW32__
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// The other code crashes mingw 4.8.2, as available on Travis
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for (sint32 i = 0; i < TUNNEL_MAX_COUNT; i++) {
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backupLeftTunnels[i] = gPaintSession.LeftTunnels[i];
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backupRightTunnels[i] = gPaintSession.RightTunnels[i];
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backupLeftTunnels[i] = session->LeftTunnels[i];
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backupRightTunnels[i] = session->RightTunnels[i];
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}
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#else
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memcpy(backupLeftTunnels, gPaintSession.LeftTunnels, sizeof(tunnel_entry) * TUNNEL_MAX_COUNT);
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memcpy(backupRightTunnels, gPaintSession.RightTunnels, sizeof(tunnel_entry) * TUNNEL_MAX_COUNT);
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memcpy(backupLeftTunnels, session->LeftTunnels, sizeof(tunnel_entry) * TUNNEL_MAX_COUNT);
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memcpy(backupRightTunnels, session->RightTunnels, sizeof(tunnel_entry) * TUNNEL_MAX_COUNT);
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#endif
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viewport_surface_draw_land_side_top(EDGE_TOPLEFT, height / 16, eax / 32, tileDescriptors[0], tileDescriptors[3]);
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viewport_surface_draw_land_side_top(EDGE_TOPRIGHT, height / 16, eax / 32, tileDescriptors[0], tileDescriptors[4]);
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viewport_surface_draw_land_side_bottom(EDGE_BOTTOMLEFT, height / 16, eax / 32, tileDescriptors[0], tileDescriptors[1]);
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viewport_surface_draw_land_side_bottom(EDGE_BOTTOMRIGHT, height / 16, eax / 32, tileDescriptors[0], tileDescriptors[2]);
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viewport_surface_draw_land_side_bottom(session, EDGE_BOTTOMLEFT, height / 16, eax / 32, tileDescriptors[0], tileDescriptors[1]);
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viewport_surface_draw_land_side_bottom(session, EDGE_BOTTOMRIGHT, height / 16, eax / 32, tileDescriptors[0], tileDescriptors[2]);
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#ifdef __MINGW32__
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// The other code crashes mingw 4.8.2, as available on Travis
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for (sint32 i = 0; i < TUNNEL_MAX_COUNT; i++) {
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gPaintSession.LeftTunnels[i] = backupLeftTunnels[i];
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gPaintSession.RightTunnels[i] = backupRightTunnels[i];
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session->LeftTunnels[i] = backupLeftTunnels[i];
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session->RightTunnels[i] = backupRightTunnels[i];
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}
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#else
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memcpy(gPaintSession.LeftTunnels, backupLeftTunnels, sizeof(tunnel_entry) * TUNNEL_MAX_COUNT);
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memcpy(gPaintSession.RightTunnels, backupRightTunnels, sizeof(tunnel_entry) * TUNNEL_MAX_COUNT);
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memcpy(session->LeftTunnels, backupLeftTunnels, sizeof(tunnel_entry) * TUNNEL_MAX_COUNT);
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memcpy(session->RightTunnels, backupRightTunnels, sizeof(tunnel_entry) * TUNNEL_MAX_COUNT);
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#endif
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}
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if (map_get_water_height(mapElement) > 0)
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{
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// loc_6615A9: (water height)
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gPaintSession.InteractionType = VIEWPORT_INTERACTION_ITEM_WATER;
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session->InteractionType = VIEWPORT_INTERACTION_ITEM_WATER;
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uint16 localHeight = height + 16;
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uint16 waterHeight = map_get_water_height(mapElement) * 16;
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if (!gTrackDesignSaveMode) {
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gPaintSession.Unk141E9DC = waterHeight;
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session->Unk141E9DC = waterHeight;
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sint32 image_offset = 0;
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if (waterHeight <= localHeight) {
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@@ -1399,10 +1399,10 @@ void surface_paint(uint8 direction, uint16 height, rct_map_element * mapElement)
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assert(eax % 32 == 0);
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// end new code
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viewport_surface_draw_water_side_top(EDGE_TOPLEFT, waterHeight / 16, eax / 32, tileDescriptors[0], tileDescriptors[3]);
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viewport_surface_draw_water_side_top(EDGE_TOPRIGHT, waterHeight / 16, eax / 32, tileDescriptors[0], tileDescriptors[4]);
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viewport_surface_draw_water_side_bottom(EDGE_BOTTOMLEFT, waterHeight / 16, eax / 32, tileDescriptors[0], tileDescriptors[1]);
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viewport_surface_draw_water_side_bottom(EDGE_BOTTOMRIGHT, waterHeight / 16, eax / 32, tileDescriptors[0], tileDescriptors[2]);
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viewport_surface_draw_water_side_top(session, EDGE_TOPLEFT, waterHeight / 16, eax / 32, tileDescriptors[0], tileDescriptors[3]);
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viewport_surface_draw_water_side_top(session, EDGE_TOPRIGHT, waterHeight / 16, eax / 32, tileDescriptors[0], tileDescriptors[4]);
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viewport_surface_draw_water_side_bottom(session, EDGE_BOTTOMLEFT, waterHeight / 16, eax / 32, tileDescriptors[0], tileDescriptors[1]);
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viewport_surface_draw_water_side_bottom(session, EDGE_BOTTOMRIGHT, waterHeight / 16, eax / 32, tileDescriptors[0], tileDescriptors[2]);
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}
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}
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@@ -1410,7 +1410,7 @@ void surface_paint(uint8 direction, uint16 height, rct_map_element * mapElement)
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!gTrackDesignSaveMode
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) {
|
||||
// Owned land boundary fences
|
||||
gPaintSession.InteractionType = VIEWPORT_INTERACTION_ITEM_PARK;
|
||||
session->InteractionType = VIEWPORT_INTERACTION_ITEM_PARK;
|
||||
|
||||
registers regs = { 0 };
|
||||
regs.al = mapElement->properties.surface.ownership & 0x0F;
|
||||
@@ -1530,8 +1530,8 @@ void surface_paint(uint8 direction, uint16 height, rct_map_element * mapElement)
|
||||
}
|
||||
}
|
||||
|
||||
gPaintSession.InteractionType = VIEWPORT_INTERACTION_ITEM_TERRAIN;
|
||||
gPaintSession.Unk141E9DB |= G141E9DB_FLAG_1;
|
||||
session->InteractionType = VIEWPORT_INTERACTION_ITEM_TERRAIN;
|
||||
session->Unk141E9DB |= G141E9DB_FLAG_1;
|
||||
|
||||
switch (surfaceShape) {
|
||||
default:
|
||||
|
||||
@@ -82,7 +82,7 @@ uint8 gMapSelectArrowDirection;
|
||||
|
||||
void entrance_paint(uint8 direction, int height, rct_map_element *map_element) { }
|
||||
void banner_paint(uint8 direction, int height, rct_map_element *map_element) { }
|
||||
void surface_paint(uint8 direction, uint16 height, rct_map_element *mapElement) { }
|
||||
void surface_paint(paint_session * session, uint8 direction, uint16 height, rct_map_element *mapElement) { }
|
||||
void path_paint(uint8 direction, uint16 height, rct_map_element *mapElement) { }
|
||||
void scenery_paint(uint8 direction, int height, rct_map_element *mapElement) { }
|
||||
void fence_paint(uint8 direction, int height, rct_map_element *mapElement) { }
|
||||
|
||||
Reference in New Issue
Block a user