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https://github.com/OpenRCT2/OpenRCT2
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Remove unnecessary gFirstTimeSaving call, handle gFirstTimeSaving in game_load_save
This commit is contained in:
committed by
Michael Steenbeek
parent
67160d2f70
commit
46b575ee18
@@ -1095,6 +1095,8 @@ bool game_load_save(const utf8 *path)
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bool result = false;
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if (extension_type == FILE_EXTENSION_SV6) {
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result = game_load_sv6_path(path);
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if (result)
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gFirstTimeSaving = false;
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} else if (extension_type == FILE_EXTENSION_SV4) {
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result = rct1_load_saved_game(path);
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if (result)
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@@ -1373,8 +1375,8 @@ bool game_load_save_or_scenario(const utf8 * path)
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static void game_load_or_quit_no_save_prompt_callback(sint32 result, const utf8 * path)
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{
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if (result == MODAL_RESULT_OK && game_load_save_or_scenario(path)) {
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gFirstTimeSaving = false;
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if (result == MODAL_RESULT_OK) {
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game_load_save_or_scenario(path);
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}
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}
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