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https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-25 15:54:31 +01:00
create base scenery object for scenery objects
This commit is contained in:
@@ -449,6 +449,7 @@
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<ClInclude Include="src\object\ObjectRepository.h" />
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<ClInclude Include="src\object\RideObject.h" />
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<ClInclude Include="src\object\SceneryGroupObject.h" />
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<ClInclude Include="src\object\SceneryObject.h" />
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<ClInclude Include="src\object\SmallSceneryObject.h" />
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<ClInclude Include="src\object\StexObject.h" />
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<ClInclude Include="src\object\StringTable.h" />
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@@ -39,7 +39,8 @@ void BannerObject::ReadLegacy(IReadObjectContext * context, IStream * stream)
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GetStringTable()->Read(context, stream, OBJ_STRING_ID_NAME);
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_sceneryTabEntry = stream->ReadValue<rct_object_entry>();
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rct_object_entry sgEntry = stream->ReadValue<rct_object_entry>();
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SetPrimarySceneryGroup(&sgEntry);
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GetImageTable()->Read(context, stream);
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@@ -54,16 +55,6 @@ void BannerObject::Load()
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{
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_legacyType.name = language_allocate_object_string(GetName());
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_legacyType.image = gfx_object_allocate_images(GetImageTable()->GetImages(), GetImageTable()->GetCount());
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_legacyType.banner.scenery_tab_id = 0xFF;
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if ((_sceneryTabEntry.flags & 0xFF) != 0xFF)
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{
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uint8 entryType, entryIndex;
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if (find_object_in_entry_group(&_sceneryTabEntry, &entryType, &entryIndex))
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{
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_legacyType.banner.scenery_tab_id = entryIndex;
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}
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}
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}
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void BannerObject::Unload()
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@@ -16,21 +16,20 @@
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#pragma once
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#include "Object.h"
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#include "SceneryObject.h"
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extern "C"
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{
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#include "../world/scenery.h"
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}
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class BannerObject : public Object
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class BannerObject : public SceneryObject
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{
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private:
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rct_scenery_entry _legacyType = { 0 };
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rct_object_entry _sceneryTabEntry = { 0 };
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public:
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explicit BannerObject(const rct_object_entry &entry) : Object(entry) { };
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explicit BannerObject(const rct_object_entry &entry) : SceneryObject(entry) { };
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void * GetLegacyData() override { return &_legacyType; }
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@@ -39,7 +39,8 @@ void FootpathItemObject::ReadLegacy(IReadObjectContext * context, IStream * stre
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GetStringTable()->Read(context, stream, OBJ_STRING_ID_NAME);
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_sceneryTabEntry = stream->ReadValue<rct_object_entry>();
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rct_object_entry sgEntry = stream->ReadValue<rct_object_entry>();
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SetPrimarySceneryGroup(&sgEntry);
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GetImageTable()->Read(context, stream);
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@@ -56,14 +57,6 @@ void FootpathItemObject::Load()
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_legacyType.image = gfx_object_allocate_images(GetImageTable()->GetImages(), GetImageTable()->GetCount());
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_legacyType.path_bit.scenery_tab_id = 0xFF;
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if ((_sceneryTabEntry.flags & 0xFF) != 0xFF)
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{
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uint8 entryType, entryIndex;
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if (find_object_in_entry_group(&_sceneryTabEntry, &entryType, &entryIndex))
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{
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_legacyType.path_bit.scenery_tab_id = entryIndex;
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}
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}
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}
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void FootpathItemObject::Unload()
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@@ -16,21 +16,20 @@
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#pragma once
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#include "Object.h"
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#include "SceneryObject.h"
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extern "C"
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{
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#include "../world/scenery.h"
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}
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class FootpathItemObject : public Object
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class FootpathItemObject : public SceneryObject
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{
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private:
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rct_scenery_entry _legacyType = { 0 };
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rct_object_entry _sceneryTabEntry = { 0 };
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public:
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explicit FootpathItemObject(const rct_object_entry &entry) : Object(entry) { };
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explicit FootpathItemObject(const rct_object_entry &entry) : SceneryObject(entry) { };
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void * GetLegacyData() override { return &_legacyType; }
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@@ -49,7 +49,8 @@ void LargeSceneryObject::ReadLegacy(IReadObjectContext * context, IStream * stre
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GetStringTable()->Read(context, stream, OBJ_STRING_ID_NAME);
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_sceneryTabEntry = stream->ReadValue<rct_object_entry>();
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rct_object_entry sgEntry = stream->ReadValue<rct_object_entry>();
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SetPrimarySceneryGroup(&sgEntry);
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if (_legacyType.large_scenery.flags & (1 << 2))
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{
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@@ -86,16 +87,6 @@ void LargeSceneryObject::Load()
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_legacyType.large_scenery.tiles = _tiles;
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_legacyType.large_scenery.scenery_tab_id = 0xFF;
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if ((_sceneryTabEntry.flags & 0xFF) != 0xFF)
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{
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uint8 entryType, entryIndex;
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if (find_object_in_entry_group(&_sceneryTabEntry, &entryType, &entryIndex))
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{
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_legacyType.large_scenery.scenery_tab_id = entryIndex;
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}
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}
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if (_legacyType.large_scenery.flags & (1 << 2))
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{
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_legacyType.large_scenery.text_image = _legacyType.image;
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@@ -16,24 +16,23 @@
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#pragma once
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#include "Object.h"
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#include "SceneryObject.h"
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extern "C"
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{
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#include "../world/scenery.h"
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}
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class LargeSceneryObject : public Object
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class LargeSceneryObject : public SceneryObject
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{
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private:
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rct_scenery_entry _legacyType = { 0 };
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uint32 _baseImageId = 0;
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rct_object_entry _sceneryTabEntry = { 0 };
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rct_large_scenery_text * _3dFont = nullptr;
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rct_large_scenery_tile * _tiles = nullptr;
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public:
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explicit LargeSceneryObject(const rct_object_entry &entry) : Object(entry) { };
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explicit LargeSceneryObject(const rct_object_entry &entry) : SceneryObject(entry) { };
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~LargeSceneryObject();
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void * GetLegacyData() override { return &_legacyType; }
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34
src/object/SceneryObject.h
Normal file
34
src/object/SceneryObject.h
Normal file
@@ -0,0 +1,34 @@
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#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#pragma once
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#include "Object.h"
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class SceneryObject : public Object
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{
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private:
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rct_object_entry _primarySceneryGroupEntry = { 0 };
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public:
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explicit SceneryObject(const rct_object_entry &entry) : Object(entry) { }
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virtual ~SceneryObject() { }
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const rct_object_entry * GetPrimarySceneryGroup() { return &_primarySceneryGroupEntry; }
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protected:
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void SetPrimarySceneryGroup(const rct_object_entry * entry) { _primarySceneryGroupEntry = *entry; }
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};
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@@ -51,7 +51,8 @@ void SmallSceneryObject::ReadLegacy(IReadObjectContext * context, IStream * stre
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GetStringTable()->Read(context, stream, OBJ_STRING_ID_NAME);
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_sceneryTabEntry = stream->ReadValue<rct_object_entry>();
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rct_object_entry sgEntry = stream->ReadValue<rct_object_entry>();
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SetPrimarySceneryGroup(&sgEntry);
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if (_legacyType.small_scenery.flags & SMALL_SCENERY_FLAG16)
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{
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@@ -82,14 +83,6 @@ void SmallSceneryObject::Load()
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_legacyType.image = gfx_object_allocate_images(GetImageTable()->GetImages(), GetImageTable()->GetCount());
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_legacyType.small_scenery.scenery_tab_id = 0xFF;
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if ((_sceneryTabEntry.flags & 0xFF) != 0xFF)
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{
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uint8 entryType, entryIndex;
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if (find_object_in_entry_group(&_sceneryTabEntry, &entryType, &entryIndex))
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{
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_legacyType.small_scenery.scenery_tab_id = entryIndex;
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}
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}
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if (_legacyType.small_scenery.flags & SMALL_SCENERY_FLAG16)
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{
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@@ -16,22 +16,21 @@
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#pragma once
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#include "Object.h"
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#include "SceneryObject.h"
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extern "C"
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{
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#include "../world/scenery.h"
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}
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class SmallSceneryObject : public Object
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class SmallSceneryObject : public SceneryObject
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{
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private:
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rct_scenery_entry _legacyType = { 0 };
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rct_object_entry _sceneryTabEntry = { 0 };
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uint8 * _var10data = nullptr;
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public:
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explicit SmallSceneryObject(const rct_object_entry &entry) : Object(entry) { };
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explicit SmallSceneryObject(const rct_object_entry &entry) : SceneryObject(entry) { };
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~SmallSceneryObject();
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void * GetLegacyData() override { return &_legacyType; }
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@@ -42,7 +42,8 @@ void WallObject::ReadLegacy(IReadObjectContext * context, IStream * stream)
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GetStringTable()->Read(context, stream, OBJ_STRING_ID_NAME);
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_sceneryTabEntry = stream->ReadValue<rct_object_entry>();
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rct_object_entry sgEntry = stream->ReadValue<rct_object_entry>();
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SetPrimarySceneryGroup(&sgEntry);
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GetImageTable()->Read(context, stream);
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@@ -57,16 +58,6 @@ void WallObject::Load()
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{
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_legacyType.name = language_allocate_object_string(GetName());
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_legacyType.image = gfx_object_allocate_images(GetImageTable()->GetImages(), GetImageTable()->GetCount());
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_legacyType.small_scenery.scenery_tab_id = 0xFF;
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if ((_sceneryTabEntry.flags & 0xFF) != 0xFF)
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{
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uint8 entryType, entryIndex;
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if (find_object_in_entry_group(&_sceneryTabEntry, &entryType, &entryIndex))
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{
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_legacyType.small_scenery.scenery_tab_id = entryIndex;
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}
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}
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}
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void WallObject::Unload()
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@@ -16,21 +16,20 @@
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#pragma once
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#include "Object.h"
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#include "SceneryObject.h"
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extern "C"
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{
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#include "../world/scenery.h"
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}
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class WallObject : public Object
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class WallObject : public SceneryObject
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{
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private:
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rct_scenery_entry _legacyType = { 0 };
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rct_object_entry _sceneryTabEntry = { 0 };
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public:
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explicit WallObject(const rct_object_entry &entry) : Object(entry) { };
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explicit WallObject(const rct_object_entry &entry) : SceneryObject(entry) { };
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void * GetLegacyData() override { return &_legacyType; }
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