1
0
mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-02-01 03:05:24 +01:00

Merge pull request #409 from qcz/scenery-fixes

Scenery fixes
This commit is contained in:
Ted John
2014-09-06 16:23:35 +01:00
4 changed files with 130 additions and 90 deletions

View File

@@ -59,6 +59,7 @@
<ClInclude Include="..\src\window.h" />
<ClInclude Include="..\src\window_dropdown.h" />
<ClInclude Include="..\src\window_error.h" />
<ClInclude Include="..\src\window_scenery.h" />
<ClInclude Include="..\src\window_tooltip.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="..\src\staff.h" />

View File

@@ -165,6 +165,9 @@
<ClInclude Include="..\src\scenery.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\window_scenery.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\src\game.c">

View File

@@ -32,12 +32,7 @@
#include "viewport.h"
#include "widget.h"
#include "window.h"
#define WINDOW_SCENERY_WIDTH 0x27A
#define WINDOW_SCENERY_HEIGHT 0x8E
#define SCENERY_BUTTON_WIDTH 66
#define SCENERY_BUTTON_HEIGHT 80
#define SCENERY_ENTRIES_BY_TAB 128
#include "window_scenery.h"
enum {
WINDOW_SCENERY_TAB_1,
@@ -181,6 +176,10 @@ static rct_widget window_scenery_widgets[] = {
static sint16 window_scenery_tab_entries[0x13][SCENERY_ENTRIES_BY_TAB + 1];
/*
* Was part of 0x006DFA00
* The same code repeated five times for every scenery entry type
*/
void init_scenery_entry(rct_scenery_entry *sceneryEntry, int index, uint8 sceneryTabId) {
if (RCT2_ADDRESS(0x01357BD0, sint32)[index >> 5] & (1 << (index & 0x1F))) {
if (sceneryTabId != 0xFF) {
@@ -417,7 +416,7 @@ void window_scenery_open()
window_init_scroll_widgets(window);
RCT2_CALLPROC_X(0x006E1EB4, 0, 0, 0, 0, (int)window, 0, 0);
show_gridlines();
RCT2_GLOBAL(0x00F64F05, uint8) = 3; // scenery rotation
window_scenery_rotation = 3;
RCT2_GLOBAL(0x00F64F12, uint8) = 0;
RCT2_GLOBAL(0x00F64F13, uint8) = 0;
window->scenery.selected_scenery_id = -1;
@@ -426,8 +425,8 @@ void window_scenery_open()
RCT2_GLOBAL(0x00F64F0D, uint8) = 0;
RCT2_GLOBAL(0x00F64EB4, uint32) = 0x80000000;
RCT2_GLOBAL(0x00F64EC0, uint16) = 0;
RCT2_GLOBAL(0x00F64F19, uint8) = 0; // repaint colored scenery tool state
RCT2_GLOBAL(0x00F64F1A, uint8) = 0; // build cluster tool state
window_scenery_is_repaint_scenery_tool_on = 0; // repaint colored scenery tool state
window_scenery_is_build_cluster_tool_on = 0; // build cluster tool state
window->min_width = WINDOW_SCENERY_WIDTH;
window->max_width = WINDOW_SCENERY_WIDTH;
@@ -441,12 +440,12 @@ void window_scenery_open()
/*
* rct2: 0x0066DB3D
*/
bool window_scenery_is_tool_active() {
bool window_scenery_is_scenery_tool_active() {
int toolWindowClassification = RCT2_GLOBAL(RCT2_ADDRESS_TOOL_WINDOWCLASS, rct_windowclass);
int toolWidgetIndex = RCT2_GLOBAL(RCT2_ADDRESS_TOOL_WIDGETINDEX, rct_windownumber);
if (RCT2_GLOBAL(0x009DE518, uint32) & (1 << 3))
if (toolWindowClassification == WC_TOP_TOOLBAR && toolWidgetIndex == 9)
if (toolWindowClassification == WC_TOP_TOOLBAR && toolWidgetIndex == 9) // 9 is WIDX_SCENERY
return true;
return false;
@@ -465,13 +464,13 @@ void window_scenery_close() {
hide_gridlines();
RCT2_CALLPROC_X(0x006CB70A, 0, 0, 0, 0, 0, 0, 0);
if (window_scenery_is_tool_active())
if (window_scenery_is_scenery_tool_active())
tool_cancel();
}
int window_scenery_scrollgetsize_num() {
int items = 0;
while (window_scenery_tab_entries[RCT2_GLOBAL(0x00F64EDC, uint8)][items] != -1)
while (window_scenery_tab_entries[window_scenery_active_tab_index][items] != -1)
items++;
items += 8;
@@ -498,17 +497,17 @@ static void window_scenery_mouseup()
window_close(w);
break;
case WIDX_SCENERY_ROTATE_OBJECTS_BUTTON:
RCT2_GLOBAL(0x00F64F05, uint8)++;
RCT2_GLOBAL(0x00F64F05, uint8) = RCT2_GLOBAL(0x00F64F05, uint8) % 4;
window_scenery_rotation++;
window_scenery_rotation = window_scenery_rotation % 4;
RCT2_CALLPROC_EBPSAFE(0x006E2712);
window_invalidate(w);
break;
case WIDX_SCENERY_REPAINT_SCENERY_BUTTON:
RCT2_GLOBAL(0x00F64F19, uint8) ^= 1;
window_scenery_is_repaint_scenery_tool_on ^= 1;
window_invalidate(w);
break;
case WIDX_SCENERY_BUILD_CLUSTER_BUTTON:
RCT2_GLOBAL(0x00F64F1A, uint8) ^= 1;
window_scenery_is_build_cluster_tool_on ^= 1;
window_invalidate(w);
break;
}
@@ -522,12 +521,12 @@ void window_scenery_update_scroll(rct_window *w) {
int scrollsize = window_scenery_scrollgetsize_num();
w->scrolls[0].v_bottom = scrollsize;
int tabIndex = RCT2_GLOBAL(0x00F64EDC, uint8);
int tabIndex = window_scenery_active_tab_index;
int itemIndex = 0;
sint16 sceneryId;
while ((sceneryId = window_scenery_tab_entries[tabIndex][itemIndex]) != -1) {
if (sceneryId == RCT2_ADDRESS(0x00F64EDD, sint16)[tabIndex])
if (sceneryId == window_scenery_selected_scenery_by_tab[tabIndex])
break;
itemIndex++;
}
@@ -536,7 +535,7 @@ void window_scenery_update_scroll(rct_window *w) {
itemIndex = 0;
sint16 sceneryId = window_scenery_tab_entries[tabIndex][itemIndex];
if (sceneryId != -1)
RCT2_ADDRESS(0x00F64EDD, sint16)[tabIndex] = sceneryId;
window_scenery_selected_scenery_by_tab[tabIndex] = sceneryId;
}
w->scrolls[0].v_top = (itemIndex / 9) * SCENERY_BUTTON_HEIGHT;
@@ -585,21 +584,21 @@ static void window_scenery_mousedown(int widgetIndex, rct_window* w, rct_widget*
switch (widgetIndex) {
case WIDX_SCENERY_PRIMARY_COLOUR_BUTTON:
eax = (RCT2_GLOBAL(0xF64F06, uint8) << 8) + 0x80 + w->colours[1];
eax = (window_scenery_primary_colour << 8) + 0x80 + w->colours[1];
RCT2_CALLPROC_X(0x006ED43D, eax, 0, 0, widgetIndex, (int)w, (int)widget, 0xFFFFFFFF);
break;
case WIDX_SCENERY_SECONDARY_COLOUR_BUTTON:
eax = (RCT2_GLOBAL(0xF64F07, uint8) << 8) + 0x80 + w->colours[1];
eax = (window_scenery_secondary_colour << 8) + 0x80 + w->colours[1];
RCT2_CALLPROC_X(0x006ED43D, eax, 0, 0, widgetIndex, (int)w, (int)widget, 0xFFFFFFFF);
break;
case WIDX_SCENERY_TERTIARY_COLOUR_BUTTON:
eax = (RCT2_GLOBAL(0xF64F08, uint8) << 8) + 0x80 + w->colours[1];
eax = (window_scenery_tertiary_colour << 8) + 0x80 + w->colours[1];
RCT2_CALLPROC_X(0x006ED43D, eax, 0, 0, widgetIndex, (int)w, (int)widget, 0xFFFFFFFF);
break;
}
if (widgetIndex >= WIDX_SCENERY_TAB_1 && widgetIndex <= WIDX_SCENERY_TAB_20) {
RCT2_GLOBAL(0x00F64EDC, uint8) = widgetIndex - WIDX_SCENERY_TAB_1;
window_scenery_active_tab_index = widgetIndex - WIDX_SCENERY_TAB_1;
window_invalidate(w);
RCT2_GLOBAL(0x00F64EB4, uint32) = 0x80000000;
window_scenery_update_scroll(w);
@@ -619,13 +618,13 @@ static void window_scenery_dropdown() {
return;
if (widgetIndex == WIDX_SCENERY_PRIMARY_COLOUR_BUTTON) {
RCT2_GLOBAL(0x00F64F06, uint8) = (uint8)dropdownIndex;
window_scenery_primary_colour = (uint8)dropdownIndex;
}
else if (widgetIndex == WIDX_SCENERY_SECONDARY_COLOUR_BUTTON) {
RCT2_GLOBAL(0x00F64F07, uint8) = (uint8)dropdownIndex;
window_scenery_secondary_colour = (uint8)dropdownIndex;
}
else if (widgetIndex == WIDX_SCENERY_TERTIARY_COLOUR_BUTTON) {
RCT2_GLOBAL(0x00F64F08, uint8) = (uint8)dropdownIndex;
window_scenery_tertiary_colour = (uint8)dropdownIndex;
}
window_invalidate(w);
@@ -697,34 +696,32 @@ static void window_scenery_update(rct_window *w)
gfx_invalidate_screen();
// todo
//if (window_scenery_is_tool_active())
//window_close(w);
if (!window_scenery_is_scenery_tool_active())
window_close(w);
if (RCT2_GLOBAL(0x00F64F19, uint8) != 1) {
if (window_scenery_is_repaint_scenery_tool_on == 1) { // the repaint scenery tool is active
RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TOOL, uint8) = 0x17;
return;
}
} else {
uint16 tabIndex = window_scenery_active_tab_index;
sint16 tabSelectedSceneryId = window_scenery_selected_scenery_by_tab[tabIndex];
uint16 tabIndex = RCT2_GLOBAL(0x00F64EDC, uint8);
sint16 tabSelectedSceneryId = RCT2_ADDRESS(0x00F64EDD, sint16)[tabIndex];
if (tabSelectedSceneryId == -1)
return;
if (tabSelectedSceneryId > 0x400) { // banner
RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TOOL, uint8) = 0x18;
} else if (tabSelectedSceneryId > 0x300) { // large scenery
RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TOOL, uint8) =
g_largeSceneryEntries[tabSelectedSceneryId - 0x300]->large_scenery.tool_id;
} else if (tabSelectedSceneryId > 0x200) { // wall
RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TOOL, uint8) =
g_wallSceneryEntries[tabSelectedSceneryId - 0x200]->wall.tool_id;
} else if (tabSelectedSceneryId > 0x100) { // path bit
RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TOOL, uint8) =
g_pathBitSceneryEntries[tabSelectedSceneryId - 0x100]->path_bit.tool_id;
} else { // small scenery
RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TOOL, uint8) =
g_smallSceneryEntries[tabSelectedSceneryId]->small_scenery.tool_id;
if (tabSelectedSceneryId != -1) {
if (tabSelectedSceneryId > 0x400) { // banner
RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TOOL, uint8) = 0x18;
} else if (tabSelectedSceneryId > 0x300) { // large scenery
RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TOOL, uint8) =
g_largeSceneryEntries[tabSelectedSceneryId - 0x300]->large_scenery.tool_id;
} else if (tabSelectedSceneryId > 0x200) { // wall
RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TOOL, uint8) =
g_wallSceneryEntries[tabSelectedSceneryId - 0x200]->wall.tool_id;
} else if (tabSelectedSceneryId > 0x100) { // path bit
RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TOOL, uint8) =
g_pathBitSceneryEntries[tabSelectedSceneryId - 0x100]->path_bit.tool_id;
} else { // small scenery
RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TOOL, uint8) =
g_smallSceneryEntries[tabSelectedSceneryId]->small_scenery.tool_id;
}
}
}
}
@@ -744,7 +741,7 @@ void window_scenery_scrollgetsize() {
short get_scenery_id_by_cursor_pos(short x, short y) {
int tabSceneryIndex = x / SCENERY_BUTTON_WIDTH + (y / SCENERY_BUTTON_HEIGHT) * 9;
uint8 tabIndex = RCT2_GLOBAL(0x00F64EDC, uint8);
uint8 tabIndex = window_scenery_active_tab_index;
int itemCounter = 0;
sint16 sceneryId = 0;
@@ -773,10 +770,10 @@ void window_scenery_scrollmousedown() {
if (sceneryId == -1)
return;
uint8 tabIndex = RCT2_GLOBAL(0x00F64EDC, uint8);
RCT2_ADDRESS(0x00F64EDD, sint16)[tabIndex] = sceneryId;
uint8 tabIndex = window_scenery_active_tab_index;
window_scenery_selected_scenery_by_tab[tabIndex] = sceneryId;
RCT2_GLOBAL(0x00F64F19, uint8) &= 0xFE;
window_scenery_is_repaint_scenery_tool_on &= 0xFE;
sound_play_panned(4, (w->width >> 1) + w->x);
w->scenery.hover_counter = -16;
RCT2_GLOBAL(0x00F64EB4, uint32) = 0x80000000;
@@ -831,7 +828,7 @@ void window_scenery_invalidate() {
window_get_register(w);
uint16 tabIndex = RCT2_GLOBAL(0x00F64EDC, uint8);
uint16 tabIndex = window_scenery_active_tab_index;
uint32 titleStringId = 0x715;
if (tabIndex <= 0x13) {
titleStringId = g_scenerySetEntries[tabIndex]->name;
@@ -840,21 +837,21 @@ void window_scenery_invalidate() {
w->pressed_widgets = (((uint32)w->pressed_widgets & 0xFF00000F) | (1 << (tabIndex + 4))) & 0xBBFFFFFF;
if (RCT2_GLOBAL(0x00F64F19, uint8) == 1) { // repaint colored scenery tool is on
w->pressed_widgets |= 0x04000000;
if (window_scenery_is_repaint_scenery_tool_on == 1) {
w->pressed_widgets |= (1 << WIDX_SCENERY_REPAINT_SCENERY_BUTTON);
}
if (RCT2_GLOBAL(0x00F64F1A, uint8) == 1) { // build cluster tool is on
w->pressed_widgets |= 0x040000000;
if (window_scenery_is_build_cluster_tool_on == 1) {
w->pressed_widgets |= (1 << WIDX_SCENERY_BUILD_CLUSTER_BUTTON);
}
window_scenery_widgets[WIDX_SCENERY_ROTATE_OBJECTS_BUTTON].type = WWT_EMPTY;
window_scenery_widgets[WIDX_SCENERY_BUILD_CLUSTER_BUTTON].type = WWT_EMPTY;
sint16 tabSelectedSceneryId = RCT2_ADDRESS(0x00F64EDD, sint16)[tabIndex];
sint16 tabSelectedSceneryId = window_scenery_selected_scenery_by_tab[tabIndex];
if (tabSelectedSceneryId != -1) {
if (tabSelectedSceneryId < 0x100) {
if (!(RCT2_GLOBAL(0x00F64F19, uint8) & 1))
if (!(window_scenery_is_repaint_scenery_tool_on & 1))
window_scenery_widgets[WIDX_SCENERY_BUILD_CLUSTER_BUTTON].type = WWT_FLATBTN;
rct_scenery_entry* sceneryEntry = g_smallSceneryEntries[tabSelectedSceneryId];
@@ -868,17 +865,17 @@ void window_scenery_invalidate() {
}
window_scenery_widgets[WIDX_SCENERY_PRIMARY_COLOUR_BUTTON].image =
(RCT2_GLOBAL(0x00F64F06, uint8) << 19) + 0x600013C3;
(window_scenery_primary_colour << 19) + 0x600013C3;
window_scenery_widgets[WIDX_SCENERY_SECONDARY_COLOUR_BUTTON].image =
(RCT2_GLOBAL(0x00F64F07, uint8) << 19) + 0x600013C3;
(window_scenery_secondary_colour << 19) + 0x600013C3;
window_scenery_widgets[WIDX_SCENERY_TERTIARY_COLOUR_BUTTON].image =
(RCT2_GLOBAL(0x00F64F08, uint8) << 19) + 0x600013C3;
(window_scenery_tertiary_colour << 19) + 0x600013C3;
window_scenery_widgets[WIDX_SCENERY_PRIMARY_COLOUR_BUTTON].type = WWT_EMPTY;
window_scenery_widgets[WIDX_SCENERY_SECONDARY_COLOUR_BUTTON].type = WWT_EMPTY;
window_scenery_widgets[WIDX_SCENERY_TERTIARY_COLOUR_BUTTON].type = WWT_EMPTY;
if (RCT2_GLOBAL(0x00F64F19, uint8) & 1) { // repaint colored scenery tool is on
if (window_scenery_is_repaint_scenery_tool_on & 1) { // repaint colored scenery tool is on
window_scenery_widgets[WIDX_SCENERY_PRIMARY_COLOUR_BUTTON].type = WWT_COLORBTN;
window_scenery_widgets[WIDX_SCENERY_SECONDARY_COLOUR_BUTTON].type = WWT_COLORBTN;
window_scenery_widgets[WIDX_SCENERY_TERTIARY_COLOUR_BUTTON].type = WWT_COLORBTN;
@@ -965,7 +962,7 @@ void window_scenery_paint() {
window_draw_widgets(w, dpi);
uint16 tabIndex = RCT2_GLOBAL(0x00F64EDC, uint8);
uint16 tabIndex = window_scenery_active_tab_index;
uint16 selectedWidgetId = tabIndex + 4;
uint32 imageId = ((w->colours[1] << 19) | window_scenery_widgets[selectedWidgetId].image) + 1ul;
@@ -976,10 +973,10 @@ void window_scenery_paint() {
sint16 selectedSceneryEntryId = w->scenery.selected_scenery_id;
if (selectedSceneryEntryId == -1) {
if (RCT2_GLOBAL(0x00F64F19, uint8) & 1) // repaint colored scenery tool is on
if (window_scenery_is_repaint_scenery_tool_on & 1) // repaint colored scenery tool is on
return;
selectedSceneryEntryId = RCT2_ADDRESS(0x00F64EDD, sint16)[tabIndex];
selectedSceneryEntryId = window_scenery_selected_scenery_by_tab[tabIndex];
if (selectedSceneryEntryId == -1)
return;
@@ -1035,16 +1032,16 @@ void window_scenery_scrollpaint()
gfx_clear(dpi, ((char*)0x0141FC48)[w->colours[1] * 8] * 0x1010101);
uint8 tabIndex = RCT2_GLOBAL(0x00F64EDC, uint8);
uint8 tabIndex = window_scenery_active_tab_index;
int sceneryTabItemIndex = 0;
sint16 currentSceneryGlobalId = -1;
sint16 left = 0, top = 0;
uint8 sceneryRotation = RCT2_GLOBAL(0x00F64F05, uint8);
while ((currentSceneryGlobalId = window_scenery_tab_entries[tabIndex][sceneryTabItemIndex]) != -1) {
uint16 tabSelectedSceneryId = RCT2_ADDRESS(0x00F64EDD, uint16)[tabIndex];
uint16 tabSelectedSceneryId = window_scenery_selected_scenery_by_tab[tabIndex];
if (RCT2_GLOBAL(0x00F64F19, uint8) == 1)
if (window_scenery_is_repaint_scenery_tool_on == 1)
{
if (w->scenery.selected_scenery_id == currentSceneryGlobalId) {
gfx_fill_rect_inset(dpi, left, top, left + SCENERY_BUTTON_WIDTH - 1,
@@ -1064,17 +1061,17 @@ void window_scenery_scrollpaint()
rct_scenery_entry* sceneryEntry;
if (currentSceneryGlobalId >= 0x400) {
sceneryEntry = g_bannerSceneryEntries[currentSceneryGlobalId - 0x400];
uint32 imageId = sceneryEntry->image + sceneryRotation * 2;
imageId |= (RCT2_GLOBAL(0x00F64F06, uint8) << 19) | 0x20000000;
uint32 imageId = sceneryEntry->image + window_scenery_rotation * 2;
imageId |= (window_scenery_primary_colour << 19) | 0x20000000;
gfx_draw_sprite(dpi, imageId, left + 0x21, top + 0x28, w->colours[1]);
gfx_draw_sprite(dpi, imageId + 1, left + 0x21, top + 0x28, w->colours[1]);
}
else if (currentSceneryGlobalId >= 0x300) {
sceneryEntry = g_largeSceneryEntries[currentSceneryGlobalId - 0x300];
uint32 imageId = sceneryEntry->image + sceneryRotation;
imageId |= (RCT2_GLOBAL(0x00F64F06, uint8) << 19) | 0x20000000;
imageId |= (RCT2_GLOBAL(0x00F64F07, uint8) << 24) | 0x80000000;
uint32 imageId = sceneryEntry->image + window_scenery_rotation;
imageId |= (window_scenery_primary_colour << 19) | 0x20000000;
imageId |= (window_scenery_secondary_colour << 24) | 0x80000000;
gfx_draw_sprite(dpi, imageId, left + 0x21, top, w->colours[1]);
}
@@ -1086,21 +1083,21 @@ void window_scenery_scrollpaint()
uint8 tertiaryColour = w->colours[1];
if (sceneryEntry->wall.flags & WALL_SCENERY_FLAG2) {
imageId |= (RCT2_GLOBAL(0x00F64F06, uint8) << 19) | 0x20000000;
imageId |= (window_scenery_primary_colour << 19) | 0x20000000;
if (sceneryEntry->wall.flags & WALL_SCENERY_HAS_SECONDARY_COLOUR) {
imageId |= (RCT2_GLOBAL(0x00F64F07, uint8) << 24) | 0x80000000;
imageId |= (window_scenery_secondary_colour << 24) | 0x80000000;
}
}
else {
imageId |= (RCT2_GLOBAL(0x00F64F06, uint8) << 19) | 0x20000000;
imageId |= (window_scenery_primary_colour << 19) | 0x20000000;
if (sceneryEntry->wall.flags & WALL_SCENERY_HAS_SECONDARY_COLOUR) {
imageId |= (RCT2_GLOBAL(0x00F64F07, uint8) << 24) | 0x80000000;
imageId |= (window_scenery_secondary_colour << 24) | 0x80000000;
if (sceneryEntry->wall.flags & WALL_SCENERY_HAS_TERNARY_COLOUR) {
imageId &= 0xDFFFFFFF;
tertiaryColour = RCT2_GLOBAL(0x00F64F08, uint8);
tertiaryColour = window_scenery_tertiary_colour;
}
}
@@ -1121,13 +1118,13 @@ void window_scenery_scrollpaint()
rct_drawpixelinfo* clipdpi = clip_drawpixelinfo(dpi, left + 1, SCENERY_BUTTON_WIDTH - 2, top + 1, SCENERY_BUTTON_HEIGHT - 2);
if (clipdpi != NULL) {
uint32 imageId = sceneryEntry->image + sceneryRotation;
uint32 imageId = sceneryEntry->image + window_scenery_rotation;
if (sceneryEntry->small_scenery.flags & SMALL_SCENERY_HAS_PRIMARY_COLOUR) {
imageId |= (RCT2_GLOBAL(0x00F64F06, uint8) << 19) | 0x20000000;
imageId |= (window_scenery_primary_colour << 19) | 0x20000000;
if (sceneryEntry->small_scenery.flags & SMALL_SCENERY_HAS_SECONDARY_COLOUR) {
imageId |= (RCT2_GLOBAL(0x00F64F07, uint8) << 24) | 0x80000000;
imageId |= (window_scenery_secondary_colour << 24) | 0x80000000;
}
}
@@ -1141,14 +1138,14 @@ void window_scenery_scrollpaint()
gfx_draw_sprite(clipdpi, imageId, 0x20, spriteTop, w->colours[1]);
if (sceneryEntry->small_scenery.flags & 0x200) {
imageId = ((sceneryEntry->image + sceneryRotation) + 0x40000004) +
((RCT2_GLOBAL(0x00F64F06, uint8) + 0x70) << 19);
imageId = ((sceneryEntry->image + window_scenery_rotation) + 0x40000004) +
((window_scenery_primary_colour + 0x70) << 19);
gfx_draw_sprite(clipdpi, imageId, 0x20, spriteTop, w->colours[1]);
}
if (sceneryEntry->small_scenery.flags & SMALL_SCENERY_FLAG8) {
imageId = (sceneryEntry->image + sceneryRotation) + 4;
imageId = (sceneryEntry->image + window_scenery_rotation) + 4;
gfx_draw_sprite(clipdpi, imageId, 0x20, spriteTop, w->colours[1]);
}

39
src/window_scenery.h Normal file
View File

@@ -0,0 +1,39 @@
/*****************************************************************************
* Copyright (c) 2014 Dániel Tar
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* This file is part of OpenRCT2.
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef _WINDOW_SCENERY_H_
#define _WINDOW_SCENERY_H_
#define WINDOW_SCENERY_WIDTH 0x27A
#define WINDOW_SCENERY_HEIGHT 0x8E
#define SCENERY_BUTTON_WIDTH 66
#define SCENERY_BUTTON_HEIGHT 80
#define SCENERY_ENTRIES_BY_TAB 128
#define window_scenery_active_tab_index RCT2_GLOBAL(0x00F64EDC, uint8)
#define window_scenery_selected_scenery_by_tab RCT2_ADDRESS(0x00F64EDD, sint16)
#define window_scenery_is_build_cluster_tool_on RCT2_GLOBAL(0x00F64F1A, uint8)
#define window_scenery_is_repaint_scenery_tool_on RCT2_GLOBAL(0x00F64F19, uint8)
#define window_scenery_rotation RCT2_GLOBAL(0x00F64F05, uint8)
#define window_scenery_primary_colour RCT2_GLOBAL(0x00F64F06, uint8)
#define window_scenery_secondary_colour RCT2_GLOBAL(0x00F64F07, uint8)
#define window_scenery_tertiary_colour RCT2_GLOBAL(0x00F64F08, uint8)
#endif