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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-21 05:53:02 +01:00

Merge pull request #6651 from IntelOrca/discord-integration

Close #6639: Integrate Discord Rich Presence
This commit is contained in:
Ted John
2017-11-12 21:09:28 +00:00
committed by GitHub
6 changed files with 194 additions and 3 deletions

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@@ -19,6 +19,7 @@
- Feature: [#6433] Turn 'unlock all prices' into a regular (non-cheat, persistent) option.
- Feature: [#6530] Land rights tool no longer blocks when a tile is not for purchase.
- Feature: [#6568] Add smooth nearest neighbour scaling.
- Feature: [#6651] Integrate Discord Rich Presence.
- Feature: Allow using object files from RCT Classic.
- Feature: Title sequences now testable in-game.
- Fix: [#816] In the map window, there are more peeps flickering than there are selected (original bug).

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@@ -21,7 +21,7 @@
<Version>0.1.2</Version>
<VersionExtra Condition="'$(GIT_BRANCH)'!=''">-$(GIT_BRANCH)-$(GIT_COMMIT_SHA1_SHORT)</VersionExtra>
<VersionExtra Condition="'$(GIT_TAG)'!=''"></VersionExtra>
<TargetLibsVersion>13</TargetLibsVersion>
<TargetLibsVersion>14</TargetLibsVersion>
<!-- Set dynamic OpenRCT2 #defines -->
<OPENRCT2_CL_ADDITIONALOPTIONS Condition="'$(BUILD_SERVER)'!=''">/D "OPENRCT2_BUILD_SERVER=\"$(BUILD_SERVER)\"" $(OPENRCT2_CL_ADDITIONALOPTIONS)</OPENRCT2_CL_ADDITIONALOPTIONS>
@@ -63,7 +63,7 @@
<PropertyGroup>
<DependenciesCheckFile>$(RootDir).dependencies</DependenciesCheckFile>
<LibsUrl>https://github.com/OpenRCT2/Dependencies/releases/download/v$(TargetLibsVersion)/openrct2-libs-vs2017.zip</LibsUrl>
<LibsSha1>00d4eaf3ed7653a1abf82df0c255338fa0d6f9b0</LibsSha1>
<LibsSha1>f9bee9fa8ae8c5f12ca3c603ef2aa3fc179e48fc</LibsSha1>
<GtestVersion>1.8.0</GtestVersion>
<GtestUrl>https://github.com/google/googletest/archive/release-1.8.0.zip</GtestUrl>
<GtestSha1>667f873ab7a4d246062565fad32fb6d8e203ee73</GtestSha1>

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@@ -59,6 +59,7 @@
#include "intro.h"
#include "localisation/date.h"
#include "localisation/language.h"
#include "network/DiscordService.h"
#include "network/http.h"
#include "network/network.h"
#include "network/twitch.h"
@@ -87,6 +88,9 @@ namespace OpenRCT2
IObjectManager * _objectManager = nullptr;
ITrackDesignRepository * _trackDesignRepository = nullptr;
IScenarioRepository * _scenarioRepository = nullptr;
#ifdef __ENABLE_DISCORD__
DiscordService * _discordService = nullptr;
#endif
// Game states
TitleScreen * _titleScreen = nullptr;
@@ -133,6 +137,9 @@ namespace OpenRCT2
delete _titleScreen;
#ifdef __ENABLE_DISCORD__
delete _discordService;
#endif
delete _scenarioRepository;
delete _trackDesignRepository;
delete _objectManager;
@@ -298,6 +305,9 @@ namespace OpenRCT2
_objectManager = CreateObjectManager(_objectRepository);
_trackDesignRepository = CreateTrackDesignRepository(_env);
_scenarioRepository = CreateScenarioRepository(_env);
#ifdef __ENABLE_DISCORD__
_discordService = new DiscordService();
#endif
if (!language_open(gConfigGeneral.language))
{
@@ -771,6 +781,13 @@ namespace OpenRCT2
game_update();
}
#ifdef __ENABLE_DISCORD__
if (_discordService != nullptr)
{
_discordService->Update();
}
#endif
twitch_update();
chat_update();
console_update();

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@@ -32,7 +32,7 @@
<Import Project="..\..\openrct2.common.props" />
<ItemDefinitionGroup>
<ClCompile>
<PreprocessorDefinitions>__ENABLE_LIGHTFX__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>__ENABLE_DISCORD__;__ENABLE_LIGHTFX__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Breakpad)'=='true'">USE_BREAKPAD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>

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@@ -0,0 +1,134 @@
#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#ifdef __ENABLE_DISCORD__
#include <discord-rpc.h>
#include "../Context.h"
#include "../core/Console.hpp"
#include "../core/String.hpp"
#include "../localisation/localisation.h"
#include "../OpenRCT2.h"
#include "../world/park.h"
#include "DiscordService.h"
#include "network.h"
constexpr const char * APPLICATION_ID = "378612438200877056";
constexpr const char * STEAM_APP_ID = nullptr;
constexpr const uint32 REFRESH_INTERVAL = 5 * GAME_UPDATE_FPS; // 5 seconds
static void OnReady()
{
log_verbose("DiscordService::OnReady()");
}
static void OnDisconnected(int errorCode, const char * message)
{
Console::Error::WriteLine("DiscordService::OnDisconnected(%d, %s)", errorCode, message);
}
static void OnErrored(int errorCode, const char * message)
{
Console::Error::WriteLine("DiscordService::OnErrored(%d, %s)", errorCode, message);
}
DiscordService::DiscordService()
{
DiscordEventHandlers handlers = {};
handlers.ready = OnReady;
handlers.disconnected = OnDisconnected;
handlers.errored = OnErrored;
Discord_Initialize(APPLICATION_ID, &handlers, 1, STEAM_APP_ID);
}
DiscordService::~DiscordService()
{
Discord_Shutdown();
}
static std::string GetParkName()
{
utf8 parkName[128] = {};
format_string(parkName, sizeof(parkName), gParkName, &gParkNameArgs);
return std::string(parkName);
}
void DiscordService::Update()
{
Discord_RunCallbacks();
if (_ticksSinceLastRefresh >= REFRESH_INTERVAL)
{
_ticksSinceLastRefresh = 0;
RefreshPresence();
}
else
{
_ticksSinceLastRefresh++;
}
}
void DiscordService::RefreshPresence()
{
DiscordRichPresence discordPresence = {};
discordPresence.largeImageKey = "logo";
std::string state;
std::string details;
switch (gScreenFlags)
{
default:
details = GetParkName();
if (network_get_mode() == NETWORK_MODE_NONE)
{
state = "Playing Solo";
}
else
{
state = String::ToStd(network_get_server_name());
// NOTE: the party size is displayed next to state
discordPresence.partyId = network_get_server_name();
discordPresence.partySize = network_get_num_players();
discordPresence.partyMax = 256;
// TODO generate secrets for the server
discordPresence.matchSecret = nullptr;
discordPresence.spectateSecret = nullptr;
discordPresence.instance = 1;
}
break;
case SCREEN_FLAGS_TITLE_DEMO:
details = "In Menus";
break;
case SCREEN_FLAGS_SCENARIO_EDITOR:
details = "In Scenario Editor";
break;
case SCREEN_FLAGS_TRACK_DESIGNER:
details = "In Track Designer";
break;
case SCREEN_FLAGS_TRACK_MANAGER:
details = "In Track Designs Manager";
break;
}
discordPresence.state = state.c_str();
discordPresence.details = details.c_str();
Discord_UpdatePresence(&discordPresence);
}
#endif

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@@ -0,0 +1,39 @@
#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#pragma once
#ifdef __ENABLE_DISCORD__
#include "../common.h"
#include <limits>
class DiscordService final
{
private:
uint32 _ticksSinceLastRefresh = std::numeric_limits<uint32>::max();
public:
DiscordService();
~DiscordService();
void Update();
private:
void RefreshPresence();
};
#endif