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Fix #9678: Korean scenario name is not saved (#9679)

This commit is contained in:
Ted John
2019-07-29 19:17:49 +01:00
committed by GitHub
parent a432a8a514
commit 3ee7824df4

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@@ -449,6 +449,13 @@ public:
gWidePathTileLoopY = _s6.wide_path_tile_loop_y;
// pad_13CE778
// Fix and set dynamic variables
map_strip_ghost_flag_from_elements();
map_update_tile_pointers();
game_convert_strings_to_utf8();
map_count_remaining_land_rights();
determine_ride_entrance_and_exit_locations();
// Park name, must be after user strings are loaded
// Eventually format_string should be something that the S6 user strings can be passed directly to
{
@@ -459,13 +466,6 @@ public:
user_string_free(_s6.park_name);
}
// Fix and set dynamic variables
map_strip_ghost_flag_from_elements();
map_update_tile_pointers();
game_convert_strings_to_utf8();
map_count_remaining_land_rights();
determine_ride_entrance_and_exit_locations();
// We try to fix the cycles on import, hence the 'true' parameter
check_for_sprite_list_cycles(true);
check_for_spatial_index_cycles(true);