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Fix reconnect issue caused by inboundpacket not being cleared
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@@ -605,7 +605,7 @@ void Network::Close()
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mode = NETWORK_MODE_NONE;
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status = NETWORK_STATUS_NONE;
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server_connection.authstatus = NETWORK_AUTH_NONE;
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server_connection.inboundpacket.Clear();
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server_connection.setLastDisconnectReason(nullptr);
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client_connection_list.clear();
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