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Fix #19136: SV6 saves with RCT1 paths not imported correctly
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@@ -18,6 +18,7 @@
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- Fix: [#19026] Park loan is clamped to a 32-bit integer.
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- Fix: [#19112] Clearing the last character in the Object Selection filter does not properly reset it.
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- Fix: [#19114] [Plugin] GameActionResult does not comply to API specification.
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- Fix: [#19136] SV6 saves with experimental RCT1 paths not imported correctly.
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0.4.3 (2022-12-14)
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------------------------------------------------------------------------
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@@ -201,7 +201,7 @@ namespace RCT2
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"rct2.footpath_railings.concrete" },
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{ "PATHDIRT", "rct1.footpath_surface.dirt", "rct1aa.footpath_surface.queue_yellow",
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"rct2.footpath_railings.bamboo_brown" },
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{ "PATHSPCE", "rct1aa.footpath_surface.tarmac_red", "rct1.footpath_surface.queue_red",
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{ "PATHSPCE", "rct1aa.footpath_surface.tarmac_red", "rct1aa.footpath_surface.queue_red",
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"rct1ll.footpath_railings.space" },
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{ "TARMACB ", "rct1aa.footpath_surface.tarmac_brown", "rct1aa.footpath_surface.queue_yellow",
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"rct2.footpath_railings.concrete" },
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@@ -212,7 +212,7 @@ namespace RCT2
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"rct2.footpath_railings.concrete" },
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{ "PATHCRZY", "rct1aa.footpath_surface.tiles_grey", "rct1.footpath_surface.queue_blue",
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"rct2.footpath_railings.concrete" },
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{ "PATHCRZY", "rct1ll.footpath_surface.tiles_red", "rct1.footpath_surface.queue_red",
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{ "PATHCRZY", "rct1ll.footpath_surface.tiles_red", "rct1aa.footpath_surface.queue_red",
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"rct2.footpath_railings.concrete" },
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{ "PATHCRZY", "rct1ll.footpath_surface.tiles_green", "rct1aa.footpath_surface.queue_green",
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"rct2.footpath_railings.concrete" },
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@@ -226,6 +226,14 @@ namespace RCT2
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"openrct2.footpath_railings.invisible" },
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{ "JAINVSFP", "openrct2.footpath_surface.invisible", "openrct2.footpath_surface.queue_invisible",
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"openrct2.footpath_railings.invisible" },
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// Some test objects were temporarily released to the public
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{ "#RCT1PTS", "rct1aa.footpath_surface.tiles_grey", "rct1.footpath_surface.queue_blue", "rct2.footpath_railings.wood" },
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{ "#RCT1PTG", "rct1ll.footpath_surface.tiles_green", "rct1aa.footpath_surface.queue_green",
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"rct2.footpath_railings.wood" },
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{ "#RCT1PTR", "rct1ll.footpath_surface.tiles_red", "rct1aa.footpath_surface.queue_red", "rct2.footpath_railings.wood" },
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{ "#RCT1PTB", "rct1.footpath_surface.tiles_brown", "rct1aa.footpath_surface.queue_yellow",
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"rct2.footpath_railings.wood" },
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};
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const FootpathMapping* GetFootpathSurfaceId(const ObjectEntryDescriptor& desc, bool ideallyLoaded, bool isQueue)
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