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Rephrase macOS CMake section a bit

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73
2022-10-08 12:45:50 -04:00
committed by GitHub
parent 5dba30778d
commit 39631dae67

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@@ -105,7 +105,6 @@ OpenRCT2 requires original files of RollerCoaster Tycoon 2 to play. It can be bo
- [Homebrew](https://brew.sh) - [Homebrew](https://brew.sh)
- CMake (available through Homebrew) - CMake (available through Homebrew)
### Linux: ### Linux:
- sdl2 (only for UI client) - sdl2 (only for UI client)
- freetype (can be disabled) - freetype (can be disabled)
@@ -148,7 +147,7 @@ msbuild openrct2.proj /t:PublishPortable
### macOS: ### macOS:
#### CMake: #### CMake:
The recommended way of building OpenRCT2 for macOS is with CMake. CMake can build either a self-contained application bundles which include all the necessary game files and dependencies, or it can build a command line version that links against system installed dependencies. CMake will retrieve the dependences from [Dependencies](https://github.com/OpenRCT2/Dependencies/) automatically. You can build the macOS app using CMake using the following commands: CMake can build either a self-contained application bundle, which includes all the necessary game files and dependencies, or it can build a command line version that links against system installed dependencies. CMake will retrieve the dependencies from [Dependencies](https://github.com/OpenRCT2/Dependencies/) automatically. You can build the macOS app using CMake using the following commands:
``` ```
mkdir build mkdir build
cd build cd build