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https://github.com/OpenRCT2/OpenRCT2
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Rephrase macOS CMake section a bit
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@@ -105,7 +105,6 @@ OpenRCT2 requires original files of RollerCoaster Tycoon 2 to play. It can be bo
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- [Homebrew](https://brew.sh)
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- [Homebrew](https://brew.sh)
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- CMake (available through Homebrew)
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- CMake (available through Homebrew)
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### Linux:
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### Linux:
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- sdl2 (only for UI client)
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- sdl2 (only for UI client)
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- freetype (can be disabled)
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- freetype (can be disabled)
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@@ -148,7 +147,7 @@ msbuild openrct2.proj /t:PublishPortable
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### macOS:
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### macOS:
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#### CMake:
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#### CMake:
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The recommended way of building OpenRCT2 for macOS is with CMake. CMake can build either a self-contained application bundles which include all the necessary game files and dependencies, or it can build a command line version that links against system installed dependencies. CMake will retrieve the dependences from [Dependencies](https://github.com/OpenRCT2/Dependencies/) automatically. You can build the macOS app using CMake using the following commands:
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CMake can build either a self-contained application bundle, which includes all the necessary game files and dependencies, or it can build a command line version that links against system installed dependencies. CMake will retrieve the dependencies from [Dependencies](https://github.com/OpenRCT2/Dependencies/) automatically. You can build the macOS app using CMake using the following commands:
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```
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```
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mkdir build
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mkdir build
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cd build
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cd build
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