From 39631dae6729deba6ca54508da5c6b4e4dc69f73 Mon Sep 17 00:00:00 2001 From: 73 <94884086+733737@users.noreply.github.com> Date: Sat, 8 Oct 2022 12:45:50 -0400 Subject: [PATCH] Rephrase macOS CMake section a bit --- readme.md | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/readme.md b/readme.md index 9ddf2daa94..34bba08c44 100644 --- a/readme.md +++ b/readme.md @@ -105,7 +105,6 @@ OpenRCT2 requires original files of RollerCoaster Tycoon 2 to play. It can be bo - [Homebrew](https://brew.sh) - CMake (available through Homebrew) - ### Linux: - sdl2 (only for UI client) - freetype (can be disabled) @@ -148,7 +147,7 @@ msbuild openrct2.proj /t:PublishPortable ### macOS: #### CMake: -The recommended way of building OpenRCT2 for macOS is with CMake. CMake can build either a self-contained application bundles which include all the necessary game files and dependencies, or it can build a command line version that links against system installed dependencies. CMake will retrieve the dependences from [Dependencies](https://github.com/OpenRCT2/Dependencies/) automatically. You can build the macOS app using CMake using the following commands: +CMake can build either a self-contained application bundle, which includes all the necessary game files and dependencies, or it can build a command line version that links against system installed dependencies. CMake will retrieve the dependencies from [Dependencies](https://github.com/OpenRCT2/Dependencies/) automatically. You can build the macOS app using CMake using the following commands: ``` mkdir build cd build