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Remove unused variable

This commit is contained in:
Matt
2021-02-05 18:41:20 +02:00
parent ee3a36dc0f
commit 35e52acd7d

View File

@@ -126,8 +126,6 @@ GameActions::Result::Ptr LargeSceneryRemoveAction::Execute() const
{
GameActions::Result::Ptr res = std::make_unique<GameActions::Result>();
const uint32_t flags = GetFlags();
int32_t z = tile_element_height(_loc);
res->Position.x = _loc.x + 16;
res->Position.y = _loc.y + 16;