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Remove unused variable
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@@ -126,8 +126,6 @@ GameActions::Result::Ptr LargeSceneryRemoveAction::Execute() const
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{
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GameActions::Result::Ptr res = std::make_unique<GameActions::Result>();
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const uint32_t flags = GetFlags();
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int32_t z = tile_element_height(_loc);
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res->Position.x = _loc.x + 16;
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res->Position.y = _loc.y + 16;
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