1
0
mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2025-12-10 09:32:29 +01:00

Fix includes

This commit is contained in:
Gymnasiast
2018-05-01 19:12:54 +02:00
parent 8beec7a238
commit 350b777fe9
8 changed files with 9 additions and 7 deletions

View File

@@ -23,6 +23,7 @@
#include "../drawing/Drawing.h"
#include "../interface/Cursors.h"
#include "../localisation/Language.h"
#include "../world/Location.hpp"
#include "LargeSceneryObject.h"
#include "ObjectJsonHelpers.h"

View File

@@ -18,6 +18,7 @@
#include <memory>
#include <vector>
#include "../world/Location.hpp"
#include "../world/Scenery.h"
#include "SceneryObject.h"

View File

@@ -37,6 +37,7 @@
#include "../interface/Window_internal.h"
#include "../management/NewsItem.h"
#include "../windows/Intent.h"
#include "../world/Map.h"
#include "../world/Scenery.h"
#include "../world/Sprite.h"

View File

@@ -18,7 +18,7 @@
#define _BANNER_H_
#include "../common.h"
#include "Map.h"
#include "TileElement.h"
#define BANNER_NULL 255
#define MAX_BANNERS 250

View File

@@ -16,7 +16,7 @@
#include "../common.h"
#include "LargeScenery.h"
#include "Map.h"
#include "TileElement.h"
colour_t scenery_large_get_primary_colour(const rct_tile_element * tileElement)
{
@@ -77,5 +77,3 @@ void scenery_large_set_sequence(rct_tile_element * tileElement, uint16 sequence)
tileElement->properties.scenerymultiple.type &= TILE_ELEMENT_LARGE_TYPE_MASK;
tileElement->properties.scenerymultiple.type |= (sequence << 10);
}

View File

@@ -19,7 +19,8 @@
#include "../common.h"
#include "../object/Object.h"
#include "Map.h"
#include "../world/Location.hpp"
#include "TileElement.h"
#define SCENERY_SMALL_SCENERY_ID_MIN 0x0
#define SCENERY_SMALL_SCENERY_ID_MAX 0xFC

View File

@@ -17,7 +17,7 @@
#pragma once
#include "../common.h"
#include "Map.h"
#include "TileElement.h"
enum {
TERRAIN_GRASS,

View File

@@ -17,7 +17,7 @@
#pragma once
#include "../common.h"
#include "Map.h"
#include "TileElement.h"
colour_t wall_get_primary_colour(const rct_tile_element * tileElement);
colour_t wall_get_secondary_colour(const rct_tile_element * wallElement);