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Fix #17187: Text input window does not resize correctly
window_set_resize() already invalidates, so no need to call it twice. Co-authored-by: guljam <guljam@users.noreply.github.com>
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@@ -26,6 +26,7 @@
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- Fix: [#17099] Object selection thumbnail box is one pixel too tall.
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- Fix: [#17104] Changing map size does not invalidate park size.
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- Fix: [#17157] Crash when browsing “Up” to folder with CJK characters in its name.
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- Fix: [#17187] Text input window does not resize correctly.
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- Fix: [#17197] Segfault when extracting files from the GOG installer.
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- Fix: [#17205] Map generator sometimes crashes when not all standard terrain objects are available.
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- Fix: [#17221] Object ghosts and tooltips follow invisible cursor when moving the viewport by right-click dragging.
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@@ -170,8 +170,7 @@ public:
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int32_t newHeight = CalculateWindowHeight(_buffer.data());
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if (newHeight != height)
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{
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Invalidate();
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window_set_resize(this, WW, height, WW, height);
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window_set_resize(this, WW, newHeight, WW, newHeight);
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}
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widgets[WIDX_OKAY].top = newHeight - 22;
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