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Implement TileModifyAction
Further work moving game commands into the game action framework
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@@ -1225,7 +1225,7 @@ GAME_COMMAND_POINTER* new_game_command_table[GAME_COMMAND_COUNT] = {
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game_command_pickup_guest,
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game_command_pickup_staff,
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nullptr,
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game_command_modify_tile,
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nullptr,
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nullptr,
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NULL,
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};
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