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Part of #11562: gfx_draw_string_left_wrapped() overload

* gfx_draw_string_left_wrapped overload added


Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
This commit is contained in:
Sohil Adwani
2020-05-18 21:52:49 -04:00
committed by GitHub
parent d93edf77d6
commit 310ff84b23
3 changed files with 10 additions and 2 deletions

View File

@@ -987,7 +987,7 @@ static void window_editor_objective_options_main_paint(rct_window* w, rct_drawpi
ft = Formatter::Common();
ft.Add<rct_string_id>(STR_STRING);
ft.Add<const char*>(gS6Info.details);
gfx_draw_string_left_wrapped(dpi, gCommonFormatArgs, x, y, width, STR_BLACK_STRING, COLOUR_BLACK);
gfx_draw_string_left_wrapped(dpi, gCommonFormatArgs, { x, y }, width, STR_BLACK_STRING, COLOUR_BLACK);
// Scenario category label
x = w->windowPos.x + 8;

View File

@@ -556,6 +556,8 @@ void gfx_draw_string_right_clipped(
int32_t gfx_draw_string_left_wrapped(
rct_drawpixelinfo* dpi, void* args, int32_t x, int32_t y, int32_t width, rct_string_id format, uint8_t colour);
int32_t gfx_draw_string_left_wrapped(
rct_drawpixelinfo* dpi, void* args, const ScreenCoordsXY& coords, int32_t width, rct_string_id format, uint8_t colour);
int32_t gfx_draw_string_centred_wrapped(
rct_drawpixelinfo* dpi, void* args, const ScreenCoordsXY& coords, int32_t width, rct_string_id format, uint8_t colour);

View File

@@ -212,6 +212,12 @@ void gfx_draw_string_right_clipped(
// Wrapping
int32_t gfx_draw_string_left_wrapped(
rct_drawpixelinfo* dpi, void* args, int32_t x, int32_t y, int32_t width, rct_string_id format, uint8_t colour)
{
return gfx_draw_string_left_wrapped(dpi, args, { x, y }, width, format, colour);
}
int32_t gfx_draw_string_left_wrapped(
rct_drawpixelinfo* dpi, void* args, const ScreenCoordsXY& coords, int32_t width, rct_string_id format, uint8_t colour)
{
utf8 buffer[512];
format_string(buffer, sizeof(buffer), format, args);
@@ -224,7 +230,7 @@ int32_t gfx_draw_string_left_wrapped(
_legacyPaint.SpriteBase = gCurrentFontSpriteBase;
StaticLayout layout(buffer, _legacyPaint, width);
layout.Draw(dpi, x, y);
layout.Draw(dpi, coords.x, coords.y);
return layout.GetHeight();
}