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Change object limits to final(?) values

This commit is contained in:
Gymnasiast
2020-11-15 16:15:31 +01:00
committed by Ted John
parent b37a6d25eb
commit 3067ab9d85

View File

@@ -11,20 +11,20 @@
#include <cstdint>
constexpr const uint16_t MAX_RIDE_OBJECTS = 255;
constexpr const uint16_t MAX_SMALL_SCENERY_OBJECTS = 255;
constexpr const uint16_t MAX_LARGE_SCENERY_OBJECTS = 255;
constexpr const uint16_t MAX_WALL_SCENERY_OBJECTS = 255;
constexpr const uint16_t MAX_BANNER_OBJECTS = 255;
constexpr const uint16_t MAX_PATH_OBJECTS = 255;
constexpr const uint16_t MAX_PATH_ADDITION_OBJECTS = 255;
constexpr const uint16_t MAX_SCENERY_GROUP_OBJECTS = 19;
constexpr const uint16_t MAX_RIDE_OBJECTS = 1000;
constexpr const uint16_t MAX_SMALL_SCENERY_OBJECTS = 1000;
constexpr const uint16_t MAX_LARGE_SCENERY_OBJECTS = 1000;
constexpr const uint16_t MAX_WALL_SCENERY_OBJECTS = 1000;
constexpr const uint16_t MAX_BANNER_OBJECTS = 100;
constexpr const uint16_t MAX_PATH_OBJECTS = 100;
constexpr const uint16_t MAX_PATH_ADDITION_OBJECTS = 100;
constexpr const uint16_t MAX_SCENERY_GROUP_OBJECTS = 100;
constexpr const uint16_t MAX_PARK_ENTRANCE_OBJECTS = 1;
constexpr const uint16_t MAX_WATER_OBJECTS = 1;
constexpr const uint16_t MAX_SCENARIO_TEXT_OBJECTS = 1;
constexpr const uint16_t MAX_TERRAIN_SURFACE_OBJECTS = 255;
constexpr const uint16_t MAX_TERRAIN_EDGE_OBJECTS = 255;
constexpr const uint16_t MAX_STATION_OBJECTS = 255;
constexpr const uint16_t MAX_SCENARIO_TEXT_OBJECTS = 0;
constexpr const uint16_t MAX_TERRAIN_SURFACE_OBJECTS = 100;
constexpr const uint16_t MAX_TERRAIN_EDGE_OBJECTS = 100;
constexpr const uint16_t MAX_STATION_OBJECTS = 100;
constexpr const uint16_t MAX_MUSIC_OBJECTS = 255;
// clang-format off