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Set the map to blank if no title sequences can load

This commit is contained in:
Ted John
2017-06-29 19:24:28 +01:00
parent ad943351ed
commit 2fffeb9470

View File

@@ -102,6 +102,7 @@ static void TryLoadSequence()
_sequencePlayer->Eject();
gTitleCurrentSequence = UINT16_MAX;
_loadedTitleSequenceId = UINT16_MAX;
game_init_all(150);
}
}