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Fix large scenery mirror rotation
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@@ -642,7 +642,7 @@ static void track_design_mirror_scenery(TrackDesign* td6)
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{
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y1 = tile->y_offset;
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}
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if (y2 > tile->y_offset)
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if (y2 < tile->y_offset)
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{
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y2 = tile->y_offset;
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}
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