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Merge pull request #20270 from ZehMatt/fix-20250
Fix #20250: Entity tweening corrupting entity positions changing parks
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@@ -22,6 +22,7 @@
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#include "actions/GameAction.h"
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#include "config/Config.h"
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#include "entity/EntityRegistry.h"
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#include "entity/EntityTweener.h"
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#include "entity/PatrolArea.h"
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#include "entity/Staff.h"
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#include "interface/Screenshot.h"
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@@ -94,6 +95,8 @@ void GameState::InitAll(const TileCoordsXY& mapSize)
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auto& scriptEngine = GetContext()->GetScriptEngine();
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scriptEngine.ClearParkStorage();
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#endif
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EntityTweener::Get().Reset();
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}
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/**
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