|
|
|
|
@@ -70,6 +70,10 @@ static const uint8 BoundBoxDebugColours[] = {
|
|
|
|
|
|
|
|
|
|
bool gPaintBoundingBoxes;
|
|
|
|
|
|
|
|
|
|
static void paint_ps_image_with_bounding_boxes(rct_drawpixelinfo * dpi, paint_struct * ps, uint32 imageId, sint16 x, sint16 y);
|
|
|
|
|
static void paint_ps_image(rct_drawpixelinfo * dpi, paint_struct * ps, uint32 imageId, sint16 x, sint16 y);
|
|
|
|
|
static uint32 paint_ps_colourify_image(uint32 imageId, uint8 spriteType, uint32 viewFlags);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
*
|
|
|
|
|
* rct2: 0x0068615B
|
|
|
|
|
@@ -534,29 +538,29 @@ paint_struct * sub_98199C(
|
|
|
|
|
*/
|
|
|
|
|
bool paint_attach_to_previous_attach(uint32 image_id, uint16 x, uint16 y)
|
|
|
|
|
{
|
|
|
|
|
if (g_aps_F1AD2C == NULL) {
|
|
|
|
|
return paint_attach_to_previous_ps(image_id, x, y);
|
|
|
|
|
}
|
|
|
|
|
if (g_aps_F1AD2C == NULL) {
|
|
|
|
|
return paint_attach_to_previous_ps(image_id, x, y);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (gNextFreePaintStruct >= gEndOfPaintStructArray) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
attached_paint_struct * ps = &gNextFreePaintStruct->attached;
|
|
|
|
|
ps->image_id = image_id;
|
|
|
|
|
ps->x = x;
|
|
|
|
|
ps->y = y;
|
|
|
|
|
ps->flags = 0;
|
|
|
|
|
ps->image_id = image_id;
|
|
|
|
|
ps->x = x;
|
|
|
|
|
ps->y = y;
|
|
|
|
|
ps->flags = 0;
|
|
|
|
|
|
|
|
|
|
attached_paint_struct * ebx = g_aps_F1AD2C;
|
|
|
|
|
attached_paint_struct * ebx = g_aps_F1AD2C;
|
|
|
|
|
|
|
|
|
|
ps->next = NULL;
|
|
|
|
|
ebx->next = ps;
|
|
|
|
|
ps->next = NULL;
|
|
|
|
|
ebx->next = ps;
|
|
|
|
|
|
|
|
|
|
g_aps_F1AD2C = ps;
|
|
|
|
|
|
|
|
|
|
gNextFreePaintStruct++;
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@@ -570,30 +574,30 @@ bool paint_attach_to_previous_attach(uint32 image_id, uint16 x, uint16 y)
|
|
|
|
|
bool paint_attach_to_previous_ps(uint32 image_id, uint16 x, uint16 y)
|
|
|
|
|
{
|
|
|
|
|
if (gNextFreePaintStruct >= gEndOfPaintStructArray) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
attached_paint_struct * ps = &gNextFreePaintStruct->attached;
|
|
|
|
|
|
|
|
|
|
ps->image_id = image_id;
|
|
|
|
|
ps->x = x;
|
|
|
|
|
ps->y = y;
|
|
|
|
|
ps->flags = 0;
|
|
|
|
|
ps->image_id = image_id;
|
|
|
|
|
ps->x = x;
|
|
|
|
|
ps->y = y;
|
|
|
|
|
ps->flags = 0;
|
|
|
|
|
|
|
|
|
|
paint_struct * masterPs = g_ps_F1AD28;
|
|
|
|
|
if (masterPs == NULL) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (masterPs == NULL) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gNextFreePaintStruct++;
|
|
|
|
|
|
|
|
|
|
attached_paint_struct * oldFirstAttached = masterPs->attached_ps;
|
|
|
|
|
attached_paint_struct * oldFirstAttached = masterPs->attached_ps;
|
|
|
|
|
masterPs->attached_ps = ps;
|
|
|
|
|
|
|
|
|
|
ps->next = oldFirstAttached;
|
|
|
|
|
ps->next = oldFirstAttached;
|
|
|
|
|
|
|
|
|
|
g_aps_F1AD2C = ps;
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@@ -609,8 +613,8 @@ bool paint_attach_to_previous_ps(uint32 image_id, uint16 x, uint16 y)
|
|
|
|
|
void sub_685EBC(money32 amount, rct_string_id string_id, sint16 y, sint16 z, sint8 y_offsets[], sint16 offset_x, uint32 rotation)
|
|
|
|
|
{
|
|
|
|
|
if (gNextFreePaintStruct >= gEndOfPaintStructArray) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
paint_string_struct * ps = &gNextFreePaintStruct->string;
|
|
|
|
|
|
|
|
|
|
ps->string_id = string_id;
|
|
|
|
|
@@ -941,11 +945,9 @@ static void paint_attached_ps(paint_struct* ps, attached_paint_struct* attached_
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* rct2: 0x00688485 */
|
|
|
|
|
void paint_quadrant_ps() {
|
|
|
|
|
rct_drawpixelinfo* dpi = unk_140E9A8;
|
|
|
|
|
paint_struct* ps = &unk_EE7884->basic;
|
|
|
|
|
void paint_quadrant_ps(rct_drawpixelinfo * dpi, paint_struct * ps, uint32 flags)
|
|
|
|
|
{
|
|
|
|
|
paint_struct* previous_ps = ps->next_quadrant_ps;
|
|
|
|
|
|
|
|
|
|
for (ps = ps->next_quadrant_ps; ps;) {
|
|
|
|
|
sint16 x = ps->x;
|
|
|
|
|
sint16 y = ps->y;
|
|
|
|
|
@@ -959,103 +961,14 @@ void paint_quadrant_ps() {
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
int image_id = ps->image_id;
|
|
|
|
|
if (gCurrentViewportFlags & VIEWPORT_FLAG_SEETHROUGH_RIDES) {
|
|
|
|
|
if (ps->sprite_type == VIEWPORT_INTERACTION_ITEM_RIDE) {
|
|
|
|
|
if (!(image_id & 0x40000000)) {
|
|
|
|
|
image_id &= 0x7FFFF;
|
|
|
|
|
image_id |= 0x41880000;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (gCurrentViewportFlags & VIEWPORT_FLAG_UNDERGROUND_INSIDE) {
|
|
|
|
|
if (ps->sprite_type == VIEWPORT_INTERACTION_ITEM_WALL) {
|
|
|
|
|
if (!(image_id & 0x40000000)) {
|
|
|
|
|
image_id &= 0x7FFFF;
|
|
|
|
|
image_id |= 0x41880000;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (gCurrentViewportFlags & VIEWPORT_FLAG_SEETHROUGH_PATHS) {
|
|
|
|
|
if (ps->sprite_type == VIEWPORT_INTERACTION_ITEM_FOOTPATH ||
|
|
|
|
|
ps->sprite_type == VIEWPORT_INTERACTION_ITEM_FOOTPATH_ITEM ||
|
|
|
|
|
ps->sprite_type == VIEWPORT_INTERACTION_ITEM_BANNER) {
|
|
|
|
|
if (!(image_id & 0x40000000)) {
|
|
|
|
|
image_id &= 0x7FFFF;
|
|
|
|
|
image_id |= 0x41880000;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (gCurrentViewportFlags & VIEWPORT_FLAG_SEETHROUGH_SCENERY) {
|
|
|
|
|
if (ps->sprite_type == VIEWPORT_INTERACTION_ITEM_LARGE_SCENERY ||
|
|
|
|
|
ps->sprite_type == VIEWPORT_INTERACTION_ITEM_WALL ||
|
|
|
|
|
ps->sprite_type == VIEWPORT_INTERACTION_ITEM_SCENERY) {
|
|
|
|
|
if (!(image_id & 0x40000000)) {
|
|
|
|
|
image_id &= 0x7FFFF;
|
|
|
|
|
image_id |= 0x41880000;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
uint32 imageId = paint_ps_colourify_image(ps->image_id, ps->sprite_type, flags);
|
|
|
|
|
if (gPaintBoundingBoxes && dpi->zoom_level == 0) {
|
|
|
|
|
uint8 colour = BoundBoxDebugColours[ps->sprite_type];
|
|
|
|
|
|
|
|
|
|
rct_xyz16 frontTop = {.x = ps->bound_box_x_end, .y = ps->bound_box_y_end, .z = ps->bound_box_z_end};
|
|
|
|
|
rct_xy16 screenCoordFrontTop = coordinate_3d_to_2d(&frontTop, get_current_rotation());
|
|
|
|
|
rct_xyz16 frontBottom = {.x = ps->bound_box_x_end, .y = ps->bound_box_y_end, .z = ps->bound_box_z};
|
|
|
|
|
rct_xy16 screenCoordFrontBottom = coordinate_3d_to_2d(&frontBottom, get_current_rotation());
|
|
|
|
|
|
|
|
|
|
rct_xyz16 leftTop = {.x = ps->bound_box_x, .y = ps->bound_box_y_end, .z = ps->bound_box_z_end};
|
|
|
|
|
rct_xy16 screenCoordLeftTop = coordinate_3d_to_2d(&leftTop, get_current_rotation());
|
|
|
|
|
rct_xyz16 leftBottom = {.x = ps->bound_box_x, .y = ps->bound_box_y_end, .z = ps->bound_box_z};
|
|
|
|
|
rct_xy16 screenCoordLeftBottom = coordinate_3d_to_2d(&leftBottom, get_current_rotation());
|
|
|
|
|
|
|
|
|
|
rct_xyz16 rightTop = {.x = ps->bound_box_x_end, .y = ps->bound_box_y, .z = ps->bound_box_z_end};
|
|
|
|
|
rct_xy16 screenCoordRightTop = coordinate_3d_to_2d(&rightTop, get_current_rotation());
|
|
|
|
|
rct_xyz16 rightBottom = {.x = ps->bound_box_x_end, .y = ps->bound_box_y, .z = ps->bound_box_z};
|
|
|
|
|
rct_xy16 screenCoordRightBottom = coordinate_3d_to_2d(&rightBottom, get_current_rotation());
|
|
|
|
|
|
|
|
|
|
rct_xyz16 backTop = {.x = ps->bound_box_x, .y = ps->bound_box_y, .z = ps->bound_box_z_end};
|
|
|
|
|
rct_xy16 screenCoordBackTop = coordinate_3d_to_2d(&backTop, get_current_rotation());
|
|
|
|
|
rct_xyz16 backBottom = {.x = ps->bound_box_x, .y = ps->bound_box_y, .z = ps->bound_box_z};
|
|
|
|
|
rct_xy16 screenCoordBackBottom = coordinate_3d_to_2d(&backBottom, get_current_rotation());
|
|
|
|
|
|
|
|
|
|
// bottom square
|
|
|
|
|
gfx_draw_line(dpi, screenCoordFrontBottom.x, screenCoordFrontBottom.y, screenCoordLeftBottom.x, screenCoordLeftBottom.y, colour);
|
|
|
|
|
gfx_draw_line(dpi, screenCoordBackBottom.x, screenCoordBackBottom.y, screenCoordLeftBottom.x, screenCoordLeftBottom.y, colour);
|
|
|
|
|
gfx_draw_line(dpi, screenCoordBackBottom.x, screenCoordBackBottom.y, screenCoordRightBottom.x, screenCoordRightBottom.y, colour);
|
|
|
|
|
gfx_draw_line(dpi, screenCoordFrontBottom.x, screenCoordFrontBottom.y, screenCoordRightBottom.x, screenCoordRightBottom.y, colour);
|
|
|
|
|
|
|
|
|
|
//vertical back + sides
|
|
|
|
|
gfx_draw_line(dpi, screenCoordBackTop.x, screenCoordBackTop.y, screenCoordBackBottom.x, screenCoordBackBottom.y, colour);
|
|
|
|
|
gfx_draw_line(dpi, screenCoordLeftTop.x, screenCoordLeftTop.y, screenCoordLeftBottom.x, screenCoordLeftBottom.y, colour);
|
|
|
|
|
gfx_draw_line(dpi, screenCoordRightTop.x, screenCoordRightTop.y, screenCoordRightBottom.x, screenCoordRightBottom.y, colour);
|
|
|
|
|
|
|
|
|
|
// top square back
|
|
|
|
|
gfx_draw_line(dpi, screenCoordBackTop.x, screenCoordBackTop.y, screenCoordLeftTop.x, screenCoordLeftTop.y, colour);
|
|
|
|
|
gfx_draw_line(dpi, screenCoordBackTop.x, screenCoordBackTop.y, screenCoordRightTop.x, screenCoordRightTop.y, colour);
|
|
|
|
|
|
|
|
|
|
if (ps->flags & PAINT_STRUCT_FLAG_IS_MASKED) {
|
|
|
|
|
gfx_draw_sprite_raw_masked(dpi, x, y, image_id, ps->colour_image_id);
|
|
|
|
|
} else {
|
|
|
|
|
gfx_draw_sprite(dpi, image_id, x, y, ps->tertiary_colour);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// vertical front
|
|
|
|
|
gfx_draw_line(dpi, screenCoordFrontTop.x, screenCoordFrontTop.y, screenCoordFrontBottom.x, screenCoordFrontBottom.y, colour);
|
|
|
|
|
|
|
|
|
|
// top square
|
|
|
|
|
gfx_draw_line(dpi, screenCoordFrontTop.x, screenCoordFrontTop.y, screenCoordLeftTop.x, screenCoordLeftTop.y, colour);
|
|
|
|
|
gfx_draw_line(dpi, screenCoordFrontTop.x, screenCoordFrontTop.y, screenCoordRightTop.x, screenCoordRightTop.y, colour);
|
|
|
|
|
paint_ps_image_with_bounding_boxes(dpi, ps, imageId, x, y);
|
|
|
|
|
} else {
|
|
|
|
|
if (ps->flags & PAINT_STRUCT_FLAG_IS_MASKED) {
|
|
|
|
|
gfx_draw_sprite_raw_masked(dpi, x, y, image_id, ps->colour_image_id);
|
|
|
|
|
} else {
|
|
|
|
|
gfx_draw_sprite(dpi, image_id, x, y, ps->tertiary_colour);
|
|
|
|
|
}
|
|
|
|
|
paint_ps_image(dpi, ps, imageId, x, y);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (ps->var_20 != 0) {
|
|
|
|
|
ps = ps->var_20;
|
|
|
|
|
continue;
|
|
|
|
|
@@ -1065,7 +978,109 @@ void paint_quadrant_ps() {
|
|
|
|
|
ps = previous_ps->next_quadrant_ps;
|
|
|
|
|
previous_ps = ps;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void paint_ps_image_with_bounding_boxes(rct_drawpixelinfo * dpi, paint_struct * ps, uint32 imageId, sint16 x, sint16 y)
|
|
|
|
|
{
|
|
|
|
|
uint8 colour = BoundBoxDebugColours[ps->sprite_type];
|
|
|
|
|
|
|
|
|
|
rct_xyz16 frontTop = {.x = ps->bound_box_x_end, .y = ps->bound_box_y_end, .z = ps->bound_box_z_end};
|
|
|
|
|
rct_xy16 screenCoordFrontTop = coordinate_3d_to_2d(&frontTop, get_current_rotation());
|
|
|
|
|
rct_xyz16 frontBottom = {.x = ps->bound_box_x_end, .y = ps->bound_box_y_end, .z = ps->bound_box_z};
|
|
|
|
|
rct_xy16 screenCoordFrontBottom = coordinate_3d_to_2d(&frontBottom, get_current_rotation());
|
|
|
|
|
|
|
|
|
|
rct_xyz16 leftTop = {.x = ps->bound_box_x, .y = ps->bound_box_y_end, .z = ps->bound_box_z_end};
|
|
|
|
|
rct_xy16 screenCoordLeftTop = coordinate_3d_to_2d(&leftTop, get_current_rotation());
|
|
|
|
|
rct_xyz16 leftBottom = {.x = ps->bound_box_x, .y = ps->bound_box_y_end, .z = ps->bound_box_z};
|
|
|
|
|
rct_xy16 screenCoordLeftBottom = coordinate_3d_to_2d(&leftBottom, get_current_rotation());
|
|
|
|
|
|
|
|
|
|
rct_xyz16 rightTop = {.x = ps->bound_box_x_end, .y = ps->bound_box_y, .z = ps->bound_box_z_end};
|
|
|
|
|
rct_xy16 screenCoordRightTop = coordinate_3d_to_2d(&rightTop, get_current_rotation());
|
|
|
|
|
rct_xyz16 rightBottom = {.x = ps->bound_box_x_end, .y = ps->bound_box_y, .z = ps->bound_box_z};
|
|
|
|
|
rct_xy16 screenCoordRightBottom = coordinate_3d_to_2d(&rightBottom, get_current_rotation());
|
|
|
|
|
|
|
|
|
|
rct_xyz16 backTop = {.x = ps->bound_box_x, .y = ps->bound_box_y, .z = ps->bound_box_z_end};
|
|
|
|
|
rct_xy16 screenCoordBackTop = coordinate_3d_to_2d(&backTop, get_current_rotation());
|
|
|
|
|
rct_xyz16 backBottom = {.x = ps->bound_box_x, .y = ps->bound_box_y, .z = ps->bound_box_z};
|
|
|
|
|
rct_xy16 screenCoordBackBottom = coordinate_3d_to_2d(&backBottom, get_current_rotation());
|
|
|
|
|
|
|
|
|
|
// bottom square
|
|
|
|
|
gfx_draw_line(dpi, screenCoordFrontBottom.x, screenCoordFrontBottom.y, screenCoordLeftBottom.x, screenCoordLeftBottom.y, colour);
|
|
|
|
|
gfx_draw_line(dpi, screenCoordBackBottom.x, screenCoordBackBottom.y, screenCoordLeftBottom.x, screenCoordLeftBottom.y, colour);
|
|
|
|
|
gfx_draw_line(dpi, screenCoordBackBottom.x, screenCoordBackBottom.y, screenCoordRightBottom.x, screenCoordRightBottom.y, colour);
|
|
|
|
|
gfx_draw_line(dpi, screenCoordFrontBottom.x, screenCoordFrontBottom.y, screenCoordRightBottom.x, screenCoordRightBottom.y, colour);
|
|
|
|
|
|
|
|
|
|
//vertical back + sides
|
|
|
|
|
gfx_draw_line(dpi, screenCoordBackTop.x, screenCoordBackTop.y, screenCoordBackBottom.x, screenCoordBackBottom.y, colour);
|
|
|
|
|
gfx_draw_line(dpi, screenCoordLeftTop.x, screenCoordLeftTop.y, screenCoordLeftBottom.x, screenCoordLeftBottom.y, colour);
|
|
|
|
|
gfx_draw_line(dpi, screenCoordRightTop.x, screenCoordRightTop.y, screenCoordRightBottom.x, screenCoordRightBottom.y, colour);
|
|
|
|
|
|
|
|
|
|
// top square back
|
|
|
|
|
gfx_draw_line(dpi, screenCoordBackTop.x, screenCoordBackTop.y, screenCoordLeftTop.x, screenCoordLeftTop.y, colour);
|
|
|
|
|
gfx_draw_line(dpi, screenCoordBackTop.x, screenCoordBackTop.y, screenCoordRightTop.x, screenCoordRightTop.y, colour);
|
|
|
|
|
|
|
|
|
|
paint_ps_image(dpi, ps, imageId, x, y);
|
|
|
|
|
|
|
|
|
|
// vertical front
|
|
|
|
|
gfx_draw_line(dpi, screenCoordFrontTop.x, screenCoordFrontTop.y, screenCoordFrontBottom.x, screenCoordFrontBottom.y, colour);
|
|
|
|
|
|
|
|
|
|
// top square
|
|
|
|
|
gfx_draw_line(dpi, screenCoordFrontTop.x, screenCoordFrontTop.y, screenCoordLeftTop.x, screenCoordLeftTop.y, colour);
|
|
|
|
|
gfx_draw_line(dpi, screenCoordFrontTop.x, screenCoordFrontTop.y, screenCoordRightTop.x, screenCoordRightTop.y, colour);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void paint_ps_image(rct_drawpixelinfo * dpi, paint_struct * ps, uint32 imageId, sint16 x, sint16 y)
|
|
|
|
|
{
|
|
|
|
|
if (ps->flags & PAINT_STRUCT_FLAG_IS_MASKED) {
|
|
|
|
|
gfx_draw_sprite_raw_masked(dpi, x, y, imageId, ps->colour_image_id);
|
|
|
|
|
} else {
|
|
|
|
|
gfx_draw_sprite(dpi, imageId, x, y, ps->tertiary_colour);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static uint32 paint_ps_colourify_image(uint32 imageId, uint8 spriteType, uint32 viewFlags)
|
|
|
|
|
{
|
|
|
|
|
if (viewFlags & VIEWPORT_FLAG_SEETHROUGH_RIDES) {
|
|
|
|
|
if (spriteType == VIEWPORT_INTERACTION_ITEM_RIDE) {
|
|
|
|
|
if (!(imageId & 0x40000000)) {
|
|
|
|
|
imageId &= 0x7FFFF;
|
|
|
|
|
imageId |= 0x41880000;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (viewFlags & VIEWPORT_FLAG_UNDERGROUND_INSIDE) {
|
|
|
|
|
if (spriteType == VIEWPORT_INTERACTION_ITEM_WALL) {
|
|
|
|
|
if (!(imageId & 0x40000000)) {
|
|
|
|
|
imageId &= 0x7FFFF;
|
|
|
|
|
imageId |= 0x41880000;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (viewFlags & VIEWPORT_FLAG_SEETHROUGH_PATHS) {
|
|
|
|
|
switch (spriteType) {
|
|
|
|
|
case VIEWPORT_INTERACTION_ITEM_FOOTPATH:
|
|
|
|
|
case VIEWPORT_INTERACTION_ITEM_FOOTPATH_ITEM:
|
|
|
|
|
case VIEWPORT_INTERACTION_ITEM_BANNER:
|
|
|
|
|
if (!(imageId & 0x40000000)) {
|
|
|
|
|
imageId &= 0x7FFFF;
|
|
|
|
|
imageId |= 0x41880000;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (viewFlags & VIEWPORT_FLAG_SEETHROUGH_SCENERY) {
|
|
|
|
|
switch (spriteType) {
|
|
|
|
|
case VIEWPORT_INTERACTION_ITEM_SCENERY:
|
|
|
|
|
case VIEWPORT_INTERACTION_ITEM_LARGE_SCENERY:
|
|
|
|
|
case VIEWPORT_INTERACTION_ITEM_WALL:
|
|
|
|
|
if (!(imageId & 0x40000000)) {
|
|
|
|
|
imageId &= 0x7FFFF;
|
|
|
|
|
imageId |= 0x41880000;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return imageId;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void draw_pixel_info_crop_by_zoom(rct_drawpixelinfo *dpi)
|
|
|
|
|
@@ -1082,7 +1097,7 @@ static void draw_pixel_info_crop_by_zoom(rct_drawpixelinfo *dpi)
|
|
|
|
|
*
|
|
|
|
|
* rct2: 0x006860C3
|
|
|
|
|
*/
|
|
|
|
|
void viewport_draw_money_effects()
|
|
|
|
|
void viewport_draw_money_effects(rct_drawpixelinfo * dpi)
|
|
|
|
|
{
|
|
|
|
|
utf8 buffer[256];
|
|
|
|
|
|
|
|
|
|
@@ -1090,8 +1105,8 @@ void viewport_draw_money_effects()
|
|
|
|
|
if (ps == NULL)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
rct_drawpixelinfo dpi = *(unk_140E9A8);
|
|
|
|
|
draw_pixel_info_crop_by_zoom(&dpi);
|
|
|
|
|
rct_drawpixelinfo dpi2 = *dpi;
|
|
|
|
|
draw_pixel_info_crop_by_zoom(&dpi2);
|
|
|
|
|
|
|
|
|
|
do {
|
|
|
|
|
format_string(buffer, 256, ps->string_id, &ps->args);
|
|
|
|
|
@@ -1103,6 +1118,6 @@ void viewport_draw_money_effects()
|
|
|
|
|
forceSpriteFont = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gfx_draw_string_with_y_offsets(&dpi, buffer, 0, ps->x, ps->y, (sint8 *)ps->y_offsets, forceSpriteFont);
|
|
|
|
|
gfx_draw_string_with_y_offsets(&dpi2, buffer, 0, ps->x, ps->y, (sint8 *)ps->y_offsets, forceSpriteFont);
|
|
|
|
|
} while ((ps = ps->next) != NULL);
|
|
|
|
|
}
|
|
|
|
|
|