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Fix #16623: Large Scenery supports don’t render correctly
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@@ -407,5 +407,6 @@ void PaintLargeScenery(paint_session& session, uint8_t direction, uint16_t heigh
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}
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}
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}
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PaintLargeScenerySupports(session, direction, height, tileElement, isGhost ? imageTemplate : ImageId(), *tile);
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PaintLargeScenerySupports(
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session, direction, height, tileElement, isGhost ? imageTemplate : ImageId(0, COLOUR_BLACK), *tile);
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}
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