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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-06 06:32:56 +01:00

Merge branch 'element_height' of https://github.com/ZedThree/OpenRCT2 into ZedThree-element_height

This commit is contained in:
IntelOrca
2014-05-03 10:30:11 +01:00
6 changed files with 137 additions and 41 deletions

132
src/map.c
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@@ -123,34 +123,148 @@ void map_update_tile_pointers()
}
/**
*
* Return the absolute height of an element, given its (x,y) coordinates
*
* rct2: 0x00662783
* UNFINISHED
*/
int sub_662783(int x, int y)
int map_element_height(int x, int y)
{
int i;
rct_map_element *mapElement;
// Off the map
if (x >= 8192 || y >= 8192)
return 16;
x &= 0xFFFFFFE0;
y &= 0xFFFFFFE0;
// Find the tile the element is on
int x_tile = x & 0xFFFFFFE0;
int y_tile = y & 0xFFFFFFE0;
i = ((y * 256) + x) / 8;
i = ((y_tile * 256) + x_tile) / 32;
mapElement = TILE_MAP_ELEMENT_POINTER(i);
while (mapElement->type & MAP_ELEMENT_TYPE_MASK) {
mapElement++;
}
uint32 result =
uint32 height =
((mapElement->properties.surface.terrain & MAP_ELEMENT_WATER_HEIGHT_MASK) << 20) |
(mapElement->base_height << 3);
uint32 ebx = (mapElement->properties.surface.slope & MAP_ELEMENT_SLOPE_MASK) & ~0x16;
// slope logic
uint32 slope = (mapElement->properties.surface.slope & MAP_ELEMENT_SLOPE_MASK);
uint8 extra_height = (slope & 0x10) >> 4; // 0x10 is the 5th bit - sets slope to double height
// Remove the extra height bit
slope &= 0xF;
return result;
uint8 quad, quad_extra; // which quadrant the element is in?
// quad_extra is for extra height tiles
uint8 xl, yl; // coordinates across this tile
uint8 TILE_SIZE = 31;
xl = x & 0x1f;
yl = y & 0x1f;
// Slope logic:
// Each of the four bits in slope represents that corner being raised
// slope == 15 (all four bits) is not used and slope == 0 is flat
// If the extra_height bit is set, then the slope goes up two z-levels
// We arbitrarily take the SW corner to be closest to the viewer
// One corner up
if ((slope == 1) || (slope == 2) || (slope == 4) || (slope == 8)) {
switch (slope) {
case 1: // NE corner up
quad = xl + yl - TILE_SIZE;
break;
case 2: // SE corner up
quad = xl - yl;
break;
case 4: // SW corner up
quad = TILE_SIZE - yl - xl;
break;
case 8: // NW corner up
quad = xl - yl;
break;
}
// If the element is in the quadrant with the slope, raise its height
if (quad > 0) {
height += quad / 2;
}
}
// One side up
switch (slope) {
case 3: // E side up
height += xl / 2;
break;
case 6: // S side up
height += (TILE_SIZE - yl) / 2;
break;
case 9: // N side up
height += yl / 2;
height++;
break;
case 12: // W side up
height += (TILE_SIZE - xl) / 2;
break;
}
// One corner down
if ((slope == 7) || (slope == 11) || (slope == 13) || (slope == 14)) {
switch (slope) {
case 7: // NW corner down
quad_extra = xl + TILE_SIZE - yl;
quad = xl - yl;
break;
case 11: // SW corner down
quad_extra = xl + yl;
quad = xl + yl - TILE_SIZE;
break;
case 13: // SE corner down
quad_extra = TILE_SIZE - xl + yl;
quad = xl - yl;
break;
case 14: // NE corner down
quad_extra = (TILE_SIZE - xl) + (TILE_SIZE - yl);
quad = TILE_SIZE - yl - xl;
break;
}
if (extra_height) {
height += quad_extra / 2;
height++;
return height;
}
// This tile is essentially at the next height level
height += 0x10;
// so we move *down* the slope
if (quad < 0) {
height += quad / 2;
height += 0xFF00;
}
}
// Valleys
if ((slope == 5) || (slope == 10)) {
switch (slope) {
case 5: // NW-SE valley
if (xl + yl <= TILE_SIZE + 1) {
return height;
}
quad = TILE_SIZE - xl - yl;
break;
case 10: // NE-SW valley
quad = xl - yl;
break;
}
if (quad > 0) {
height += quad / 2;
}
}
return height;
}

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@@ -184,5 +184,6 @@ enum {
void map_init();
void map_update_tile_pointers();
int map_element_height(int x, int y);
#endif

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@@ -184,17 +184,9 @@ void news_item_get_subject_location(int type, int subject, int *x, int *y, int *
*x = SPRITE_LOCATION_NULL;
break;
}
{
uint32 eax, ebx, ecx, edx, esi, edi, ebp;
eax = (ride->var_050 & 0xFF) * 32 + 16;
ecx = (ride->var_050 >> 8) * 32 + 16;
RCT2_CALLFUNC_X(0x00662783, &eax, &ebx, &ecx, &edx, &esi, &edi, &ebp);
if (edx & 0xFFFF0000)
edx >>= 16;
*x = eax;
*y = ecx;
*z = edx;
}
*x = (ride->var_050 & 0xFF) * 32 + 16;
*y = (ride->var_050 >> 8) * 32 + 16;
*z = map_element_height(*x, *y);
break;
case NEWS_ITEM_PEEP_ON_RIDE:
peep = &(RCT2_ADDRESS(RCT2_ADDRESS_SPRITE_LIST, rct_sprite)[subject]);
@@ -233,16 +225,10 @@ void news_item_get_subject_location(int type, int subject, int *x, int *y, int *
*z = peep->z;
break;
case NEWS_ITEM_BLANK:
{
uint32 eax, ebx, ecx, edx, esi, edi, ebp;
eax = subject;
ecx = subject >> 16;
RCT2_CALLFUNC_X(0x00662783, &eax, &ebx, &ecx, &edx, &esi, &edi, &ebp);
*x = eax;
*y = ecx;
*z = edx;
}
break;
*x = subject;
*y = subject >> 16;
*z = map_element_height(*x, *y);
break;
default:
*x = SPRITE_LOCATION_NULL;
break;

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@@ -22,6 +22,7 @@
#define _NEWS_ITEM_H_
#include "rct2.h"
#include "map.h"
enum {
NEWS_ITEM_NULL,

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@@ -8,12 +8,12 @@
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/

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@@ -152,7 +152,7 @@ static void title_update_showcase()
{
rct_window* w;
uint8 script_opcode, script_operand;
short x, y;
short x, y, z;
int i, _edx;
if (_scriptWaitCounter <= 0) {
@@ -201,18 +201,12 @@ static void title_update_showcase()
case TITLE_SCRIPT_LOCATION:
x = (*_currentScript++) * 32 + 16;
y = (*_currentScript++) * 32 + 16;
// Set location
int eax, ebx, ecx, edx, esi, edi, ebp;
eax = x;
ecx = y;
RCT2_CALLFUNC_X(0x00662783, &eax, &ebx, &ecx, &edx, &esi, &edi, &ebp);
_edx = edx;
z = map_element_height(x, y);
// Update viewport
w = window_get_main();
if (w != NULL) {
window_scroll_to_location(w, x, y, _edx);
window_scroll_to_location(w, x, y, z);
w->flags &= ~0x08;
viewport_update_position(w);
}