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Use ride_id_t for remaining peep ride fields
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@@ -699,7 +699,7 @@ struct Peep : SpriteBase
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uint8_t MazeLastEdge;
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Direction PeepDirection; // Direction ?
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};
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uint8_t InteractionRideIndex;
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ride_id_t InteractionRideIndex;
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uint16_t TimeInQueue;
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uint8_t RidesBeenOn[32];
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// 255 bit bitmap of every ride the peep has been on see
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@@ -713,7 +713,7 @@ struct Peep : SpriteBase
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int32_t HireDate;
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};
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int8_t RejoinQueueTimeout; // whilst waiting for a free vehicle (or pair) in the entrance
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uint8_t PreviousRide;
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ride_id_t PreviousRide;
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uint16_t PreviousRideTimeOut;
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rct_peep_thought Thoughts[PEEP_MAX_THOUGHTS];
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uint8_t PathCheckOptimisation; // see peep.checkForPath
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