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Fix #4349: x64: Crash when placing roller coaster track designs
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@@ -5591,9 +5591,9 @@ void game_command_set_ride_name(int *eax, int *ebx, int *ecx, int *edx, int *esi
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nameChunkOffset = 2;
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nameChunkOffset *= 12;
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nameChunkOffset = min(nameChunkOffset, countof(newName) - 12);
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RCT2_GLOBAL(newName + nameChunkOffset + 0, uint32) = *edx;
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RCT2_GLOBAL(newName + nameChunkOffset + 4, uint32) = *ebp;
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RCT2_GLOBAL(newName + nameChunkOffset + 8, uint32) = *edi;
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memcpy((void*)((uintptr_t)newName + (uintptr_t)nameChunkOffset + 0), edx, sizeof(uint32));
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memcpy((void*)((uintptr_t)newName + (uintptr_t)nameChunkOffset + 4), ebp, sizeof(uint32));
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memcpy((void*)((uintptr_t)newName + (uintptr_t)nameChunkOffset + 8), edi, sizeof(uint32));
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//}
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if (nameChunkIndex != 0) {
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